استخدام التَّصميم المُمتِع وما بعد مُحفِّزات الألعاب في تعليم اللغة العربية للناطقين بغيرها
Öz
Anahtar Kelimeler
Kaynakça
- Agogué, M., Levillain, K., & Hooge, S. (2015). Gamification of creativity: exploring the usefulness of serious games for ideation. Creativity and Innovation Management, 24 (3), 415-429.
- Al-Ansari, K. (2016). Information and communication technology and its role in education and learning. Educational Booklets Journal, 2, 162–177.
- Al-Diab, A. (2012). Problems facing Turks in learning Arabic and suggestions [Master's thesis, Institute of Educational Sciences, Gazi University].
- Al-Ghofi, A. (2023). Problems of teaching Arabic to non-native speakers. In the Proceedings of the Fourth International Conference on Arabic for Non-Native Speakers: The Present and the Future, Endowment of the Faculty of Islamic Sciences at Giresun University.
- Al-Husseini, N. S., Ali, M. M. J., Shehata, G. A. N. M., & Ibrahim, W. Y. M. (2021). Criteria for designing individual and collaborative mobile learning environments based on gamification. Studies in Higher Education, 50, 277–317.
- Al-Najjar, K. M. M. (2019). Difficulties of learning Arabic for non-native speakers at the Islamic University of Medina. International Journal for Educational Research, 2 (4), 289-353.
- Al-Qahtani, A. S. H. (2018). The effectiveness of an electronic learning environment utilizing active learning in developing digital storytelling skills for students at Princess Nourah University. Tabuk University Journal for Humanities and Social Sciences, 3, 211-229.
- Baltaibi, T. (2020). Problems of teaching Arabic to non-native speakers. Journal of Linguistic Communication, 23 (1,2), 195–216.
Ayrıntılar
Birincil Dil
Arapça
Konular
Arap Dili, Edebiyatı ve Kültürü
Bölüm
Araştırma Makalesi
Yazarlar
Amr Mukhtar
*
0000-0001-7637-7611
Türkiye
Erken Görünüm Tarihi
20 Haziran 2025
Yayımlanma Tarihi
20 Haziran 2025
Gönderilme Tarihi
19 Şubat 2025
Kabul Tarihi
16 Mayıs 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 4 Sayı: 1
