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A Review of Augmented Reality-Supported Studies in Foreign Language Teaching

Year 2024, Volume: 6 Issue: 2, 150 - 161
https://doi.org/10.55143/alkad.1582005

Abstract

This study explores papers that investigate the integration of augmented reality (AR) in foreign language teaching and learning. The majority of the reviewed articles focus on examining the effects of AR technologies on learners' motivation, engagement, and academic achievement. With the increasing presence of technology in educational settings, AR offers new opportunities for immersive and experiential learning. This research explores how AR-supported tools are used in foreign language education by examining studies indexed in the Web of Science, SCOPUS, and ERIC databases, which have received a certain number of citations. Employing a qualitative document analysis, this study performs a literature review to identify recurring themes and outcomes. The findings reveal that AR creates a multilingual and multicultural environment, allowing learners to actively experience both the foreign language and its cultural context, aligning with the "Action-Oriented Approach" of the Common European Framework of Reference for Languages (CEFR). Notably, the majority of studies in foreign language teaching assisted with AR-based technologies focus on English as a foreign language. This research highlights the potential of AR in foreign language learning and suggests that further research and practical applications are needed to develop and implement cost-effective solutions to maximize the benefits of AR in various educational contexts.

References

  • Akçayır, M. & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature, Educational Research Review, 20, 1-11. http://dx.doi.org/10.1016/j.edurev.2016.11.002
  • Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. Computer Graphics and Applications IEEE, 21(6), 34-47. https://doi.org/10.1109/38.963459
  • Bowen, G. A. (2009). Document analysis as a qualitative research method. Qualitative Research Journal, 9(2), 27-40. https://doi.org/10.3316/QRJ0902027/
  • Cai, Y. Pan, Z. & Liu, M. (2021). Augmented reality technology in language learning. A meta‐analysis. Journal of Computer Assisted Learning, 38, 929-945.
  • Carmigniani, J., & Furht, B. (2011). Augmented reality: An overview. In B. Furht (Ed.), Handbook of augmented reality, 3–46. Springer. https://doi.org/10.1007/978-1-4614-0064-6_1
  • Chang, R. C., Chung, L. Y., & Huang, Y. M. (2014). Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning. Interactive Learning Environments, 24(6), 1245-1264. http://dx.doi.org/10.1080/10494820.2014.982131 Council of Europe (2001). Common European Framework of Reference for Languages: Learning, Teaching, Assessment. https://rm.coe.int/1680459f97
  • Dey, I. (1993). Qualitative data analysis. A user-friendly guide for social scientists. Routledge.
  • Creswell, J. W. (2007). Qualitative inquiry & research design. Choosing among five approaches. Sage.
  • Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7-22. https://doi.org/10.1007/s10956-008-9119-1
  • Garzón, J. & Acevedo, J. (2019). Meta-analysis of the impact of Augmented Reality on students’ learning gains, Educational Research Review, 27, 244-260. https://doi.org/10.1016/j.edurev.2019.04.001
  • Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447–459. https://doi.org/10.1007/s10055-019-00379-9
  • Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-based mobile games. Language Learning & Technology 20(3), 9–19. http://llt.msu.edu/issues/october2016/emerging.pdf
  • Halo, An AR application. https://haloar.app/
  • Karacan, C. G. & Akoğlu, K. (2021). Educational Augmented Reality Technology for Language Learning and Teaching: A Comprehensive Review, Shanlax International Journal of Education, 9(2), 68-79. https://doi.org/10.34293/education.v9i2.3715
  • Karagözlü, D. (2018). Determination of the impact of augmented reality application on the success and problem-solving skills of students, Quality and Quantity, 52, 2393-2402. https://doi.org/10.1007/s11135-017-0674-5
  • Liou, W. K., Bhagat, K. K., & Chang, C. Y. (2016). Beyond the Flipped Classroom: A Highly Interactive Cloud-Classroom (HIC) Embedded into Basic Materials Science Courses. Journal of Science Education and Technology, 25(3), 460-473. https://doi.org/10.1007/s10956-016-9606-8
  • Marrahí-Gómez, V. & Medina, J. B.(2022). The Application of Augmented Reality (AR) to Language Learning and its Impact on Student Motivation, International Journal of Linguistics Studies, 2(2), 7-14. https://doi.org/10.32996/ijls
  • Min, W. & Yu, Z. A (2023). Bibliometric Analysis of Augmented Reality in Language Learning. Sustainability, 15, 7235. https://doi.org/10.3390/su15097235
  • Özdemir, M., Şahin, C., Arcagok, S., & Demir, M. K. (2018). The effect of augmented reality applications in the learning process: A metaanalysis study. Eurasian Journal of Educational Research, 74, 165–186. https://dergipark.org.tr/en/download/article-file/625744
  • Parmaxi, A. & Demetriou, A. (2020). Augmented reality in language learning: A state-of-the-art review of 2014–2019, Journal of Computer Assisted Learning, 36, 861-875. https://doi.org/10.1111/jcal.12486
  • Perry, B. (2015). Gamifying French Language Learning: a case study examining a quest-based, augmented reality mobile learning tool, Procedia - Social and Behavioral Sciences, 174, 2308 – 2315. https://doi.org/10.1016/j.sbspro.2015.01.892
  • Punar Özçelik, N., Yangın Ekşi, G. & Baturay, M. H. (2022). Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021. Participatory Educational Research (PER) 9(4), 131-152. http://dx.doi.org/10.17275/per.22.83.9.4
  • Quiver, An AR application. https://quivervision.com/
  • Sotiriou, S., & Bogner, F. X. (2008). Visualizing the invisible: augmented reality as an innovative science education scheme. Advanced Science Letters, 1(1), 114-122. https://doi.org/10.1166/asl.2008.012
  • Taşkıran, A., Koral, E. & Bozkurt, A. (2015, 4-6 Şubat ). Artırılmış Gerçeklik Uygulamasının Yabancı Dil Öğretiminde Kullanılması. Akademik Bilişim, Türkiye.
  • Tseng, Y. H. (2002). “A lesson in culture.” ELT Journal, 56(1), 11-21. https://doi.org/10.1093/elt/56.1.11 Wedyan, M., Falah, J., Elshaweesh, O., Alfalah, S.F.M., & Alazab, M. (2022). Augmented Reality-Based English Language Learning: Importance and State of the Art, Electronics, 11, 2692. https://doi.org/10.3390/electronics11172692
  • Wen, Y. (2021). Augmented reality enhanced cognitive engagement: designing classroom-based collaborative learning activities for young language learners. Educational Technology Research and Development, 69(2), 843-860. https://doi.org/10.1007/s11423-020-09893-z
  • Yang, S. & Mei, B. (2018) Understanding learners’ use of augmented reality in language learning: insights from a case study Journal of Education for Teaching, 44(4), 511-513, https://doi.org/10.1080/026074

Yabancı Dil Öğretiminde Artırılmış Gerçeklik Destekli Çalışmaların İncelenmesi

Year 2024, Volume: 6 Issue: 2, 150 - 161
https://doi.org/10.55143/alkad.1582005

Abstract

Bu çalışmada, artırılmış gerçekliğin (AG) yabancı dil öğretimine ve öğrenimine entegre edilmesini araştıran makaleler incelenmiştir. İncelenen makaleler çoğunlukla AG teknolojilerinin öğrenenlerin motivasyonu, katılımı ve akademik başarısı üzerindeki etkisini araştırmaktadır. Teknolojinin eğitim ortamlarında giderek daha fazla yer edinmesiyle birlikte, AG sürükleyici ve deneyimsel öğrenme için yeni olanaklar sunmaktadır. Bu araştırma, yabancı dil eğitimi alanında AG destekli araçların nasıl kullanıldığını anlamak amacıyla Web of Science, SCOPUS ve ERIC veritabanlarında dizinlenen ve belli sayıda atıf almış çalışmaları incelemektedir. Nitel doküman analizi yöntemiyle yürütülen bu çalışma, sınıf katılımının artması, dil ediniminin hızlanması ve kültürel farkındalığın gelişmesi gibi tekrar eden tema ve sonuçları belirlemek üzere bir literatür taraması yapmaktadır. Bulgular, AG’in çok dilli ve çok kültürlü bir ortam yaratarak öğrenenlerin yabancı dili ve kültürel bağlamını aktif bir şekilde deneyimlediğini ve bu yönüyle Diller İçin Avrupa Dilleri Ortak Başvuru Metni’nin (CEFR) "Eylem Odaklı Yaklaşım"ına uygun olduğunu ortaya koymaktadır. Yabancı dil öğretimi alanında yürütülen çalışmaların büyük çoğunluğunun İngilizcenin yabancı dil olarak öğretimi alanında gerçekleştirildiği dikkat çekilmektedir. Bu araştırma, AG’in yabancı dil öğrenimindeki potansiyelini vurgulamakta ve AG’in faydalarını çeşitli eğitim bağlamlarında en üst düzeye çıkarmak için geliştirilebilir ve uygun maliyetli çözümlerin oluşturulmasına yönelik daha fazla araştırma ve uygulama yapılmasını önermektedir.

References

  • Akçayır, M. & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature, Educational Research Review, 20, 1-11. http://dx.doi.org/10.1016/j.edurev.2016.11.002
  • Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. Computer Graphics and Applications IEEE, 21(6), 34-47. https://doi.org/10.1109/38.963459
  • Bowen, G. A. (2009). Document analysis as a qualitative research method. Qualitative Research Journal, 9(2), 27-40. https://doi.org/10.3316/QRJ0902027/
  • Cai, Y. Pan, Z. & Liu, M. (2021). Augmented reality technology in language learning. A meta‐analysis. Journal of Computer Assisted Learning, 38, 929-945.
  • Carmigniani, J., & Furht, B. (2011). Augmented reality: An overview. In B. Furht (Ed.), Handbook of augmented reality, 3–46. Springer. https://doi.org/10.1007/978-1-4614-0064-6_1
  • Chang, R. C., Chung, L. Y., & Huang, Y. M. (2014). Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning. Interactive Learning Environments, 24(6), 1245-1264. http://dx.doi.org/10.1080/10494820.2014.982131 Council of Europe (2001). Common European Framework of Reference for Languages: Learning, Teaching, Assessment. https://rm.coe.int/1680459f97
  • Dey, I. (1993). Qualitative data analysis. A user-friendly guide for social scientists. Routledge.
  • Creswell, J. W. (2007). Qualitative inquiry & research design. Choosing among five approaches. Sage.
  • Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7-22. https://doi.org/10.1007/s10956-008-9119-1
  • Garzón, J. & Acevedo, J. (2019). Meta-analysis of the impact of Augmented Reality on students’ learning gains, Educational Research Review, 27, 244-260. https://doi.org/10.1016/j.edurev.2019.04.001
  • Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447–459. https://doi.org/10.1007/s10055-019-00379-9
  • Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-based mobile games. Language Learning & Technology 20(3), 9–19. http://llt.msu.edu/issues/october2016/emerging.pdf
  • Halo, An AR application. https://haloar.app/
  • Karacan, C. G. & Akoğlu, K. (2021). Educational Augmented Reality Technology for Language Learning and Teaching: A Comprehensive Review, Shanlax International Journal of Education, 9(2), 68-79. https://doi.org/10.34293/education.v9i2.3715
  • Karagözlü, D. (2018). Determination of the impact of augmented reality application on the success and problem-solving skills of students, Quality and Quantity, 52, 2393-2402. https://doi.org/10.1007/s11135-017-0674-5
  • Liou, W. K., Bhagat, K. K., & Chang, C. Y. (2016). Beyond the Flipped Classroom: A Highly Interactive Cloud-Classroom (HIC) Embedded into Basic Materials Science Courses. Journal of Science Education and Technology, 25(3), 460-473. https://doi.org/10.1007/s10956-016-9606-8
  • Marrahí-Gómez, V. & Medina, J. B.(2022). The Application of Augmented Reality (AR) to Language Learning and its Impact on Student Motivation, International Journal of Linguistics Studies, 2(2), 7-14. https://doi.org/10.32996/ijls
  • Min, W. & Yu, Z. A (2023). Bibliometric Analysis of Augmented Reality in Language Learning. Sustainability, 15, 7235. https://doi.org/10.3390/su15097235
  • Özdemir, M., Şahin, C., Arcagok, S., & Demir, M. K. (2018). The effect of augmented reality applications in the learning process: A metaanalysis study. Eurasian Journal of Educational Research, 74, 165–186. https://dergipark.org.tr/en/download/article-file/625744
  • Parmaxi, A. & Demetriou, A. (2020). Augmented reality in language learning: A state-of-the-art review of 2014–2019, Journal of Computer Assisted Learning, 36, 861-875. https://doi.org/10.1111/jcal.12486
  • Perry, B. (2015). Gamifying French Language Learning: a case study examining a quest-based, augmented reality mobile learning tool, Procedia - Social and Behavioral Sciences, 174, 2308 – 2315. https://doi.org/10.1016/j.sbspro.2015.01.892
  • Punar Özçelik, N., Yangın Ekşi, G. & Baturay, M. H. (2022). Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021. Participatory Educational Research (PER) 9(4), 131-152. http://dx.doi.org/10.17275/per.22.83.9.4
  • Quiver, An AR application. https://quivervision.com/
  • Sotiriou, S., & Bogner, F. X. (2008). Visualizing the invisible: augmented reality as an innovative science education scheme. Advanced Science Letters, 1(1), 114-122. https://doi.org/10.1166/asl.2008.012
  • Taşkıran, A., Koral, E. & Bozkurt, A. (2015, 4-6 Şubat ). Artırılmış Gerçeklik Uygulamasının Yabancı Dil Öğretiminde Kullanılması. Akademik Bilişim, Türkiye.
  • Tseng, Y. H. (2002). “A lesson in culture.” ELT Journal, 56(1), 11-21. https://doi.org/10.1093/elt/56.1.11 Wedyan, M., Falah, J., Elshaweesh, O., Alfalah, S.F.M., & Alazab, M. (2022). Augmented Reality-Based English Language Learning: Importance and State of the Art, Electronics, 11, 2692. https://doi.org/10.3390/electronics11172692
  • Wen, Y. (2021). Augmented reality enhanced cognitive engagement: designing classroom-based collaborative learning activities for young language learners. Educational Technology Research and Development, 69(2), 843-860. https://doi.org/10.1007/s11423-020-09893-z
  • Yang, S. & Mei, B. (2018) Understanding learners’ use of augmented reality in language learning: insights from a case study Journal of Education for Teaching, 44(4), 511-513, https://doi.org/10.1080/026074
There are 28 citations in total.

Details

Primary Language English
Subjects Language Studies (Other)
Journal Section Articles
Authors

Özge Özbek 0000-0001-6386-2191

Early Pub Date December 16, 2024
Publication Date
Submission Date November 8, 2024
Acceptance Date December 7, 2024
Published in Issue Year 2024 Volume: 6 Issue: 2

Cite

APA Özbek, Ö. (2024). A Review of Augmented Reality-Supported Studies in Foreign Language Teaching. Alman Dili Ve Kültürü Araştırmaları Dergisi, 6(2), 150-161. https://doi.org/10.55143/alkad.1582005
AMA Özbek Ö. A Review of Augmented Reality-Supported Studies in Foreign Language Teaching. ALKAD. December 2024;6(2):150-161. doi:10.55143/alkad.1582005
Chicago Özbek, Özge. “A Review of Augmented Reality-Supported Studies in Foreign Language Teaching”. Alman Dili Ve Kültürü Araştırmaları Dergisi 6, no. 2 (December 2024): 150-61. https://doi.org/10.55143/alkad.1582005.
EndNote Özbek Ö (December 1, 2024) A Review of Augmented Reality-Supported Studies in Foreign Language Teaching. Alman Dili ve Kültürü Araştırmaları Dergisi 6 2 150–161.
IEEE Ö. Özbek, “A Review of Augmented Reality-Supported Studies in Foreign Language Teaching”, ALKAD, vol. 6, no. 2, pp. 150–161, 2024, doi: 10.55143/alkad.1582005.
ISNAD Özbek, Özge. “A Review of Augmented Reality-Supported Studies in Foreign Language Teaching”. Alman Dili ve Kültürü Araştırmaları Dergisi 6/2 (December 2024), 150-161. https://doi.org/10.55143/alkad.1582005.
JAMA Özbek Ö. A Review of Augmented Reality-Supported Studies in Foreign Language Teaching. ALKAD. 2024;6:150–161.
MLA Özbek, Özge. “A Review of Augmented Reality-Supported Studies in Foreign Language Teaching”. Alman Dili Ve Kültürü Araştırmaları Dergisi, vol. 6, no. 2, 2024, pp. 150-61, doi:10.55143/alkad.1582005.
Vancouver Özbek Ö. A Review of Augmented Reality-Supported Studies in Foreign Language Teaching. ALKAD. 2024;6(2):150-61.