BibTex RIS Kaynak Göster
Yıl 2011, Cilt: 3 Sayı: 1, 93 - 94, 01.03.2011

Öz

Kaynakça

  • M. Arbib, A Perceptual structures and distributed motor control, Williams and Wilkins, Valtimore, 1981.
  • M. Jannerod, “The timing of natural prehension movements”, J. Mot Behav., 16:235-254, 1984.
  • M. Jannerod, “Coordination mechanisms in prehension movements”, Elsevier Science, Amsterdam, 1992.

GENERATING DYNAMIC MOTION USING HIERARCHICALLY CONNECTED JOINTS

Yıl 2011, Cilt: 3 Sayı: 1, 93 - 94, 01.03.2011

Öz

“Necessity is mother of invention.” The better solutions to the problems are the ones that examine the problem in
its simplest form and take examples from nature. In this paper, it’s planned to propose a solution for a problem in
robotics and virtual reality applications. The evolution of this area started with four/six legged robots and then
moved to humanoid robots. Many algorithms were proposed to achieve this goal, including inverse kinematics,
preprogrammed gaits. There were some real time motion generators, but they require more calculation, and are
not efficient. The proposed method generates the motion to reach an object with hierarchical distributed
intelligence, simulating humans’ brains working like parallel processors dynamically.
There are different approaches to generate a motion, with their advantages and disadvantages. Before proposing
a general motion generation algorithm, it’s best to look at how human motions first. There are two types of joints
in human body: spherical and revolute. Spherical joints have three degree of freedom; revolute joints have one
degree of freedom. All joints have their limitations.
A number of researchers have hypothesized that humans might simplify the control process by dividing the task
into parallel, independent components, as is often done in robotics [1]. Movements of the limb to the proper
location, and grasping the object would be controlled independently [2, 3].
In motion generation, inverse and forward kinematics are used for calculations whether in real life or in
simulation. Basically forward kinematics is a method for calculating the end point’s position from a given or
known point. Inverse kinematics is to calculate joint degrees or positions to reach specific point and orientation.
In general 3 joints are enough to reach desired position within robots limitations, and 3 joints to adjust end
point’s orientation. If a human arm is modeled as a robot arm, there are 7 joints, so to reach a desired position
and an orientation there isn’t a single solution, which robot has to decide one of them. Also more degree of
freedom requires more calculation power.
Within this project a multi-layered artificial intelligence architecture will be used. Each unit will be responsible
for a joint, and completing its own task. A suitable messaging system will be implemented through units. All
units will be able to send and receive messages to/from their neighbor units in a hierarchical manner. A main
decision center sends messages, which describe task, to any unit with task priority. And the unit receiving the
task will be able to get help from other units with messaging.
The main advantage of this technique is ease of calculation. Each joint will calculate its angle without
concerning about other angles. The decision system sees other joints as fixed from its perspective, and uses the
change of distance to invoke help from other joints. These steps will repeat at every time quanta for each joints.

Kaynakça

  • M. Arbib, A Perceptual structures and distributed motor control, Williams and Wilkins, Valtimore, 1981.
  • M. Jannerod, “The timing of natural prehension movements”, J. Mot Behav., 16:235-254, 1984.
  • M. Jannerod, “Coordination mechanisms in prehension movements”, Elsevier Science, Amsterdam, 1992.
Toplam 3 adet kaynakça vardır.

Ayrıntılar

Diğer ID JA96GC24JZ
Bölüm Araştırma Makalesi
Yazarlar

Tarkan Dinç Bu kişi benim

A.Coşkun Sönmez Bu kişi benim

Yayımlanma Tarihi 1 Mart 2011
Yayımlandığı Sayı Yıl 2011 Cilt: 3 Sayı: 1

Kaynak Göster

IEEE T. Dinç ve A. Sönmez, “GENERATING DYNAMIC MOTION USING HIERARCHICALLY CONNECTED JOINTS”, UTBD, c. 3, sy. 1, ss. 93–94, 2011.

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