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Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample
Abstract
Product placement significantly appears in many areas every day with the changing and evolving technology. Product placement applications, which we have encountered in cinema, radio and tv before, have been able to deliver its messages via different channels when technological tools encompasses our daily life greatly especially with internet. Computer games are one of the most preferred application areas. This study aims to explain that recalling situation of brands which have been placed in computer games, reasons of the differentiation of recalls, attitudes towards brands and purchasing intentions via Pro Evolution Soccer PES 2015 computer game. Study has been conducted with 179 male participants who answered questionnaires right after they played Champions League. After the analysis of the data, It has been reached that recalling different brands, attitudes towards brands and purchasing intentions have differentiated with distinctive reasons.
Keywords
References
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Details
Primary Language
English
Subjects
-
Journal Section
Research Article
Publication Date
July 1, 2016
Submission Date
July 1, 2016
Acceptance Date
-
Published in Issue
Year 2016 Volume: 7 Number: 24
APA
Zeren, D., & Paylar, Ö. Z. (2016). Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample. AJIT-E: Academic Journal of Information Technology, 7(24), 51-68. https://doi.org/10.5824/1309-1581.2016.3.003.x
AMA
1.Zeren D, Paylar ÖZ. Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample. AJIT-e: Academic Journal of Information Technology. 2016;7(24):51-68. doi:10.5824/1309-1581.2016.3.003.x
Chicago
Zeren, Deniz, and Önder Ziya Paylar. 2016. “Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample”. AJIT-E: Academic Journal of Information Technology 7 (24): 51-68. https://doi.org/10.5824/1309-1581.2016.3.003.x.
EndNote
Zeren D, Paylar ÖZ (July 1, 2016) Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample. AJIT-e: Academic Journal of Information Technology 7 24 51–68.
IEEE
[1]D. Zeren and Ö. Z. Paylar, “Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample”, AJIT-e: Academic Journal of Information Technology, vol. 7, no. 24, pp. 51–68, July 2016, doi: 10.5824/1309-1581.2016.3.003.x.
ISNAD
Zeren, Deniz - Paylar, Önder Ziya. “Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample”. AJIT-e: Academic Journal of Information Technology 7/24 (July 1, 2016): 51-68. https://doi.org/10.5824/1309-1581.2016.3.003.x.
JAMA
1.Zeren D, Paylar ÖZ. Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample. AJIT-e: Academic Journal of Information Technology. 2016;7:51–68.
MLA
Zeren, Deniz, and Önder Ziya Paylar. “Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample”. AJIT-E: Academic Journal of Information Technology, vol. 7, no. 24, July 2016, pp. 51-68, doi:10.5824/1309-1581.2016.3.003.x.
Vancouver
1.Deniz Zeren, Önder Ziya Paylar. Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample. AJIT-e: Academic Journal of Information Technology. 2016 Jul. 1;7(24):51-68. doi:10.5824/1309-1581.2016.3.003.x
