Research Article

Mall and Augmented Reality

Volume: 4 Number: 2 December 1, 2017
EN

Mall and Augmented Reality

Abstract

The use of mobile technology at anytime and anywhere by learners makes it a very important component of language learning. The rapid progress of Mobile Assisted Language Learning  (MALL)  has  also  brought  visible  changes  in  foreign  language  learners’  attitudes  towards  language  learning  (Kukulska-Hulme,  2009).  MALL offers great potential for language teachers to support practice beyond the classroom to encourage anytime -anywhere learning and to facilitate situated learning. On the other hand, Augmented Reality (AR) is a kind of  computer-generated  reality  that  intent  to  duplicate  the  world's  atmosphere  in  a  computer system. Augmented Reality helps teachers to add digital contents with lot of information as well as geographic locations about a place or object. Digital information appears on the screen when you scan any object or place using your tablet, phone or smart devices with AR technology. This digital information is gathered from 3D models, various website, video, etc. The aim of this paper is to explain how mobile technologies and devices can be used via AR to improve young learners’ language skills in an interesting, motivating and challenging way. Some practical implications will be drawn for language teaching and some suggestions will be offered for other teachers who may wish to use AR or other mobile learning activities with their students.

Keywords

mobile assisted language learning,augmented reality,young learners,technology

References

  1. Azuma R, Baillot Y, Behringer R, Feiner S, Julier S, and MacIntyre B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications.21(6):34–47
  2. Ducate, L. and Lomicka, L. (2009). Podcasting: An effective tool for honing language students’ pronunciation? Language learning and technology, v.13, n.3, 66-86.
  3. Edirisingha, P., Rizzi, C., Nie, M., and Rothwell, L. (2007). Podcasting to provide teaching and learning support for an undergraduate module on English language and communication. Turkish Online Journal of Distance Education, 8(3), 87-10.
  4. Hashemi, M. and Ghasemi, B. (2011). Using mobile phones in language learning/teaching. Science direct, Procedia Social and Behavioral Sciences 15 (2011) 2947–2951.
  5. Holden, C. L., and Sykes, J. M. (2011). Leveraging mobile games for place-based language learning. International Journal of Game-Based Learning, 1(2), 1–18.
  6. Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K. (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.
  7. Klopfer, E. (2008). Augmented learning: Research and design of mobile educational games. Cambridge, MA: MIT Press.
  8. Klopfer, E., & Sheldon, J. (2010). Augmenting your own reality: Student authoring of science-based augmented reality games. New Directions for Youth Development, 128, 85–94.
  9. Lakarnchua, O. and Reinders, H. (2014). Implementing mobile language learning with an augmented reality. Modern English teacher, v.23, n.2.
  10. Oblinger, D. and Oblinger, J. (2005) Educating the Net Generation. Boulder: Colorado.
APA
Şenel, M. (2017). Mall and Augmented Reality. Participatory Educational Research, 4(2), 58-64. https://izlik.org/JA76TF39NW
AMA
1.Şenel M. Mall and Augmented Reality. PER. 2017;4(2):58-64. https://izlik.org/JA76TF39NW
Chicago
Şenel, Müfit. 2017. “Mall and Augmented Reality”. Participatory Educational Research 4 (2): 58-64. https://izlik.org/JA76TF39NW.
EndNote
Şenel M (December 1, 2017) Mall and Augmented Reality. Participatory Educational Research 4 2 58–64.
IEEE
[1]M. Şenel, “Mall and Augmented Reality”, PER, vol. 4, no. 2, pp. 58–64, Dec. 2017, [Online]. Available: https://izlik.org/JA76TF39NW
ISNAD
Şenel, Müfit. “Mall and Augmented Reality”. Participatory Educational Research 4/2 (December 1, 2017): 58-64. https://izlik.org/JA76TF39NW.
JAMA
1.Şenel M. Mall and Augmented Reality. PER. 2017;4:58–64.
MLA
Şenel, Müfit. “Mall and Augmented Reality”. Participatory Educational Research, vol. 4, no. 2, Dec. 2017, pp. 58-64, https://izlik.org/JA76TF39NW.
Vancouver
1.Müfit Şenel. Mall and Augmented Reality. PER [Internet]. 2017 Dec. 1;4(2):58-64. Available from: https://izlik.org/JA76TF39NW