Araştırma Makalesi

EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL

Cilt: 34 Sayı: 1 20 Nisan 2023
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EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL

Abstract

Purpose: The aim of this study was to investigate the effectiveness of virtual reality training on balance and functionality in children with Cerebral Palsy. Methods: Children with spastic Cerebral Palsy were randomly divided into the virtual reality training group (27 children, mean age: 9.2 years) and control group (25 children, mean age: 9.4 years). The virtual reality training group received virtual reality training using the XBox One Kinect gaming system and the control group received conventional physiotherapy training for eight weeks. The Pediatric Balance Scale, The Gross Motor Function Measurement-88, The Quality of Upper Extremity Skills Test, The Functional Reach Test, The Sit to Stand Test and The Pediatric Disability Evaluation Inventory were measured at baseline and after treatment sessions. Results: Total motor function, upper extremity skills and balance in both groups improved after training (p < 0.05). A comparison between groups demonstrated that the improvements in upper extremity functions was greater in the control group than in the virtual reality training group (p < 0.05). Conclusion: The results of our study showed that Kinect-based virtual reality training is beneficial in improving balance, motor function and upper extremity skills in children with Cerebral Palsy.

Keywords

Kaynakça

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Ayrıntılar

Birincil Dil

İngilizce

Konular

Rehabilitasyon

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

20 Nisan 2023

Gönderilme Tarihi

17 Kasım 2021

Kabul Tarihi

17 Ekim 2022

Yayımlandığı Sayı

Yıl 2023 Cilt: 34 Sayı: 1

Kaynak Göster

APA
Fidan, Ö., & Genç, A. (2023). EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL. Türk Fizyoterapi ve Rehabilitasyon Dergisi, 34(1), 64-72. https://doi.org/10.21653/tjpr.1017679
AMA
1.Fidan Ö, Genç A. EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL. Turk J Physiother Rehabil. 2023;34(1):64-72. doi:10.21653/tjpr.1017679
Chicago
Fidan, Öznur, ve Arzu Genç. 2023. “EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL”. Türk Fizyoterapi ve Rehabilitasyon Dergisi 34 (1): 64-72. https://doi.org/10.21653/tjpr.1017679.
EndNote
Fidan Ö, Genç A (01 Nisan 2023) EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL. Türk Fizyoterapi ve Rehabilitasyon Dergisi 34 1 64–72.
IEEE
[1]Ö. Fidan ve A. Genç, “EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL”, Turk J Physiother Rehabil, c. 34, sy 1, ss. 64–72, Nis. 2023, doi: 10.21653/tjpr.1017679.
ISNAD
Fidan, Öznur - Genç, Arzu. “EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL”. Türk Fizyoterapi ve Rehabilitasyon Dergisi 34/1 (01 Nisan 2023): 64-72. https://doi.org/10.21653/tjpr.1017679.
JAMA
1.Fidan Ö, Genç A. EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL. Turk J Physiother Rehabil. 2023;34:64–72.
MLA
Fidan, Öznur, ve Arzu Genç. “EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL”. Türk Fizyoterapi ve Rehabilitasyon Dergisi, c. 34, sy 1, Nisan 2023, ss. 64-72, doi:10.21653/tjpr.1017679.
Vancouver
1.Öznur Fidan, Arzu Genç. EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL. Turk J Physiother Rehabil. 01 Nisan 2023;34(1):64-72. doi:10.21653/tjpr.1017679

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