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Boredom and Addiction: An exploratory view at university students' digital game playing processes in leisure time

Yıl 2023, , 272 - 279, 31.08.2023
https://doi.org/10.15314/tsed.1311614

Öz

The concept of leisure time, which has attracted the attention of scientists from the past to the present, appears in many areas of life. In today's world, the busy pace of work, the epidemic process we are in and the many difficulties experienced once again emphasize the importance of effective use of time. At this point, individuals who cannot use their free time effectively and efficiently are likely to experience the perception of boredom with exposure to restrictions. The rapidly developing technology has brought with it many innovations such as computers and the internet, which have become an inseparable part of our lives. For this reason, technology, which has been developing rapidly in recent years, has brought many innovations such as computers and the internet, which have become an inseparable part of our lives. Thus, over time, a huge sector has been formed on the axis of digital games, and digital games continue to increase their popularity in the world with phenomena such as e-sports. In the process, digital games are developed to become more refined for the motivation of individuals to play digital games, increasing their addictive effects. In this direction, in our study, the relationship between our young people's perception of being bored in leisure time and digital game addiction, which is one of the valuable building blocks of the future, will be investigated.

Kaynakça

  • 1. Akkaya FH, Tutgun-ünal A, Tarhan N. Y Kuşağının Dijital Oyun Bağımlılığının İncelenmesi . Online Journal of Technology Addiction and Cyberbullying , 2021; 8 (1) , 1-22 2. Budak KS. Okul Öncesi Dönem Çocukları İçin Dijital Oyun Bağımlılık Eğilimi Ölçeğinin ve Dijital Oyun Ebeveyn Rehberlik Stratejileri Ölçeğinin Geliştirilmesi, Problem Davranışlarla İlişkisinin İncelenmesi. Pamukkale Üniversitesi Eğitim Bilimleri Enstitüsü, Yüksek Lisans Tezi. Denizli. 2020.
Yıl 2023, , 272 - 279, 31.08.2023
https://doi.org/10.15314/tsed.1311614

Öz

Kaynakça

  • 1. Akkaya FH, Tutgun-ünal A, Tarhan N. Y Kuşağının Dijital Oyun Bağımlılığının İncelenmesi . Online Journal of Technology Addiction and Cyberbullying , 2021; 8 (1) , 1-22 2. Budak KS. Okul Öncesi Dönem Çocukları İçin Dijital Oyun Bağımlılık Eğilimi Ölçeğinin ve Dijital Oyun Ebeveyn Rehberlik Stratejileri Ölçeğinin Geliştirilmesi, Problem Davranışlarla İlişkisinin İncelenmesi. Pamukkale Üniversitesi Eğitim Bilimleri Enstitüsü, Yüksek Lisans Tezi. Denizli. 2020.
Toplam 1 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Spor ve Rekreasyon
Bölüm Makeleler
Yazarlar

Nazlı Deniz Öz 0000-0001-9187-8596

Abdil Arı 0000-0002-5915-7761

Yayımlanma Tarihi 31 Ağustos 2023
Kabul Tarihi 18 Ağustos 2023
Yayımlandığı Sayı Yıl 2023

Kaynak Göster

APA Öz, N. D., & Arı, A. (2023). Boredom and Addiction: An exploratory view at university students’ digital game playing processes in leisure time. Turkish Journal of Sport and Exercise, 25(2), 272-279. https://doi.org/10.15314/tsed.1311614
AMA Öz ND, Arı A. Boredom and Addiction: An exploratory view at university students’ digital game playing processes in leisure time. Turk J Sport Exe. Ağustos 2023;25(2):272-279. doi:10.15314/tsed.1311614
Chicago Öz, Nazlı Deniz, ve Abdil Arı. “Boredom and Addiction: An Exploratory View at University students’ Digital Game Playing Processes in Leisure Time”. Turkish Journal of Sport and Exercise 25, sy. 2 (Ağustos 2023): 272-79. https://doi.org/10.15314/tsed.1311614.
EndNote Öz ND, Arı A (01 Ağustos 2023) Boredom and Addiction: An exploratory view at university students’ digital game playing processes in leisure time. Turkish Journal of Sport and Exercise 25 2 272–279.
IEEE N. D. Öz ve A. Arı, “Boredom and Addiction: An exploratory view at university students’ digital game playing processes in leisure time”, Turk J Sport Exe, c. 25, sy. 2, ss. 272–279, 2023, doi: 10.15314/tsed.1311614.
ISNAD Öz, Nazlı Deniz - Arı, Abdil. “Boredom and Addiction: An Exploratory View at University students’ Digital Game Playing Processes in Leisure Time”. Turkish Journal of Sport and Exercise 25/2 (Ağustos 2023), 272-279. https://doi.org/10.15314/tsed.1311614.
JAMA Öz ND, Arı A. Boredom and Addiction: An exploratory view at university students’ digital game playing processes in leisure time. Turk J Sport Exe. 2023;25:272–279.
MLA Öz, Nazlı Deniz ve Abdil Arı. “Boredom and Addiction: An Exploratory View at University students’ Digital Game Playing Processes in Leisure Time”. Turkish Journal of Sport and Exercise, c. 25, sy. 2, 2023, ss. 272-9, doi:10.15314/tsed.1311614.
Vancouver Öz ND, Arı A. Boredom and Addiction: An exploratory view at university students’ digital game playing processes in leisure time. Turk J Sport Exe. 2023;25(2):272-9.
Türk Spor ve Egzersiz Dergisi (TJSE) Creative Commons Atıf-GayriTicari 4.0 Uluslararası Lisansı (CC BY NC) ile lisanslanmıştır.