EN
TR
Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample
Öz
Product placement significantly appears in many areas every day with the changing and evolving technology. Product placement applications, which we have encountered in cinema, radio and tv before, have been able to deliver its messages via different channels when technological tools encompasses our daily life greatly especially with internet. Computer games are one of the most preferred application areas. This study aims to explain that recalling situation of brands which have been placed in computer games, reasons of the differentiation of recalls, attitudes towards brands and purchasing intentions via Pro Evolution Soccer PES 2015 computer game. Study has been conducted with 179 male participants who answered questionnaires right after they played Champions League. After the analysis of the data, It has been reached that recalling different brands, attitudes towards brands and purchasing intentions have differentiated with distinctive reasons.
Anahtar Kelimeler
Kaynakça
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- Darıca, H., & Görpe, S. (2006), Marka Yönetimi ve Marka Yerleştirme: Filmlerde Marka Yerleştirme. (Yüksek Lisans Tezi, İstanbul Üniversitesi, 2006).
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Ayrıntılar
Birincil Dil
İngilizce
Konular
-
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
1 Temmuz 2016
Gönderilme Tarihi
1 Temmuz 2016
Kabul Tarihi
-
Yayımlandığı Sayı
Yıl 2016 Cilt: 7 Sayı: 24
APA
Zeren, D., & Paylar, Ö. Z. (2016). Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample. AJIT-e: Academic Journal of Information Technology, 7(24), 51-68. https://doi.org/10.5824/1309-1581.2016.3.003.x
AMA
1.Zeren D, Paylar ÖZ. Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample. AJIT-e. 2016;7(24):51-68. doi:10.5824/1309-1581.2016.3.003.x
Chicago
Zeren, Deniz, ve Önder Ziya Paylar. 2016. “Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample”. AJIT-e: Academic Journal of Information Technology 7 (24): 51-68. https://doi.org/10.5824/1309-1581.2016.3.003.x.
EndNote
Zeren D, Paylar ÖZ (01 Temmuz 2016) Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample. AJIT-e: Academic Journal of Information Technology 7 24 51–68.
IEEE
[1]D. Zeren ve Ö. Z. Paylar, “Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample”, AJIT-e, c. 7, sy 24, ss. 51–68, Tem. 2016, doi: 10.5824/1309-1581.2016.3.003.x.
ISNAD
Zeren, Deniz - Paylar, Önder Ziya. “Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample”. AJIT-e: Academic Journal of Information Technology 7/24 (01 Temmuz 2016): 51-68. https://doi.org/10.5824/1309-1581.2016.3.003.x.
JAMA
1.Zeren D, Paylar ÖZ. Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample. AJIT-e. 2016;7:51–68.
MLA
Zeren, Deniz, ve Önder Ziya Paylar. “Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample”. AJIT-e: Academic Journal of Information Technology, c. 7, sy 24, Temmuz 2016, ss. 51-68, doi:10.5824/1309-1581.2016.3.003.x.
Vancouver
1.Deniz Zeren, Önder Ziya Paylar. Product Placement in Computer Games: Pro Evolution Soccer (PES) 2015 Sample. AJIT-e. 01 Temmuz 2016;7(24):51-68. doi:10.5824/1309-1581.2016.3.003.x
