Research Article

Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education

Volume: 11 Number: 63 December 31, 2021
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Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education

Abstract

Fractions have great importance for primary students in mathematics education and are one of the most problematic concepts they encounter in their school life. This research study aimed to examine the effectiveness of a game-based app (Slice Fractions) to help students to develop their academic performance and self-efficacy in fraction skills during distance education. A total of 142 fourth grade students from eight different classes participated to the study. A quasi-experimental method was used to assess the impact of the Slice Fractions game on student learning and self-efficacy of the concept of fractions in the fourth-grade math course. The self-efficacy scale and the diagnose test for fractions were applied to the fourth-grade students. The results showed that the students in the game group had significantly better learning performance in fractions than students in the non-game group. Similarly, the students in the game group had significantly better self-efficacy in fractions than students in the non-game group.

Keywords

References

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  2. Alacaci, C. (2015). Öğrencilerin kesirler konusundaki kavram yanılgıları [Students’misconceptions about fractions]. In E. Bingölbali, & M. F. Özmantar (Eds.), İlköğretimde karşılaşılan matematiksel zorluklar ve çözüm öneriler [Mathematical difficulties encountered in primary education and Suggestions]. Ankara: PegemA.
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  4. Bailey, D. H., Hoard, M. K., Nugent, L., & Geary, D. C. (2012). Competence with fractions predicts gains in mathematics achievement. Journal of Experimental Child Psychology, 113(3), 447–455. https://doi.org/10.1016/j.jecp.2012.06.004.
  5. Bandura, A. (1982). Self-efficacy mechanism in human agency. American Psychologist, 37(2), 122-147. https://doi.org/10.1037/0003-066X.37.2.122
  6. Bandura, A. (1997). Self-efficacy: The exercise of control. New York: W.H. Freeman.
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Details

Primary Language

English

Subjects

Psychology

Journal Section

Research Article

Authors

Ümit Kul
Türkiye

Publication Date

December 31, 2021

Submission Date

September 27, 2021

Acceptance Date

December 17, 2021

Published in Issue

Year 2021 Volume: 11 Number: 63

APA
Beşaltı, M., & Kul, Ü. (2021). Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education. Turkish Psychological Counseling and Guidance Journal, 11(63), 505-520. https://doi.org/10.17066/tpdrd.1051383
AMA
1.Beşaltı M, Kul Ü. Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education. Turkish Psychological Counseling and Guidance Journal. 2021;11(63):505-520. doi:10.17066/tpdrd.1051383
Chicago
Beşaltı, Metin, and Ümit Kul. 2021. “Effects of a Game-Based App on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education”. Turkish Psychological Counseling and Guidance Journal 11 (63): 505-20. https://doi.org/10.17066/tpdrd.1051383.
EndNote
Beşaltı M, Kul Ü (December 1, 2021) Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education. Turkish Psychological Counseling and Guidance Journal 11 63 505–520.
IEEE
[1]M. Beşaltı and Ü. Kul, “Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education”, Turkish Psychological Counseling and Guidance Journal, vol. 11, no. 63, pp. 505–520, Dec. 2021, doi: 10.17066/tpdrd.1051383.
ISNAD
Beşaltı, Metin - Kul, Ümit. “Effects of a Game-Based App on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education”. Turkish Psychological Counseling and Guidance Journal 11/63 (December 1, 2021): 505-520. https://doi.org/10.17066/tpdrd.1051383.
JAMA
1.Beşaltı M, Kul Ü. Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education. Turkish Psychological Counseling and Guidance Journal. 2021;11:505–520.
MLA
Beşaltı, Metin, and Ümit Kul. “Effects of a Game-Based App on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education”. Turkish Psychological Counseling and Guidance Journal, vol. 11, no. 63, Dec. 2021, pp. 505-20, doi:10.17066/tpdrd.1051383.
Vancouver
1.Metin Beşaltı, Ümit Kul. Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education. Turkish Psychological Counseling and Guidance Journal. 2021 Dec. 1;11(63):505-20. doi:10.17066/tpdrd.1051383

Cited By

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