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Mobil Medya, Ev İçi Oyun ve Haptik Etnografi

Yıl 2020, Sayı: 12, 69 - 91, 20.11.2020

Öz

Bu makalede dijital etnografinin maddi, duyusal ve bedensel yönlerini, özellikle ev ortamında mobil medya kullanımı bağlamında araştırıyoruz. Genel hatlarıyla yeni materyalizm çatısı altında ve post fenomenolojinin sağladığı içgörüler çerçevesinde konumlanmış olan yöntemsel yaklaşımımızı, teoride “duyusallık çalışmaları” (sensory turn) olarak anılan tartışma ile karşılaştırıyoruz. Bu çerçevede Avustralya hanehalkları içinde yürütülen araştırmamızda günlük medya kullanımı ve mobil medyanın bedenlenmesini anlamak için bir dizi veri topladık; dokunsal arayüzler içinde ve çevresinde oyunun anlamını keşfetmeye çalıştık. Mobil oyunların bedenlenmiş bilme biçimlerimizin ayrılmaz bir parçası haline geldiği açıkça ortadadır ancak çağdaş kültürün bu gündelik yaşam pratiğini anlayıp yorumlamayı ve arşivlemeyi hedefleyen mobil medya araştırmacılarını bekleyen zorluklar da vardır.

Kaynakça

  • Bates, C. (ed.), (2015). Video Methods: Social Science Research in Motion. New York: Routledge.
  • Bratton, BH. (2014). On apps and elementary forms of interfacial life: object, image, superimposition. Miller, PD. ve Matviyenko, S. (ed.). The Imaginary App. Içinde (ss 1-16). Cambridge, MA: MIT Press, ss. 1–16.
  • Coole, D. ve Frost, S. (ed.). (2010). New Materialisms: Ontology, Agency, and Politics. Durham, NC: Duke University Press.
  • Couldry, N. (2012). Media, Society, World: Social Theory and Digital Media Practice. Cambridge: Polity Press.
  • Crawford, K. (2012). Four ways of listening with an iPhone: from sound and network listening to biometric data and geolocative tracking. Hjorth L, Burgess J ve Richardson I (ed.) Studying Mobile Media: Cultural Technologies, Mobile Communication and the iPhone içinde (ss. 213-228). New York: Routledge.
  • Csordas, TJ. (2011). Cultural phenomenology. Mascia-Lees FE (ed.) A Companion to the Anthropology of Embodiment içinde (ss. 137–156). London: Blackwell Publishing.
  • Eikenes, JOH ve Morrison, A. (2010). Navimation: exploring time, space and motion in the design of screen-based interfaces. International Journal of Design 4(1): 1–16.
  • Elo, M. (2012). Formatting the senses of touch. Transformations (22). http://www.transformationsjournal.org/issues/22/article_07.shtml (9 Kasım 2015 tarihinde erişim sağlanmıştır).
  • Evans, L. (2015). Locative Social Media: Place in the Digital Age. Basingstoke: Palgrave Macmillan.
  • Hand, M. (2014). Persistent traces, potential memories: smartphones and the negotiation of the visual, locative, and textual data in personal life. Convergence, 22(3): 269–286. http://journals.sagepub.com/doi/abs/10.1177/1354856514546094 (14 Kasım 2015 tarihinde erişim sağlanmıştır).
  • Hine, C. (2015). Ethnography for the Internet: Embedded, Embodied, Everyday. London: Bloomsbury.
  • Hjorth, L. ve Richardson, I (2014). Gaming in Social, Locative and Mobile Media. London: Palgrave Macmillan.
  • Horst H, Hjorth L veTacchi, J. (2012). Rethinking ethnography: an introduction. Media International Australia, 145: 86–93.
  • Ihde, D. (2012). Experimental Phenomenology: Multistabilities. 2. Baskı. Albany, NY: SUNY Press.
  • Jacob, RJK., Girouard, A., Hirshfield, LM. vd. (2008). Reality-based interaction: a framework for post-WIMP interfaces. CHI 2008 Proceedings of the SIGCHI conference on human factors in computing systems içinde (ss. 201–210). Florence, Italy, 5–10 Nisan,. New York: ACM.
  • Jenkins, H., Ford, S. ve Green, J. (2013) Spreadable Media: Creating Value and Meaning in a Networked Culture. New York: NYU Press.
  • Keogh, B. (2015). A pay of bodies: a phenomenology of videogame experience. PhD Dissertation. RMIT University, Melbourne, Australia.
  • Kirkpatrick, G. (2009). Controller, hand, screen: aesthetic form in the computer game. Games and Culture, 4(2): 127–143.
  • McCullough, M. (2013). Ambient Commons. Cambridge, MA: MIT Press.
  • Mäyrä, F. (2012). Playful mobile communication: services supporting the culture of play. Interactions: Studies in Communication & Culture, 3(1): 55–70.
  • Merleau-Ponty, M. (1962). Phenomenology of Perception. London: Routledge & Kegan Paul.
  • Merleau-Ponty, M. (1964). The Primacy of Perception, and Other Essays on Phenomenological Psychology, the Philosophy of Art, History and Politics. Evanston, IL: Northwestern University Press.
  • Mitchell, WJT. (2005). There are no visual media. Journal of Visual Culture, 4(2): 257–266.
  • Moores, S. (2009). That familiarity with the world born of habit: a phenomenological approach to the study of media uses in daily living. Interactions: Studies in Communication & Culture, 1(3): 301–312.
  • Moores, S. (2012). Media, Place and Mobility. Basingstoke: Palgrave Macmillan.
  • Moores, S. (2013). We find our way about: everyday media use and ‘inhabitant knowledge’. Mobilities 10(1): 17–35. DOI: 10.1080/17450101.2013.819624 (8 Haziran 2013 tarihinde erişim sağlanmıştır).
  • Parikka, J. (2012). New materialism as media theory: medianatures and dirty matter. Communication and Critical/Cultural Studies, 9(1): 95–100.
  • Parisi, D. (2008). Fingerbombing, or ‘touching is good’: the cultural construction of technologized touch. The Senses & Society, 3(3): 307–327.
  • Parisi, D. (2009). Game Interfaces as Bodily Techniques (ss. 111–126). New York: IGI Global, Parisi, D. (2015). A counterrevolution in the hands: the console controller as an ergonomic branding mechanism. Journal of Games Criticism, 2(1): 1–23. http://gamescriticism.org/articles/parisi-2-1/
  • Paterson, M. (2007). Senses of Touch: Haptics, Affects and Technologies. London: Berg.
  • Paterson, M. (2009). Haptic geographies: ethnography, haptic knowledges and sensuous dispositions. Progress in Human Geograph, 33(6): 766–788.
  • Paterson, M., Dodge, M. ve MacKian, S. (2012). Introduction: placing touch within social theory and empirical study. Paterson, M. ve Dodge, M. (ed.) Touching Space, Placing Touch içinde (ss. 1–28). Farnham: Ashgate Publishing.
  • Pellegrino, G. (2010). Mediated bodies in saturated environments: participation as co-construction. Fortunati L, Vincent J, Gebhardt, J. vd. (eds) Interacting with Broadband Society içinde (ss. 93–105). Frankfurt am Main: Peter Lang. Pink, S. (2009). Doing Sensory Ethnography. London: SAGE.
  • Pink, S. (2015). Approaching media through the senses: between experience and representation. Media International Australia Incorporating Culture and Policy, 2015(154): 5–14.
  • Pink, S., Sinanan, J., Hjorth, L. vd. (2016). Tactile digital ethnography: researching mobile media through the hand. Mobile Media & Communication, 4(2): 237–251.
  • Richardson, I. (2010). Faces, interfaces, screens: relational ontologies of attention and distraction. Transformations (18). http://www.transformationsjournal.org/journal/issue_18/ article_05.shtml (8 Mart 2012 tarihinde erişim sağlanmıştır).
  • Richardson, I. ve Keogh, B. (2017). Mobile media matters: the ethnography and phenomenology of itinerant interfaces. Hjorth, L., Horst, H. Galloway, A. vd. (eds) The Routledge Companion to Digital Ethnography içinde. New York: Routledge.
  • Rush, J. (2011). Embodied metaphors: exposing informatic control through first-person shooters. Games and Culture, 6(3): 245–258.
  • Skalski, P., Tamborini, R. Shelton, A. vd. (2011). Mapping the road to fun: natural video game controllers, presence, and game enjoyment. New Media & Society 13(2): 224–242.
  • Speed, C. (2010). Developing a sense of place with locative media: an ‘underview effect’. Leonardo, 43(2): 169–174.
  • Tiainen, M., Konturri, K-K. ve Hongisto, I. (2015). Framing, following, middling: towards methodologies of relational materialities. Cultural Studies Review, 21(2). DOI: 10.1080/17450101.2013.819624 (4 Mart 2016 tarihinde erişim sağlanmıştır). Van den Boomen, M. (2014). Transcoding the Digital: How Metaphors Matter in New Media. Amsterdam: Institute of Network Cultures.
  • Wiley, SBC., Becerra, TM. ve Sutko, DM. (2012). Subjects, networks, assemblages: a materialist approach to the production of social space. Packer J and Wiley SBC (eds) Communication Matters: Materialist Approaches to Media, Mobility, and Networks içinde (ss. 183–195). New York: Routledge.

Mobile Media, Domestic Play and Haptic Ethnography

Yıl 2020, Sayı: 12, 69 - 91, 20.11.2020

Öz

In this article, we explore the material, sensory and corporeal aspects of digital ethnography, primarily in the context of mobile media use in the domestic environment. We align our methodological approach to the ‘sensory turn’ in theory, situated loosely under the rubric of new materialism, and outline the insights that a postphenomenological method can offer. Drawing from our current research into everyday media use conducted within Australian households, which involved a range of data collection methods aimed at capturing the embodiment of mobile media, we explore the significance of play in and around haptic interfaces. Mobile games are evidently integral to our embodied ways of knowing, and there are a number of challenges faced by the mobile media researcher who seeks to document, understand and interpret this contemporary cultural and everyday practice.

Kaynakça

  • Bates, C. (ed.), (2015). Video Methods: Social Science Research in Motion. New York: Routledge.
  • Bratton, BH. (2014). On apps and elementary forms of interfacial life: object, image, superimposition. Miller, PD. ve Matviyenko, S. (ed.). The Imaginary App. Içinde (ss 1-16). Cambridge, MA: MIT Press, ss. 1–16.
  • Coole, D. ve Frost, S. (ed.). (2010). New Materialisms: Ontology, Agency, and Politics. Durham, NC: Duke University Press.
  • Couldry, N. (2012). Media, Society, World: Social Theory and Digital Media Practice. Cambridge: Polity Press.
  • Crawford, K. (2012). Four ways of listening with an iPhone: from sound and network listening to biometric data and geolocative tracking. Hjorth L, Burgess J ve Richardson I (ed.) Studying Mobile Media: Cultural Technologies, Mobile Communication and the iPhone içinde (ss. 213-228). New York: Routledge.
  • Csordas, TJ. (2011). Cultural phenomenology. Mascia-Lees FE (ed.) A Companion to the Anthropology of Embodiment içinde (ss. 137–156). London: Blackwell Publishing.
  • Eikenes, JOH ve Morrison, A. (2010). Navimation: exploring time, space and motion in the design of screen-based interfaces. International Journal of Design 4(1): 1–16.
  • Elo, M. (2012). Formatting the senses of touch. Transformations (22). http://www.transformationsjournal.org/issues/22/article_07.shtml (9 Kasım 2015 tarihinde erişim sağlanmıştır).
  • Evans, L. (2015). Locative Social Media: Place in the Digital Age. Basingstoke: Palgrave Macmillan.
  • Hand, M. (2014). Persistent traces, potential memories: smartphones and the negotiation of the visual, locative, and textual data in personal life. Convergence, 22(3): 269–286. http://journals.sagepub.com/doi/abs/10.1177/1354856514546094 (14 Kasım 2015 tarihinde erişim sağlanmıştır).
  • Hine, C. (2015). Ethnography for the Internet: Embedded, Embodied, Everyday. London: Bloomsbury.
  • Hjorth, L. ve Richardson, I (2014). Gaming in Social, Locative and Mobile Media. London: Palgrave Macmillan.
  • Horst H, Hjorth L veTacchi, J. (2012). Rethinking ethnography: an introduction. Media International Australia, 145: 86–93.
  • Ihde, D. (2012). Experimental Phenomenology: Multistabilities. 2. Baskı. Albany, NY: SUNY Press.
  • Jacob, RJK., Girouard, A., Hirshfield, LM. vd. (2008). Reality-based interaction: a framework for post-WIMP interfaces. CHI 2008 Proceedings of the SIGCHI conference on human factors in computing systems içinde (ss. 201–210). Florence, Italy, 5–10 Nisan,. New York: ACM.
  • Jenkins, H., Ford, S. ve Green, J. (2013) Spreadable Media: Creating Value and Meaning in a Networked Culture. New York: NYU Press.
  • Keogh, B. (2015). A pay of bodies: a phenomenology of videogame experience. PhD Dissertation. RMIT University, Melbourne, Australia.
  • Kirkpatrick, G. (2009). Controller, hand, screen: aesthetic form in the computer game. Games and Culture, 4(2): 127–143.
  • McCullough, M. (2013). Ambient Commons. Cambridge, MA: MIT Press.
  • Mäyrä, F. (2012). Playful mobile communication: services supporting the culture of play. Interactions: Studies in Communication & Culture, 3(1): 55–70.
  • Merleau-Ponty, M. (1962). Phenomenology of Perception. London: Routledge & Kegan Paul.
  • Merleau-Ponty, M. (1964). The Primacy of Perception, and Other Essays on Phenomenological Psychology, the Philosophy of Art, History and Politics. Evanston, IL: Northwestern University Press.
  • Mitchell, WJT. (2005). There are no visual media. Journal of Visual Culture, 4(2): 257–266.
  • Moores, S. (2009). That familiarity with the world born of habit: a phenomenological approach to the study of media uses in daily living. Interactions: Studies in Communication & Culture, 1(3): 301–312.
  • Moores, S. (2012). Media, Place and Mobility. Basingstoke: Palgrave Macmillan.
  • Moores, S. (2013). We find our way about: everyday media use and ‘inhabitant knowledge’. Mobilities 10(1): 17–35. DOI: 10.1080/17450101.2013.819624 (8 Haziran 2013 tarihinde erişim sağlanmıştır).
  • Parikka, J. (2012). New materialism as media theory: medianatures and dirty matter. Communication and Critical/Cultural Studies, 9(1): 95–100.
  • Parisi, D. (2008). Fingerbombing, or ‘touching is good’: the cultural construction of technologized touch. The Senses & Society, 3(3): 307–327.
  • Parisi, D. (2009). Game Interfaces as Bodily Techniques (ss. 111–126). New York: IGI Global, Parisi, D. (2015). A counterrevolution in the hands: the console controller as an ergonomic branding mechanism. Journal of Games Criticism, 2(1): 1–23. http://gamescriticism.org/articles/parisi-2-1/
  • Paterson, M. (2007). Senses of Touch: Haptics, Affects and Technologies. London: Berg.
  • Paterson, M. (2009). Haptic geographies: ethnography, haptic knowledges and sensuous dispositions. Progress in Human Geograph, 33(6): 766–788.
  • Paterson, M., Dodge, M. ve MacKian, S. (2012). Introduction: placing touch within social theory and empirical study. Paterson, M. ve Dodge, M. (ed.) Touching Space, Placing Touch içinde (ss. 1–28). Farnham: Ashgate Publishing.
  • Pellegrino, G. (2010). Mediated bodies in saturated environments: participation as co-construction. Fortunati L, Vincent J, Gebhardt, J. vd. (eds) Interacting with Broadband Society içinde (ss. 93–105). Frankfurt am Main: Peter Lang. Pink, S. (2009). Doing Sensory Ethnography. London: SAGE.
  • Pink, S. (2015). Approaching media through the senses: between experience and representation. Media International Australia Incorporating Culture and Policy, 2015(154): 5–14.
  • Pink, S., Sinanan, J., Hjorth, L. vd. (2016). Tactile digital ethnography: researching mobile media through the hand. Mobile Media & Communication, 4(2): 237–251.
  • Richardson, I. (2010). Faces, interfaces, screens: relational ontologies of attention and distraction. Transformations (18). http://www.transformationsjournal.org/journal/issue_18/ article_05.shtml (8 Mart 2012 tarihinde erişim sağlanmıştır).
  • Richardson, I. ve Keogh, B. (2017). Mobile media matters: the ethnography and phenomenology of itinerant interfaces. Hjorth, L., Horst, H. Galloway, A. vd. (eds) The Routledge Companion to Digital Ethnography içinde. New York: Routledge.
  • Rush, J. (2011). Embodied metaphors: exposing informatic control through first-person shooters. Games and Culture, 6(3): 245–258.
  • Skalski, P., Tamborini, R. Shelton, A. vd. (2011). Mapping the road to fun: natural video game controllers, presence, and game enjoyment. New Media & Society 13(2): 224–242.
  • Speed, C. (2010). Developing a sense of place with locative media: an ‘underview effect’. Leonardo, 43(2): 169–174.
  • Tiainen, M., Konturri, K-K. ve Hongisto, I. (2015). Framing, following, middling: towards methodologies of relational materialities. Cultural Studies Review, 21(2). DOI: 10.1080/17450101.2013.819624 (4 Mart 2016 tarihinde erişim sağlanmıştır). Van den Boomen, M. (2014). Transcoding the Digital: How Metaphors Matter in New Media. Amsterdam: Institute of Network Cultures.
  • Wiley, SBC., Becerra, TM. ve Sutko, DM. (2012). Subjects, networks, assemblages: a materialist approach to the production of social space. Packer J and Wiley SBC (eds) Communication Matters: Materialist Approaches to Media, Mobility, and Networks içinde (ss. 183–195). New York: Routledge.
Toplam 42 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Bölüm Çeviri
Yazarlar

Ingrid Rıchardson Bu kişi benim

Larissa Hjorth Bu kişi benim

Çevirmenler

Aslı Yazıcı Yakın

Yayımlanma Tarihi 20 Kasım 2020
Gönderilme Tarihi 18 Ekim 2020
Yayımlandığı Sayı Yıl 2020 Sayı: 12

Kaynak Göster

APA Rıchardson, I., & Hjorth, L. (2020). Mobil Medya, Ev İçi Oyun ve Haptik Etnografi (A. Yazıcı Yakın, çev.). ViraVerita E-Dergi(12), 69-91.