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BİLGİSAYIMSAL DÜŞÜNCE VE JENERATİF SANAT BİRLİKTELİĞİNİN GÖRSEL TASARIMA ETKİLERİ

Year 2025, , 31 - 60, 30.01.2025
https://doi.org/10.48069/akdenizsanat.1567843

Abstract

Jeneratif sanat, tasarım sürecinde otonom bir sistemin eser üretimini kısmen ya da tamamen üstlenmesi olarak ifade edilebilir. Bu sistemi inşa etmek için kullanılan dijital araçlar, bir probleme bilgisayımsal düşünceyle çözüm üretmek için de kullanılmaktadır. Dolayısıyla, her iki alan birlikteliğinin görsel tasarımda bilgisayar gücünün etkili şekilde kullanılmasını sağlayacağı ve uygulama verimliliğini artıracağı düşünülmektedir. Böylece, dijital ortamda yürütülen görsel tasarım pratiklerinde, uygulama ve zaman maliyetlerinin azalacağı, süreç yönetiminin kolaylaşacağı ve verinin kolay şekilde işlenerek yeni ifade biçimlerinin keşfine ortam sunacağı sonucuna ulaşılmıştır. Bu araştırmanın amacı, dijital araçların jeneratif sanat ve bilgisayımsal düşünce süreçlerindeki kullanım amaçlarını ve görsel tasarım üzerindeki etkilerini tespit etmektir. Araştırmanın odak noktasını netleştirebilmek için araçlar algoritma, yazılım, kod, prosedür ve veri ile sınırlandırılmıştır. Dijital araçların görsel tasarım sürecini nasıl etkilediği, seçilen uygulama pratikleri üzerinden incelenmiş ve geleneksel yöntemlerden ayrışan yönleri üzerine tespitler yapılmıştır. Bu araştırma, görsel tasarım sürecinde yeni fikirlerin keşfine, zamanın esnek ve verimli kullanımına, tasarım uygulama yöntemlerine ve verinin sanatsal olarak görselleştirilmesine yönelik literatüre yapacağı katkılardan dolayı önemlidir. Nitel araştırma sürecini aydınlatmak amacıyla kitap, dergi ve çeşitli dokümanlardan kavramların tanımıyla ilgili genel literatür taraması yapılmıştır. Çalışma, vaka analizi yöntemiyle planlanmış olup, soyut araçların kullanıldığı belirli uygulamalar amaçlı örnekleme yöntemiyle seçilmiş ve görsel kaynak olarak değerlendirilmiştir.

Project Number

1

References

  • Aho, V. A. (2012). What is computation? Computation and computational thinking, The Computer Journal, 55(7), 832-835. doi.org//:10.1145/1895419.1922682
  • Anderson, N. D. (2016). A Call for Computational Thinking in Undergraduate Psychology. Psychology Learning & Teaching, 15(3), 226–234. doi:10.1177/1475725716659252
  • Atwood, J. (2012). Effective programming: more than writing code. CreateSpace Independent Publishing Platform
  • Barr, V. ve Stephenson, C. (2011). Bringing computational thinking to K-12. ACM Inroads, 2(1), 48-54. doi:10.1145/1929887.1929905
  • Beecher, K. (2017). Computational Thinking, a beginner’s guide to problem solving and programming. England: BCS Learning & Development Ltd
  • Britannica. (2023). Software. Erişim Tarihi: 03.02.2024, https://www.britannica.com/technology/software
  • Bundy, A. (2007). Computational Thinking is pervasive. Erişim Tarihi: 22.5.2023, https://www.inf.ed.ac.uk/publications/online/1245.pdf
  • Curzon, P. ve McOwan P. W. (2018). Computational Thinking. Germany: Springer
  • Çölkesen, R. (2017). Veri yapıları ve algoritmalar. Ankara: Papatya Yayıncılık Eğitim A.Ş.
  • Dehlinger, H. (2020). Generative Art. Journal of Mathematics and the Arts, 14(1-2), 33–36. doi:10.1080/17513472.2020.1729058
  • Denning, P. J. ve Tedre, M. (2019). Computational Thinking. London: MIT Press.
  • Dion, L., Neumann, D. M. (2021). Teaching Computational Thinking, An integrative approach for middle and high school learning. Cambridge: MIT Press.
  • Furber, S. (2012). Shut down or restart? The way forward for computing in UK schools. London: The Royal Society.
  • Galanter, P. (2016). Generative art theory. Paul, C. (Ed.) A companion to digital art. 181-202. West Sussex: Willey Blackwell.
  • Galanter, P. (2013). What is Generative Art? Complexity Theory as a Context for Art Theory. Erişim Tarihi:12. 10.2023. https://www.philipgalanter.com/downloads/ga2003_paper.pdf.
  • Gurari, E. (1989). An introduction to the theory of computation. Ohio: Computer Science Press
  • Hencs, A. (2023). What is Generative Art? From Seminal Experiences to New Frontiers. Magazin.eartland.com, Erişim Tarihi: 22.4.2024. https://magazine.artland.com/generative-art/#:~:text=Defined%20as%20art%20that%20was,biological%2C%20can%20describe%20this%20system.
  • Karasar, N. (2017). Bilimsel araştırma yöntemi. İstanbul, Nobel Akademik Yayıncılık.
  • Leach, N. (2009). Digital Morphogenesis. Architectural Design, 79(1), 32–37. doi:10.1002/ad.806
  • McCormack, J., Bown, O., Dorin, A., McCabe, J., Monro, G., ve Whitelaw, M. (2014). Ten questions concerning generative computer art. Leonardo, 47(2), 135–141. doi.org/10.1162/LEON_a_00533
  • Monro, G. (2009). Emergence and Generative Art. Leonardo, 42(5), 476–477. doi:10.1162/leon.2009.42.5.476
  • Murray, S. (2013). Interactive data visualization fort the web. California: O’REILLY Media.
  • National Research Council. (2010). Report of a workshop on the scope and nature of computatıonal thinking. Erişim Adresi: https://nap.nationalacademies.org/catalog/12840/report-of-a-workshop-on-the-scope-and-nature-of-computational-thinking
  • Prusinkiewicz, P. ve Lindenmayer, A. (2004). The Algorithmic Beauty of Plants. Erişim Tarihi: 11.2.2024, https://algorithmicbotany.org/papers/abop/abop.pdf
  • Pilevneli, (2023). Refik Anadol, Yaşayan Tablolar, Erişim Tarihi: 22.09.2023, https://www.pilevneli.com/tr/exhibitions/75-refik-anadol-yasayan-tablolar-pilevneli-yalikavak/overview/
  • Russel, S. (2019). Human compatible artificial intelligence and the problem of control. Penguin Random House LLC
  • Soddu, C. (1998, Aralık). Argenia, a generative natural design. Jeneratif sanat konferansında sunulan bildiri, Milan Polytechnic Üniversitesi, İtalya. Erişim Adresi: https://www.generativeart.com/on/cic/ga98/book/0.pdf
  • TDK (2023). Prosedür. Erişim Tarihi: 13.10.2023, https://sozluk.gov.tr/
  • Tempel, M. (2017). Generative art for all. Journal of Innovation and Entrepreneurship, 6(1), 1-14. doi:10.1186/s13731-017-0072-1
  • Txstate, (2023). Top down design. Erişim Tarihi: 22.09.2023, https://userweb.cs.txstate.edu/~js236/201712/cs1428/topdowndesign.pdf
  • Wing, J. M. (2014). Computational thinking benefits society. Erişim Tarihi: 13.10.2023, http://socialissues.cs.toronto.edu/index.html%3Fp=279.html
  • Wing, J.M. (2017). Computational thinking’s influence on research and education for all. Italian Journal of Educational Technology, 25(2), 7-14. doi: 10.17471/2499-4324/922

THE EFFECTS OF THE COMBINATION OF COMPUTATIONAL THINKING AND GENERATIVE ART ON VISUAL DESIGN

Year 2025, , 31 - 60, 30.01.2025
https://doi.org/10.48069/akdenizsanat.1567843

Abstract

Generative art can be defined as the process in which an autonomous system partially or entirely takes over the creation of an artwork during the design process. The digital tools used to construct such a system are also employed to solve problems using computational thinking. Therefore, the integration of these two fields is expected to enable the effective use of computational power in visual design and increase application efficiency. Consequently, it is concluded that in visual design practices conducted in digital environments, application and time costs will be reduced, process management will become easier, and data will be processed more effortlessly, paving the way for the discovery of new forms of expression. The purpose of this research is to identify the purposes of using digital tools in generative art and computational thinking processes and their effects on visual design. To clarify the research focus, tools have been limited to algorithms, software, code, procedures, and data. How digital tools influence the visual design process has been examined through selected application practices, and the distinctions between these practices and traditional methods have been analyzed. This research is significant due to its potential contribution to the literature on the discovery of new ideas in the visual design process, the flexible and efficient use of time, design application methods, and the artistic visualization of data. To shed light on the qualitative research process, a general literature review has been conducted using books, journals, and various documents related to the definitions of key concepts. The study is planned using the case study method, with specific applications employing abstract tools selected through purposive sampling and evaluated as visual resources.

Project Number

1

References

  • Aho, V. A. (2012). What is computation? Computation and computational thinking, The Computer Journal, 55(7), 832-835. doi.org//:10.1145/1895419.1922682
  • Anderson, N. D. (2016). A Call for Computational Thinking in Undergraduate Psychology. Psychology Learning & Teaching, 15(3), 226–234. doi:10.1177/1475725716659252
  • Atwood, J. (2012). Effective programming: more than writing code. CreateSpace Independent Publishing Platform
  • Barr, V. ve Stephenson, C. (2011). Bringing computational thinking to K-12. ACM Inroads, 2(1), 48-54. doi:10.1145/1929887.1929905
  • Beecher, K. (2017). Computational Thinking, a beginner’s guide to problem solving and programming. England: BCS Learning & Development Ltd
  • Britannica. (2023). Software. Erişim Tarihi: 03.02.2024, https://www.britannica.com/technology/software
  • Bundy, A. (2007). Computational Thinking is pervasive. Erişim Tarihi: 22.5.2023, https://www.inf.ed.ac.uk/publications/online/1245.pdf
  • Curzon, P. ve McOwan P. W. (2018). Computational Thinking. Germany: Springer
  • Çölkesen, R. (2017). Veri yapıları ve algoritmalar. Ankara: Papatya Yayıncılık Eğitim A.Ş.
  • Dehlinger, H. (2020). Generative Art. Journal of Mathematics and the Arts, 14(1-2), 33–36. doi:10.1080/17513472.2020.1729058
  • Denning, P. J. ve Tedre, M. (2019). Computational Thinking. London: MIT Press.
  • Dion, L., Neumann, D. M. (2021). Teaching Computational Thinking, An integrative approach for middle and high school learning. Cambridge: MIT Press.
  • Furber, S. (2012). Shut down or restart? The way forward for computing in UK schools. London: The Royal Society.
  • Galanter, P. (2016). Generative art theory. Paul, C. (Ed.) A companion to digital art. 181-202. West Sussex: Willey Blackwell.
  • Galanter, P. (2013). What is Generative Art? Complexity Theory as a Context for Art Theory. Erişim Tarihi:12. 10.2023. https://www.philipgalanter.com/downloads/ga2003_paper.pdf.
  • Gurari, E. (1989). An introduction to the theory of computation. Ohio: Computer Science Press
  • Hencs, A. (2023). What is Generative Art? From Seminal Experiences to New Frontiers. Magazin.eartland.com, Erişim Tarihi: 22.4.2024. https://magazine.artland.com/generative-art/#:~:text=Defined%20as%20art%20that%20was,biological%2C%20can%20describe%20this%20system.
  • Karasar, N. (2017). Bilimsel araştırma yöntemi. İstanbul, Nobel Akademik Yayıncılık.
  • Leach, N. (2009). Digital Morphogenesis. Architectural Design, 79(1), 32–37. doi:10.1002/ad.806
  • McCormack, J., Bown, O., Dorin, A., McCabe, J., Monro, G., ve Whitelaw, M. (2014). Ten questions concerning generative computer art. Leonardo, 47(2), 135–141. doi.org/10.1162/LEON_a_00533
  • Monro, G. (2009). Emergence and Generative Art. Leonardo, 42(5), 476–477. doi:10.1162/leon.2009.42.5.476
  • Murray, S. (2013). Interactive data visualization fort the web. California: O’REILLY Media.
  • National Research Council. (2010). Report of a workshop on the scope and nature of computatıonal thinking. Erişim Adresi: https://nap.nationalacademies.org/catalog/12840/report-of-a-workshop-on-the-scope-and-nature-of-computational-thinking
  • Prusinkiewicz, P. ve Lindenmayer, A. (2004). The Algorithmic Beauty of Plants. Erişim Tarihi: 11.2.2024, https://algorithmicbotany.org/papers/abop/abop.pdf
  • Pilevneli, (2023). Refik Anadol, Yaşayan Tablolar, Erişim Tarihi: 22.09.2023, https://www.pilevneli.com/tr/exhibitions/75-refik-anadol-yasayan-tablolar-pilevneli-yalikavak/overview/
  • Russel, S. (2019). Human compatible artificial intelligence and the problem of control. Penguin Random House LLC
  • Soddu, C. (1998, Aralık). Argenia, a generative natural design. Jeneratif sanat konferansında sunulan bildiri, Milan Polytechnic Üniversitesi, İtalya. Erişim Adresi: https://www.generativeart.com/on/cic/ga98/book/0.pdf
  • TDK (2023). Prosedür. Erişim Tarihi: 13.10.2023, https://sozluk.gov.tr/
  • Tempel, M. (2017). Generative art for all. Journal of Innovation and Entrepreneurship, 6(1), 1-14. doi:10.1186/s13731-017-0072-1
  • Txstate, (2023). Top down design. Erişim Tarihi: 22.09.2023, https://userweb.cs.txstate.edu/~js236/201712/cs1428/topdowndesign.pdf
  • Wing, J. M. (2014). Computational thinking benefits society. Erişim Tarihi: 13.10.2023, http://socialissues.cs.toronto.edu/index.html%3Fp=279.html
  • Wing, J.M. (2017). Computational thinking’s influence on research and education for all. Italian Journal of Educational Technology, 25(2), 7-14. doi: 10.17471/2499-4324/922
There are 32 citations in total.

Details

Primary Language Turkish
Subjects Computer-Assisted Design, Graphic Design, Fine Arts
Journal Section Articles
Authors

Salih Sağlam 0000-0002-0548-1005

Atila Işık 0000-0002-9888-9762

Project Number 1
Publication Date January 30, 2025
Submission Date October 15, 2024
Acceptance Date January 27, 2025
Published in Issue Year 2025

Cite

APA Sağlam, S., & Işık, A. (2025). BİLGİSAYIMSAL DÜŞÜNCE VE JENERATİF SANAT BİRLİKTELİĞİNİN GÖRSEL TASARIMA ETKİLERİ. Akdeniz Sanat, 19(35), 31-60. https://doi.org/10.48069/akdenizsanat.1567843

Akdeniz Sanat 2025 Temmuz sayısı (cilt: 19 sayı: 36) için makale gönderimi 01-15 Nisan 2025 tarihleri arasında gerçekleştirilecektir.

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