A Review of the Graduate Theses on Gaming Addiction in Turkey

Cilt: 6 Sayı: 3 1 Eylül 2019
  • İbrahim Taş
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A Review of the Graduate Theses on Gaming Addiction in Turkey

Abstract

Gaming addition is attracting the attention of more and more researchers every day. Diagnostic criteria defined by World Health Organization WHO and American Psychiatric Association APA for gaming disorder or internet gaming disorder have caused a rapid increase in the number of studies on the subject. A similar case applies to the studies conducted in Turkey. Regarded as a type of behavioral addiction, gaming addiction is observed in almost every group while it affects children and adolescents in particular. Affecting a wide range of people, gaming addiction can be seen as one of the problems of future because daily life is becoming more technological. This study accordingly aimed to review gaming addiction in graduate theses in Turkey. The research used the document analysis method of qualitative research methods, and the research sample composed of 28 graduate theses. It was found in the research that the studies started to increase after 2013, and the actual concentration was seen in 2018. The research studies were conducted primarily on children and adolescents followed by young and adult groups. It was found that the most used research design was the quantitative research design and none of the studies utilized the qualitative research design on its own. The most used research model was the survey model, and the correlation analysis was found to be the most used data analysis technique. It was also observed in the research that gaming addiction was studied along with both negative concepts such as depression, anxiety, somatization, and obesity and positive concepts such as self-regulation, subjective happiness, satisfaction with life, and social support.

Keywords

Kaynakça

  1. Aksel, N. (2018). Ortaokul öğrencilerinin dijital oyun bağımlılığı ile öz denetim ve sosyal eğilimleri arasındaki ilişkinin incelenmesi (Unpublished master’s thesis). Ordu Üniversitesi, Ordu.
  2. Aksoy, Z. (2018). Adölesanlarda oyun bağımlılığı, yaşam biçimi davranışları ve etkileyen faktörler (Unpublished master’s thesis). Marmara Üniversitesi, İstanbul.
  3. Aktaş, B. (2018). Ortaokul öğrencilerinde internet ve dijital oyun bağımlılığının psikolojik sağlamlık ve saldırganlıkla ilişkisi (Unpublished master’s thesis). Kafkas Üniversitesi, Kars.
  4. Alpaydın, Y., & Erol, İ. (2017). Türkiye’de eğitim ekonomisi alanında yapılan lisansüstü tezlerin incelenmesi. Marmara Üniversitesi Atatürk Eğitim Fakültesi Eğitim Bilimleri Dergisi, 45(45), 23‐41.
  5. American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (DSM‐5®). American Psychiatric Pub.
  6. Andreassen, C. S., Billieux, J., Griffiths, M. D., Kuss, D. J., Demetrovics, Z., Mazzoni, E., & Pallesen, S. (2016).
  7. The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large‐scale cross‐sectional study. Psychology of Addictive Behaviors, 30(2), 252‐262. doi:10.1037/adb0000160.
  8. Arık, R. S. ve Türkmen, M. (2009). Eğitim bilimleri alanında yayımlanan bilimsel dergilerde yer alan makalelerin incelenmesi. I. Uluslararası Türkiye Eğitim Araştırmaları Kongresi’nde sunulan sözel bildiri, 1‐3 Mayıs, 2009, Çanakkale.

Ayrıntılar

Birincil Dil

İngilizce

Konular

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Bölüm

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Yazarlar

İbrahim Taş Bu kişi benim

Yayımlanma Tarihi

1 Eylül 2019

Gönderilme Tarihi

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Kabul Tarihi

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Yayımlandığı Sayı

Yıl 2019 Cilt: 6 Sayı: 3

Kaynak Göster

APA
Taş, İ. (2019). A Review of the Graduate Theses on Gaming Addiction in Turkey. International Journal of Psychology and Educational Studies, 6(3), 38-48. https://doi.org/10.17220/ijpes.2019.03.005