TR
EN
Investigation of Traditional Recreational Games in the Squid Game’ Series: Semiotic and Content Analysis
Öz
Series and movies play a mediating role for individuals who aim to manage their free time effectively and wish to communicate voluntarily to enhance their life satisfaction and motivation. In this context, the Squid Game series offers society an alternative to manage their free time in the triangle of time, money and culture. The research aimed to identify the traditional recreational games depicted in the Squid Game series and to analyze the meanings. Additionally, using data from Google and Naver search engines as well as Netflix, an attempt was made to determine which children’s games in the series garnered the most attention from viewers. For this purposes, nine traditional children’s games were identified. Moreover, the most searched games on Google wereidentifiedas “Sugar Honeycomb Game and Dalgona Candy”while on Naver they were “Red Light Green Light Game and Squid Game Doll”. It was observed that the obtained data were also corroborated by Netflix data. On the other hand, children’s games are considered an effective tool that can serve therapeutic recreation purposes, such as supporting individuals’ physical, mental, and emotional helth, reducing stress levels, and enhancing social interaction. Recommendations were subsequently developed by linking all findings to therapeutic recreation.
Anahtar Kelimeler
Kaynakça
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Ayrıntılar
Birincil Dil
İngilizce
Konular
Eğlence ve Oyun, Sosyal Medya Çalışmaları, İletişim ve Medya Çalışmaları (Diğer), Kültürlerarası İş Yönetimi
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
31 Mayıs 2025
Gönderilme Tarihi
5 Aralık 2024
Kabul Tarihi
5 Şubat 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 4 Sayı: 1
APA
Eser, N., & Öz, G. (2025). Investigation of Traditional Recreational Games in the Squid Game’ Series: Semiotic and Content Analysis. TAM Akademi Dergisi, 4(1), 79-99. https://doi.org/10.58239/tamde.2025.01.005.x
AMA
1.Eser N, Öz G. Investigation of Traditional Recreational Games in the Squid Game’ Series: Semiotic and Content Analysis. TAMDE. 2025;4(1):79-99. doi:10.58239/tamde.2025.01.005.x
Chicago
Eser, Nazlı, ve Galip Öz. 2025. “Investigation of Traditional Recreational Games in the Squid Game’ Series: Semiotic and Content Analysis”. TAM Akademi Dergisi 4 (1): 79-99. https://doi.org/10.58239/tamde.2025.01.005.x.
EndNote
Eser N, Öz G (01 Mayıs 2025) Investigation of Traditional Recreational Games in the Squid Game’ Series: Semiotic and Content Analysis. TAM Akademi Dergisi 4 1 79–99.
IEEE
[1]N. Eser ve G. Öz, “Investigation of Traditional Recreational Games in the Squid Game’ Series: Semiotic and Content Analysis”, TAMDE, c. 4, sy 1, ss. 79–99, May. 2025, doi: 10.58239/tamde.2025.01.005.x.
ISNAD
Eser, Nazlı - Öz, Galip. “Investigation of Traditional Recreational Games in the Squid Game’ Series: Semiotic and Content Analysis”. TAM Akademi Dergisi 4/1 (01 Mayıs 2025): 79-99. https://doi.org/10.58239/tamde.2025.01.005.x.
JAMA
1.Eser N, Öz G. Investigation of Traditional Recreational Games in the Squid Game’ Series: Semiotic and Content Analysis. TAMDE. 2025;4:79–99.
MLA
Eser, Nazlı, ve Galip Öz. “Investigation of Traditional Recreational Games in the Squid Game’ Series: Semiotic and Content Analysis”. TAM Akademi Dergisi, c. 4, sy 1, Mayıs 2025, ss. 79-99, doi:10.58239/tamde.2025.01.005.x.
Vancouver
1.Nazlı Eser, Galip Öz. Investigation of Traditional Recreational Games in the Squid Game’ Series: Semiotic and Content Analysis. TAMDE. 01 Mayıs 2025;4(1):79-9. doi:10.58239/tamde.2025.01.005.x



