Araştırma Makalesi
BibTex RIS Kaynak Göster
Yıl 2021, Cilt: 22 Sayı: 1, 148 - 169, 31.12.2020
https://doi.org/10.17718/tojde.849898

Öz

Kaynakça

  • Almeida, F. L. (2017). Concept and dimensions of web 4.0. International Journal of Computers & Technology, 16(7), 7040-7046.
  • Arici, F., Yildirim, P., Caliklar, S., & Yilmaz, R. M. (2019). Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis. Computers & Education, 142, 103647.
  • Arnau, D., Arevalillo-Herraez, M., Puig, L., & Gonzalez-Calero, J. A. (2013). Fundamentals of the design and the operation of an intelligent tutoring system for the learning of the arithmetical and algebraic way of solving word problems. Computers & Education, 63, 119-130.
  • Berners-Lee, T., Hendler, J., & Lassila, O. (2001). The semantic web. Scientific american, 284(5), 28-37. Bouta, H., Retalis, S., & Paraskeva, F. (2012). Utilising a collaborative macro-script to enhance student engagement: A mixed method study in a 3D virtual environment. Computers & Education, 58(1), 501-517.
  • Buffington, M. L. (2008). Creating and consuming Web 2.0 in art education. Computers in the Schools, 25(3-4), 303-313.
  • Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536-544.
  • Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536-544.
  • Chang, C. W., Lee, J. H., Wang, C. Y., & Chen, G. D. (2010). Improving the authentic learning experience by integrating robots into the mixed-reality environment. Computers & Education, 55(4), 1572-1578.
  • Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., & Lee, C. M. (2014). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & Education, 71, 185-197.

WEB 3.0 IN LEARNING ENVIRONMENTS: A SYSTEMATIC REVIEW

Yıl 2021, Cilt: 22 Sayı: 1, 148 - 169, 31.12.2020
https://doi.org/10.17718/tojde.849898

Öz

Web 3.0 technologies have inevitably affected educational research. Many studies have been conducted on
the use of Web 3.0 tools in learning environments. The synthesis and summarization of the results of these
studies with a systematic review is considered important in terms of being the source of future research and
helping to spread the use of these technologies in education. Hence the purpose of this systematic review is
to obtain a better understanding of how Web 3.0 technologies can be used to enhance quality of educational
settings. The systematic analysis was conducted by 81 papers from 2005 to 2020. The PRISMA Statement was
used in the research and report generation process. Papers related to semantic, augmented reality, intelligent
tutoring system, 3d visual environments, 3d games and ontologies is included in the study. The results
show that in 2008 and 2013 there was an increase in the number of studies. In addition, most experimental
studies have been conducted in this literature and the studies in the discipline of science education are more
than other disciplines. When the data collection tools used in the studies were examined, it was found
that the majority of the studies were quantitative and most benefited from surveys, questionnaires and
observational information in the data collection process. In addition, the majority of studies focus on the
learning usefulness and learning outcomes of the software used in the research. Furthermore, suggestions for
future researches were made in line with the limitations and results of the study.

Kaynakça

  • Almeida, F. L. (2017). Concept and dimensions of web 4.0. International Journal of Computers & Technology, 16(7), 7040-7046.
  • Arici, F., Yildirim, P., Caliklar, S., & Yilmaz, R. M. (2019). Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis. Computers & Education, 142, 103647.
  • Arnau, D., Arevalillo-Herraez, M., Puig, L., & Gonzalez-Calero, J. A. (2013). Fundamentals of the design and the operation of an intelligent tutoring system for the learning of the arithmetical and algebraic way of solving word problems. Computers & Education, 63, 119-130.
  • Berners-Lee, T., Hendler, J., & Lassila, O. (2001). The semantic web. Scientific american, 284(5), 28-37. Bouta, H., Retalis, S., & Paraskeva, F. (2012). Utilising a collaborative macro-script to enhance student engagement: A mixed method study in a 3D virtual environment. Computers & Education, 58(1), 501-517.
  • Buffington, M. L. (2008). Creating and consuming Web 2.0 in art education. Computers in the Schools, 25(3-4), 303-313.
  • Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536-544.
  • Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536-544.
  • Chang, C. W., Lee, J. H., Wang, C. Y., & Chen, G. D. (2010). Improving the authentic learning experience by integrating robots into the mixed-reality environment. Computers & Education, 55(4), 1572-1578.
  • Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., & Lee, C. M. (2014). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & Education, 71, 185-197.
Toplam 9 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Bölüm Articles
Yazarlar

Esra Acıkgul Fırat Bu kişi benim

Selcuk Fırat Bu kişi benim

Yayımlanma Tarihi 31 Aralık 2020
Gönderilme Tarihi 22 Ocak 2020
Yayımlandığı Sayı Yıl 2021 Cilt: 22 Sayı: 1

Kaynak Göster

APA Acıkgul Fırat, E., & Fırat, S. (2020). WEB 3.0 IN LEARNING ENVIRONMENTS: A SYSTEMATIC REVIEW. Turkish Online Journal of Distance Education, 22(1), 148-169. https://doi.org/10.17718/tojde.849898