Araştırma Makalesi

My God, Recreate Me! Self Reflections From The Metaverse World To The Real World

Cilt: 14 Sayı: 2 30 Nisan 2025
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My God, Recreate Me! Self Reflections From The Metaverse World To The Real World

Öz

The aim of this study is to determine the dimensions that reveal the self-reflections in the context of Cyberpunk 2077 metaverse game/application. This approach, which describes the state of self-reflection in the metaverse world, is capable of filling the gap in the literature. Using the purposive sampling method, in-depth interviews were conducted with 21 people who experienced the Cyberpunk 2077 metaverse game, in accordance with the nature of the embedded theory method. The saturation point approach, which is used in many qualitative studies, has been adopted in determining the number of interviewees to be interviewed. The theory of burial method was used in data analysis, and the data were analyzed using continuous comparative analysis. The criteria of Creswell, which has an important place in the validity and reliability/credibility (trustworthiness) of qualitative research, were used in this study. The analyzes made as a result of the interviews show that the experiences gained from participating in the metaverse game Cyberpunk 2077 can be grouped under eight main themes. These; Illusional Being, Mirror, Personal Equipment , Fashion and Visual Pleasure, Personal Equipment, Imagination, Integration, Desire / Request. This study, which reveals the dimensions or factors that make up the self-reflection, contributes to the existing literature. Namely, in addition to factors such as instant pleasure, flow, escape, and illusionary presence, which represent selfreflections, factors such as fashion creation, fantasy world, integration, use of personal equipment, and personality reflections provide a theoretical explanation.

Anahtar Kelimeler

Kaynakça

  1. Akturan, K. E. (2023). Metaverse’ün yapım sektöründeki etkilerinin incelenmesi [Master Thesis], Lisansüstü Eğitim Enstitüsü, Mimarlık Anabilim Dalı, İstanbul Kültür Üniversitesi: İstanbul.
  2. Argan, M., Tokay Argan, M., Dinç, H. (2022). Beni başka âlemlere götür! Kullanıcı temelli metaverse etkinlik deneyimi. Journal of Internet Applications and Management, 13(1);33-53 https://doi.org/10.34231/iuyd.1123136.
  3. Arıcı, V. A. (2013). Fen eğitiminde sanal gerçeklik programları üzerine bir çalışma:" Güneş sistemi ve ötesi: Uzay bilmecesi" ünitesi örneği [Master thesis]. Adnan Menderes Üniversitesi: Aydın.
  4. Ayiter, E. (2012). Heteronyms and avatars: a self-reflective system for artistic activity. The Engineering Reality of Virtual Reality, 8289; 91-98.
  5. Baltacıoğlu, Ş. (2023). Metaversede mülkiyet sahibi olan ve olmayan kişilerin psikolojik ölçeklerle değerlendirilmesi ve karşılaştırılması [Uzmanlık Tezi]. Cumhuriyet Üniversitesi; Sivas.
  6. Bayliss, B. (2020). Cyberpunk 2077 Hits Over 1 Million Concurrent Players on Steam in Less Than 12 Hours [Internet]. DualShocker; Web address: https://www.dualshockers.com/cyberpunk-2077-concurrent-steam-players-less-than-12-hours/.
  7. Bojic, L. (2022). Metaverse through the prism of power and addiction: what will happen when the virtual world becomes more attractive than reality? European Journal of Futures Research;10(1):22. https://doi.org/10.1186/s40309-022-00208-4.
  8. Burnkrant, R.E. & Page T.J. (1988). The structure and antecedents of the normative and attitudinal components of Fishbein’s theory of reasoned action. Journal of Experimental Social Psychology, 24(1):66–87. https://doi.org/10.1016/0022-1031(88)90044-3.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Egzersiz ve Spor Psikolojisi

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Nisan 2025

Gönderilme Tarihi

22 Temmuz 2024

Kabul Tarihi

28 Mart 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 14 Sayı: 2

Kaynak Göster

APA
Gökören, V., Dolğun, O. C., Güler, H., Dinç, H., & Argan, M. (2025). My God, Recreate Me! Self Reflections From The Metaverse World To The Real World. The Online Journal of Recreation and Sports, 14(2), 114-127. https://izlik.org/JA39EJ32MX
AMA
1.Gökören V, Dolğun OC, Güler H, Dinç H, Argan M. My God, Recreate Me! Self Reflections From The Metaverse World To The Real World. TOJRAS. 2025;14(2):114-127. https://izlik.org/JA39EJ32MX
Chicago
Gökören, Volkan, Onur Can Dolğun, Hakan Güler, Halime Dinç, ve Metin Argan. 2025. “My God, Recreate Me! Self Reflections From The Metaverse World To The Real World”. The Online Journal of Recreation and Sports 14 (2): 114-27. https://izlik.org/JA39EJ32MX.
EndNote
Gökören V, Dolğun OC, Güler H, Dinç H, Argan M (01 Nisan 2025) My God, Recreate Me! Self Reflections From The Metaverse World To The Real World. The Online Journal of Recreation and Sports 14 2 114–127.
IEEE
[1]V. Gökören, O. C. Dolğun, H. Güler, H. Dinç, ve M. Argan, “My God, Recreate Me! Self Reflections From The Metaverse World To The Real World”, TOJRAS, c. 14, sy 2, ss. 114–127, Nis. 2025, [çevrimiçi]. Erişim adresi: https://izlik.org/JA39EJ32MX
ISNAD
Gökören, Volkan - Dolğun, Onur Can - Güler, Hakan - Dinç, Halime - Argan, Metin. “My God, Recreate Me! Self Reflections From The Metaverse World To The Real World”. The Online Journal of Recreation and Sports 14/2 (01 Nisan 2025): 114-127. https://izlik.org/JA39EJ32MX.
JAMA
1.Gökören V, Dolğun OC, Güler H, Dinç H, Argan M. My God, Recreate Me! Self Reflections From The Metaverse World To The Real World. TOJRAS. 2025;14:114–127.
MLA
Gökören, Volkan, vd. “My God, Recreate Me! Self Reflections From The Metaverse World To The Real World”. The Online Journal of Recreation and Sports, c. 14, sy 2, Nisan 2025, ss. 114-27, https://izlik.org/JA39EJ32MX.
Vancouver
1.Volkan Gökören, Onur Can Dolğun, Hakan Güler, Halime Dinç, Metin Argan. My God, Recreate Me! Self Reflections From The Metaverse World To The Real World. TOJRAS [Internet]. 01 Nisan 2025;14(2):114-27. Erişim adresi: https://izlik.org/JA39EJ32MX