EN
TR
EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL
Abstract
Purpose: The aim of this study was to investigate the effectiveness of virtual reality training on balance and functionality in children with Cerebral Palsy.
Methods: Children with spastic Cerebral Palsy were randomly divided into the virtual reality training group (27 children, mean age: 9.2 years) and control group (25 children, mean age: 9.4 years). The virtual reality training group received virtual reality training using the XBox One Kinect gaming system and the control group received conventional physiotherapy training for eight weeks. The Pediatric Balance Scale, The Gross Motor Function Measurement-88, The Quality of Upper Extremity Skills Test, The Functional Reach Test, The Sit to Stand Test and The Pediatric Disability Evaluation Inventory were measured at baseline and after treatment sessions.
Results: Total motor function, upper extremity skills and balance in both groups improved after training (p < 0.05). A comparison between groups demonstrated that the improvements in upper extremity functions was greater in the control group than in the virtual reality training group (p < 0.05).
Conclusion: The results of our study showed that Kinect-based virtual reality training is beneficial in improving balance, motor function and upper extremity skills in children with Cerebral Palsy.
Keywords
Kaynakça
- 1. Thorley M, Lannin N, Cusick A, Novak I, Boyd R.Reliability of the quality of upper extremity skills test for children with cerebral palsy aged 2 to 12 years. JP, pediatrics oti. 2012;32(1):4-21.
- 2. Niiler TA. Assessing dynamic balance in children with cerebral palsy. JCp.2020:695-726.
- 3. Opheim A, Jahnsen R, Olsson E, Stanghelle JK. Balance in relation to walking deterioration in adults with spastic bilateral cerebral palsy.JPT. 2012;92(2):279-88.
- 4. Bonnechère B, Jansen B, Omelina L, Van Sint Jan SJ. The use of commercial video games in rehabilitation: a systematic review. Ijorr.2016;39(4):277-90.
- 5. Chiu H-C, Ada L, Lee H-MJ. Upper limb training using Wii Sports Resort™ for children with hemiplegic cerebral palsy: a randomized, single-blind trial.Cr.2014;28(10):1015-24.
- 6. Dinomais M, Veaux F, Yamaguchi T, Richard P, Richard I, Nguyen SJ.A new virtual reality tool for unilateral cerebral palsy rehabilitation: Two single-case studies. Dn. 2013;16(6):418-22.
- 7. Jelsma J, Pronk M, Ferguson G, Jelsma-Smit DJ. The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy. Dn.2013;16(1):27-37.
- 8. Tarakci D, Ersoz Huseyinsinoglu B, Tarakci E, Razak Ozdincler A. Effects of Nintendo Wii‐Fit® video games on balance in children with mild cerebral palsy. JPi. 2016;58(10):1042-50.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Rehabilitasyon
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
20 Nisan 2023
Gönderilme Tarihi
17 Kasım 2021
Kabul Tarihi
17 Ekim 2022
Yayımlandığı Sayı
Yıl 2023 Cilt: 34 Sayı: 1
APA
Fidan, Ö., & Genç, A. (2023). EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL. Türk Fizyoterapi ve Rehabilitasyon Dergisi, 34(1), 64-72. https://doi.org/10.21653/tjpr.1017679
AMA
1.Fidan Ö, Genç A. EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL. Turk J Physiother Rehabil. 2023;34(1):64-72. doi:10.21653/tjpr.1017679
Chicago
Fidan, Öznur, ve Arzu Genç. 2023. “EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL”. Türk Fizyoterapi ve Rehabilitasyon Dergisi 34 (1): 64-72. https://doi.org/10.21653/tjpr.1017679.
EndNote
Fidan Ö, Genç A (01 Nisan 2023) EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL. Türk Fizyoterapi ve Rehabilitasyon Dergisi 34 1 64–72.
IEEE
[1]Ö. Fidan ve A. Genç, “EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL”, Turk J Physiother Rehabil, c. 34, sy 1, ss. 64–72, Nis. 2023, doi: 10.21653/tjpr.1017679.
ISNAD
Fidan, Öznur - Genç, Arzu. “EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL”. Türk Fizyoterapi ve Rehabilitasyon Dergisi 34/1 (01 Nisan 2023): 64-72. https://doi.org/10.21653/tjpr.1017679.
JAMA
1.Fidan Ö, Genç A. EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL. Turk J Physiother Rehabil. 2023;34:64–72.
MLA
Fidan, Öznur, ve Arzu Genç. “EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL”. Türk Fizyoterapi ve Rehabilitasyon Dergisi, c. 34, sy 1, Nisan 2023, ss. 64-72, doi:10.21653/tjpr.1017679.
Vancouver
1.Öznur Fidan, Arzu Genç. EFFECT OF VIRTUAL REALITY TRAINING ON BALANCE AND FUNCTIONALITY IN CHILDREN WITH CEREBRAL PALSY: A RANDOMIZED CONTROLLED TRIAL. Turk J Physiother Rehabil. 01 Nisan 2023;34(1):64-72. doi:10.21653/tjpr.1017679
Cited By
Effectiveness of Video-Game-Based Therapy to Improve Hand Function in Children with Cerebral Palsy: A Systematic Review and Meta-Analysis
Journal of Clinical Medicine
https://doi.org/10.3390/jcm13247524Effects of virtual reality motor games on motor skills in children with cerebral palsy: a systematic review and meta-analysis
Frontiers in Psychology
https://doi.org/10.3389/fpsyg.2024.1483370Exploring the potential of virtual reality for motor skills training in children with special educational needs: Perspectives from experts from five countries
Education and Information Technologies
https://doi.org/10.1007/s10639-025-13524-6VIRTUAL REALITY AS A TRAINING TOOL IMPACT ON UPPER EXTREMITY FUNCTION IN CHILDREN WITH CEREBRAL PALSY: SYSTEMATIC REVIEW
Education. Innovation. Diversity
https://doi.org/10.17770/eid2024.1.7937