Araştırma Makalesi

A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation

Cilt: 16 Sayı: 2 31 Mayıs 2025
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A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation

Öz

This study investigates the challenges users face in Virtual Reality (VR) training and presents a structured methodology for effective adaptation. The research develops a VR training simulation using the Unity game engine and the XR Interaction Toolkit. The training includes fundamental and advanced VR skills, evaluated through systematic user testing and feedback analysis. The findings highlight the efficiency of progressive training techniques and their impact on VR adaptation.

Anahtar Kelimeler

Kaynakça

  1. Barsom, E. Z., Graafland, M., & Schijven, M. P. (2016). Systematic review on the effectiveness of augmented reality applications in medical training. Surgical Endoscopy, 30(10), 4174-4183.
  2. Charissis, V., & Naef, M. (2007, June). Evaluation of prototype automotive head-up display interface: Testing driver's focusing ability through a VR simulation. In 2007 IEEE Intelligent Vehicles Symposium (pp. 560-565). IEEE.
  3. Craighead, J., Burke, J., & Murphy, R. (2008, September). Using the Unity game engine to develop Sarge: A case study. In Proceedings of the 2008 Simulation Workshop at the International Conference on Intelligent Robots and Systems (IROS 2008) (Vol. 4552). IEEE.
  4. Kartick, P., Quevedo, A. J. U., & Gualdron, D. R. (2020, March). Design of virtual reality reach and grasp modes factoring upper limb ergonomics. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 798-799). IEEE.
  5. Kırcı, P. (2019). 3D game design with UNITY 3D game simulator. International Journal of Multidisciplinary Studies and Innovative Technologies, 3(2), 225-229.
  6. Korzeniowski, P., White, R. J., & Bello, F. (2018). VCSim3: A VR simulator for cardiovascular interventions. International Journal of Computer Assisted Radiology and Surgery, 13, 135-149.
  7. Lacoche, J., Villain, E., & Foulonneau, A. (2022). Evaluating usability and user experience of AR applications in VR simulation. Frontiers in Virtual Reality, 3, 881318.
  8. Lesch, H., Johnson, E., Peters, J., & Cendán, J. C. (2020). VR simulation leads to enhanced procedural confidence for surgical trainees. Journal of Surgical Education, 77(1), 213-218.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Sanal Gerçeklik

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

31 Mayıs 2025

Gönderilme Tarihi

6 Aralık 2024

Kabul Tarihi

4 Nisan 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 16 Sayı: 2

Kaynak Göster

APA
Bilgin, M., Kocaeli, K., & Erdin, B. (2025). A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation. AJIT-e: Academic Journal of Information Technology, 16(2), 88-104. https://doi.org/10.5824/ajite.2025.02.001.x
AMA
1.Bilgin M, Kocaeli K, Erdin B. A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation. AJIT-e. 2025;16(2):88-104. doi:10.5824/ajite.2025.02.001.x
Chicago
Bilgin, Metin, Kayra Kocaeli, ve Batuhan Erdin. 2025. “A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation”. AJIT-e: Academic Journal of Information Technology 16 (2): 88-104. https://doi.org/10.5824/ajite.2025.02.001.x.
EndNote
Bilgin M, Kocaeli K, Erdin B (01 Mayıs 2025) A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation. AJIT-e: Academic Journal of Information Technology 16 2 88–104.
IEEE
[1]M. Bilgin, K. Kocaeli, ve B. Erdin, “A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation”, AJIT-e, c. 16, sy 2, ss. 88–104, May. 2025, doi: 10.5824/ajite.2025.02.001.x.
ISNAD
Bilgin, Metin - Kocaeli, Kayra - Erdin, Batuhan. “A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation”. AJIT-e: Academic Journal of Information Technology 16/2 (01 Mayıs 2025): 88-104. https://doi.org/10.5824/ajite.2025.02.001.x.
JAMA
1.Bilgin M, Kocaeli K, Erdin B. A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation. AJIT-e. 2025;16:88–104.
MLA
Bilgin, Metin, vd. “A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation”. AJIT-e: Academic Journal of Information Technology, c. 16, sy 2, Mayıs 2025, ss. 88-104, doi:10.5824/ajite.2025.02.001.x.
Vancouver
1.Metin Bilgin, Kayra Kocaeli, Batuhan Erdin. A Case Study on Training Methods for VR user adaptation: Approaches, Implementation, and Evaluation. AJIT-e. 01 Mayıs 2025;16(2):88-104. doi:10.5824/ajite.2025.02.001.x