Research Article

A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation

Volume: 16 Number: 2 May 31, 2025
EN TR

A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation

Abstract

This study investigates the challenges users face in Virtual Reality (VR) training and presents a structured methodology for effective adaptation. The research develops a VR training simulation using the Unity game engine and the XR Interaction Toolkit. The training includes fundamental and advanced VR skills, evaluated through systematic user testing and feedback analysis. The findings highlight the efficiency of progressive training techniques and their impact on VR adaptation.

Keywords

References

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  3. Craighead, J., Burke, J., & Murphy, R. (2008, September). Using the Unity game engine to develop Sarge: A case study. In Proceedings of the 2008 Simulation Workshop at the International Conference on Intelligent Robots and Systems (IROS 2008) (Vol. 4552). IEEE.
  4. Kartick, P., Quevedo, A. J. U., & Gualdron, D. R. (2020, March). Design of virtual reality reach and grasp modes factoring upper limb ergonomics. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 798-799). IEEE.
  5. Kırcı, P. (2019). 3D game design with UNITY 3D game simulator. International Journal of Multidisciplinary Studies and Innovative Technologies, 3(2), 225-229.
  6. Korzeniowski, P., White, R. J., & Bello, F. (2018). VCSim3: A VR simulator for cardiovascular interventions. International Journal of Computer Assisted Radiology and Surgery, 13, 135-149.
  7. Lacoche, J., Villain, E., & Foulonneau, A. (2022). Evaluating usability and user experience of AR applications in VR simulation. Frontiers in Virtual Reality, 3, 881318.
  8. Lesch, H., Johnson, E., Peters, J., & Cendán, J. C. (2020). VR simulation leads to enhanced procedural confidence for surgical trainees. Journal of Surgical Education, 77(1), 213-218.

Details

Primary Language

English

Subjects

Artificial Reality

Journal Section

Research Article

Publication Date

May 31, 2025

Submission Date

December 6, 2024

Acceptance Date

April 4, 2025

Published in Issue

Year 2025 Volume: 16 Number: 2

APA
Bilgin, M., Kocaeli, K., & Erdin, B. (2025). A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation. AJIT-E: Academic Journal of Information Technology, 16(2), 88-104. https://doi.org/10.5824/ajite.2025.02.001.x
AMA
1.Bilgin M, Kocaeli K, Erdin B. A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation. AJIT-e: Academic Journal of Information Technology. 2025;16(2):88-104. doi:10.5824/ajite.2025.02.001.x
Chicago
Bilgin, Metin, Kayra Kocaeli, and Batuhan Erdin. 2025. “A Case Study on Training Methods for VR User Adaptation: Approaches, Implementation, and Evaluation”. AJIT-E: Academic Journal of Information Technology 16 (2): 88-104. https://doi.org/10.5824/ajite.2025.02.001.x.
EndNote
Bilgin M, Kocaeli K, Erdin B (May 1, 2025) A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation. AJIT-e: Academic Journal of Information Technology 16 2 88–104.
IEEE
[1]M. Bilgin, K. Kocaeli, and B. Erdin, “A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation”, AJIT-e: Academic Journal of Information Technology, vol. 16, no. 2, pp. 88–104, May 2025, doi: 10.5824/ajite.2025.02.001.x.
ISNAD
Bilgin, Metin - Kocaeli, Kayra - Erdin, Batuhan. “A Case Study on Training Methods for VR User Adaptation: Approaches, Implementation, and Evaluation”. AJIT-e: Academic Journal of Information Technology 16/2 (May 1, 2025): 88-104. https://doi.org/10.5824/ajite.2025.02.001.x.
JAMA
1.Bilgin M, Kocaeli K, Erdin B. A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation. AJIT-e: Academic Journal of Information Technology. 2025;16:88–104.
MLA
Bilgin, Metin, et al. “A Case Study on Training Methods for VR User Adaptation: Approaches, Implementation, and Evaluation”. AJIT-E: Academic Journal of Information Technology, vol. 16, no. 2, May 2025, pp. 88-104, doi:10.5824/ajite.2025.02.001.x.
Vancouver
1.Metin Bilgin, Kayra Kocaeli, Batuhan Erdin. A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation. AJIT-e: Academic Journal of Information Technology. 2025 May 1;16(2):88-104. doi:10.5824/ajite.2025.02.001.x