Araştırma Makalesi
BibTex RIS Kaynak Göster
Yıl 2024, Cilt: 25 Sayı: 3, 18 - 27, 01.07.2024

Öz

Kaynakça

  • Anindya, F. A. U., & Wusqo, I. U. (2020, June). The Influence of PjBL-STEAM model toward students’ problem-solving skills on light and optical instruments topic. In Journal of Physics: Conference Series (Vol. 1567, No. 4, p. 042054). IOP Publishing.
  • Asmuniv, A. (2015). Pendekatan terpadu pendidikan STEM dalam upaya mempersiapkan sumber daya manusia Indonesia yang memiliki pengetahuan interdisipliner untuk menyosong kebutuhan bidang karir pekerjaan masyarakat ekonomi ASEAN (MEA). PPPPTK Boe Malang, 43(3), 1-10.
  • Bybee, R. W. (2013). The case for STEM education: Challenges and opportunities. Virginia: NSTA Press
  • Colucci-Gray, L., Trowsdale, J., Cooke, C. F., Davies, R., Burnard, P., & Gray, D. S. (2017). Reviewing the potential and challenges of developing STEAM education through creative pedagogies for 21st learning: how can school curricula be broadened towards a more responsive, dynamic, and inclusive form of education?. BERA Research Commission, August, 1–105
  • Erol, A., Erol, M., & Basaran, M. (2023). The effect of STEAM education with tales on problem solving and creativity skills. European Early Childhood Education Research Journal, 31(2), 243-258.

THE EFFECT OF STEAM APPROACH DIGITAL TEACHING MATERIALS ON INCREASING CREATIVE PROBLEM-SOLVING SKILLS

Yıl 2024, Cilt: 25 Sayı: 3, 18 - 27, 01.07.2024

Öz

This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class. Data were collected using documentation, tests, and questionnaires. The data analysis carried out was a homogeneity test, normality test, t-test, n-gain test, and analysis of students’ responses. According to this study, it can be concluded that there is an effect of STEAM digital teaching materials to increase creative problem-solving skills. The t-test results indicate a significant difference in students’ average creative problem-solving skills in the experimental and control classes. The effect of STEAM digital teaching materials is proven by an increase in creative problem-solving skills, which are analyzed using N-gain, resulting in the high category (0.73) for the experimental class with STEAM digital teaching materials and the medium category (0.50) for the control class after using STEAM digital teaching materials.

Kaynakça

  • Anindya, F. A. U., & Wusqo, I. U. (2020, June). The Influence of PjBL-STEAM model toward students’ problem-solving skills on light and optical instruments topic. In Journal of Physics: Conference Series (Vol. 1567, No. 4, p. 042054). IOP Publishing.
  • Asmuniv, A. (2015). Pendekatan terpadu pendidikan STEM dalam upaya mempersiapkan sumber daya manusia Indonesia yang memiliki pengetahuan interdisipliner untuk menyosong kebutuhan bidang karir pekerjaan masyarakat ekonomi ASEAN (MEA). PPPPTK Boe Malang, 43(3), 1-10.
  • Bybee, R. W. (2013). The case for STEM education: Challenges and opportunities. Virginia: NSTA Press
  • Colucci-Gray, L., Trowsdale, J., Cooke, C. F., Davies, R., Burnard, P., & Gray, D. S. (2017). Reviewing the potential and challenges of developing STEAM education through creative pedagogies for 21st learning: how can school curricula be broadened towards a more responsive, dynamic, and inclusive form of education?. BERA Research Commission, August, 1–105
  • Erol, A., Erol, M., & Basaran, M. (2023). The effect of STEAM education with tales on problem solving and creativity skills. European Early Childhood Education Research Journal, 31(2), 243-258.
Toplam 5 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Hayat Boyu Öğrenme
Bölüm Articles
Yazarlar

Irma Dhitasarifa Bu kişi benim 0009-0003-9761-6337

Indah Urwatin Wusqo 0000-0002-4582-2214

Yayımlanma Tarihi 1 Temmuz 2024
Gönderilme Tarihi 24 Mayıs 2023
Yayımlandığı Sayı Yıl 2024 Cilt: 25 Sayı: 3

Kaynak Göster

APA Dhitasarifa, I., & Wusqo, I. U. (2024). THE EFFECT OF STEAM APPROACH DIGITAL TEACHING MATERIALS ON INCREASING CREATIVE PROBLEM-SOLVING SKILLS. Turkish Online Journal of Distance Education, 25(3), 18-27.