EN
TR
You Too “Proteus !’’ The Proteus Effect On Character Creatıon Choıces In Fc24
Öz
Abstract: Video games offer important virtual environments that enrich digital experiences. In these environments, avatars personalize gaming experiences by representing users' online presence. In particular, how avatar characteristics, such as physical attractiveness, affect users' online interactions is an important research topic. In the rapidly growing gaming industry, platforms such as FC24 (formerly named FIFA) offer personal and interactive experiences. However, studies on FC24 players’ motivations for avatar customization in the context of the Proteus Effect are scarce in the literature. The main purpose of this study is to understand players’ interactions and experiences in character creation processes within the framework of the ‘Proteus effect’ and ‘identification theory’ by identifying the reasons why the FC24 game developed by EA sports players customize their avatars and the motivations behind these customizations. Semi-structured interviews were conducted with 15 adults (10 men, 5 women) who played the FC24 game, identified through purposive and snowball sampling methods commonly used in qualitative research. Purposive sampling, which is widely used in qualitative research, was used, and the determination of the sample size was based on data saturation, which was underlined by Creswell (1998). The data obtained in the study conducted within the framework of grounded theory (Charmaz, 1983) were analyzed with the thematic analysis method proposed by Braun and Clarke (2006). The coding process was carried out within the framework of open, axial and selective coding stages (Strauss and Corbin, 1990) and the constant comparative analysis method was applied while coding each transcript (Charmaz, 1983). The criteria suggested by Creswell (1998) were used for validity and reliability. The main reasons for user-avatar customizations in the ''FC24'' game are categorized under five main themes: ''Individual Purpose'', ''Physical Appearance'', ''Aesthetic Appearance'', ''Self'' and ''Personalization''. This study explores the dynamics between virtual identity and self-perception by examining FC24 players' avatar choices in the context of the Proteus effect. The findings showed that players shape their avatars not only based on their physical characteristics, but also taking into account strategic, social and motivational factors. It has been determined that the Proteus effect is a dynamic process and virtual identities interact with individuals' real self-perceptions. Practically, these findings highlight the importance of personalization options in game design, while theoretically they offer a deepening understanding of the relationship between virtual identity and self-presentation.
Anahtar Kelimeler
Kaynakça
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- Beyea, D., Ratan, R., Lei, Y., Liu, H., Hales, G. E., & Lim, C. (2023). A new meta-analysis of the Proteus effect: Studies in VR find stronger effect sizes. Presence: Virtual and Augmented Reality, 31, 189–202. https://doi.org/10.1162/pres_a_00392
- Bian, Y., Zhou, C., Tian, Y., Wang, P., & Gao, F. (2015). The Proteus effect: Influence of avatar appearance on social interaction in virtual environments. In C. Stephanidis (Ed.), HCI International 2015 – Posters’ Extended Abstracts (pp. 78–83). Springer. https://doi.org/10.1007/978-3-319-21383-5_13
- Bryman, A. (2012). Social research methods (4th ed.). Oxford University Press.
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Ayrıntılar
Birincil Dil
İngilizce
Konular
Spor Sosyolojisi, Spor ve Rekreasyon, Egzersiz ve Spor Psikolojisi
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
3 Şubat 2026
Gönderilme Tarihi
30 Temmuz 2025
Kabul Tarihi
6 Ocak 2026
Yayımlandığı Sayı
Yıl 2026 Cilt: 15 Sayı: 1
APA
Turan Tuna, M., Tuna, T., & Argan, M. (2026). You Too “Proteus !’’ The Proteus Effect On Character Creatıon Choıces In Fc24. The Online Journal of Recreation and Sports, 15(1), 40-50. https://doi.org/10.22282/tojras.1754133
AMA
1.Turan Tuna M, Tuna T, Argan M. You Too “Proteus !’’ The Proteus Effect On Character Creatıon Choıces In Fc24. TOJRAS. 2026;15(1):40-50. doi:10.22282/tojras.1754133
Chicago
Turan Tuna, Merve, Tolga Tuna, ve Metin Argan. 2026. “You Too “Proteus !’’ The Proteus Effect On Character Creatıon Choıces In Fc24”. The Online Journal of Recreation and Sports 15 (1): 40-50. https://doi.org/10.22282/tojras.1754133.
EndNote
Turan Tuna M, Tuna T, Argan M (01 Şubat 2026) You Too “Proteus !’’ The Proteus Effect On Character Creatıon Choıces In Fc24. The Online Journal of Recreation and Sports 15 1 40–50.
IEEE
[1]M. Turan Tuna, T. Tuna, ve M. Argan, “You Too “Proteus !’’ The Proteus Effect On Character Creatıon Choıces In Fc24”, TOJRAS, c. 15, sy 1, ss. 40–50, Şub. 2026, doi: 10.22282/tojras.1754133.
ISNAD
Turan Tuna, Merve - Tuna, Tolga - Argan, Metin. “You Too “Proteus !’’ The Proteus Effect On Character Creatıon Choıces In Fc24”. The Online Journal of Recreation and Sports 15/1 (01 Şubat 2026): 40-50. https://doi.org/10.22282/tojras.1754133.
JAMA
1.Turan Tuna M, Tuna T, Argan M. You Too “Proteus !’’ The Proteus Effect On Character Creatıon Choıces In Fc24. TOJRAS. 2026;15:40–50.
MLA
Turan Tuna, Merve, vd. “You Too “Proteus !’’ The Proteus Effect On Character Creatıon Choıces In Fc24”. The Online Journal of Recreation and Sports, c. 15, sy 1, Şubat 2026, ss. 40-50, doi:10.22282/tojras.1754133.
Vancouver
1.Merve Turan Tuna, Tolga Tuna, Metin Argan. You Too “Proteus !’’ The Proteus Effect On Character Creatıon Choıces In Fc24. TOJRAS. 01 Şubat 2026;15(1):40-5. doi:10.22282/tojras.1754133