A Review on Personalization of Gamified Learning Environments*
Abstract
Keywords
References
- Altaie, M. A., & Jawawi, D. N. A. (2021). Adaptive gamification framework to promote computational thinking in 8-13 year olds. Journal of E-Learning and Knowledge Society, 17(3). 89-100. https://doi.org/10.20368/1971-8829/1135552
- Antonaci, A., Klemke, R., & Specht, M. (2019). The effects of gamification in online learning environments: A systematic literature review. Informatics, 6(3), 32. http://dx.doi.org/10.3390/informatics6030032
- Bai, S., Hew, K. F., Sailer, M., & Jia, C. (2021). From top to bottom: How positions on different types of leaderboard may affect fully online student learning performance, intrinsic motivation, and course engagement. Computers & Education, 173, Article 104297. https://doi.org/10.1016/j.compedu.2021.104297
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- Bayırlı, A., Orkun, M. A., & Bayırlı, S. (2019). Öğrenme stilleri modellerinin incelenmesi [Investigation of learning styles model]. Maarif Mektepleri Uluslararası Eğitim Bilimleri Dergisi, 3(1), 71-83. https://doi.org/10.46762/mamulebd.567063
- Bayrak, F., Nuhoğlu Kibar, P., & Arkün Kocadere, S. (2021). Powerful student-facing dashboard design through effective feedback, visualization, and gamification. In M. Sahin, & D. Ifenthaler (Eds.), Visualizations and Dashboards for Learning Analytics (pp. 149-172). Springer International Publishing. https://doi.org/10.1007/978-3-030-81222-5_7
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Details
Primary Language
English
Subjects
Instructional Design , Instructional Technologies
Journal Section
Review
Authors
Publication Date
October 31, 2024
Submission Date
May 5, 2024
Acceptance Date
August 27, 2024
Published in Issue
Year 2024 Volume: 17 Number: 4
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