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Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education
Abstract
Fractions have great importance for primary students in mathematics education and are one of the most problematic concepts they encounter in their school life. This research study aimed to examine the effectiveness of a game-based app (Slice Fractions) to help students to develop their academic performance and self-efficacy in fraction skills during distance education. A total of 142 fourth grade students from eight different classes participated to the study. A quasi-experimental method was used to assess the impact of the Slice Fractions game on student learning and self-efficacy of the concept of fractions in the fourth-grade math course. The self-efficacy scale and the diagnose test for fractions were applied to the fourth-grade students. The results showed that the students in the game group had significantly better learning performance in fractions than students in the non-game group. Similarly, the students in the game group had significantly better self-efficacy in fractions than students in the non-game group.
Keywords
References
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Details
Primary Language
English
Subjects
Psychology
Journal Section
Research Article
Publication Date
December 31, 2021
Submission Date
September 27, 2021
Acceptance Date
December 17, 2021
Published in Issue
Year 2021 Volume: 11 Number: 63
APA
Beşaltı, M., & Kul, Ü. (2021). Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education. Turkish Psychological Counseling and Guidance Journal, 11(63), 505-520. https://doi.org/10.17066/tpdrd.1051383
AMA
1.Beşaltı M, Kul Ü. Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education. Turkish Psychological Counseling and Guidance Journal. 2021;11(63):505-520. doi:10.17066/tpdrd.1051383
Chicago
Beşaltı, Metin, and Ümit Kul. 2021. “Effects of a Game-Based App on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education”. Turkish Psychological Counseling and Guidance Journal 11 (63): 505-20. https://doi.org/10.17066/tpdrd.1051383.
EndNote
Beşaltı M, Kul Ü (December 1, 2021) Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education. Turkish Psychological Counseling and Guidance Journal 11 63 505–520.
IEEE
[1]M. Beşaltı and Ü. Kul, “Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education”, Turkish Psychological Counseling and Guidance Journal, vol. 11, no. 63, pp. 505–520, Dec. 2021, doi: 10.17066/tpdrd.1051383.
ISNAD
Beşaltı, Metin - Kul, Ümit. “Effects of a Game-Based App on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education”. Turkish Psychological Counseling and Guidance Journal 11/63 (December 1, 2021): 505-520. https://doi.org/10.17066/tpdrd.1051383.
JAMA
1.Beşaltı M, Kul Ü. Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education. Turkish Psychological Counseling and Guidance Journal. 2021;11:505–520.
MLA
Beşaltı, Metin, and Ümit Kul. “Effects of a Game-Based App on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education”. Turkish Psychological Counseling and Guidance Journal, vol. 11, no. 63, Dec. 2021, pp. 505-20, doi:10.17066/tpdrd.1051383.
Vancouver
1.Metin Beşaltı, Ümit Kul. Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education. Turkish Psychological Counseling and Guidance Journal. 2021 Dec. 1;11(63):505-20. doi:10.17066/tpdrd.1051383
Cited By
Türkiye’de Matematik Eğitiminde Dijital Oyunların Kullanımı: Bir Sistematik Derleme Çalışması
İnönü Üniversitesi Eğitim Fakültesi Dergisi
https://doi.org/10.17679/inuefd.1415803