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Öğrenme deneyimi tasarımı

Yıl 2017, Cilt: 3 Sayı: 1, 39 - 76, 31.01.2017

Öz

"Deneyim" öğrenmenin en önemli kaynaklarından biridir. Öğrenme deneyimlerinin düzenlenmesi süreci, geçmiş deneyimlerin değerlendirilmesi, şu anda yaşanmakta olan deneyimlerin izlenmesi-denetlenmesi ve gelecekte yaşanması olası deneyimlerin planlanmasını kapsamaktadır. Yaşanmış ve yaşanmakta olan deneyimlerin düzenlenmesi alışıldık bir faaliyet iken, gelecekte yaşanması olası öğrenme deneyimlerinin planlanması belirsizlikler içermektedir. Planlama, kaynakların bir öğrenme amacı ve hedefleri için tahsis edilmesi olarak ele alındığında, bir öğrenme deneyiminin planlanması, öğrenme deneyimine eşlik eden bütün bağlamların önceden belirlenmesi, temin ve tahsis edilmesi, düzenlenmesi ve bir senaryo eşliğinde zamanlanmasını gerektirir. Bu bağlamlar arasında mekânlar, kişiler, davranışlar, olaylar, duygular, varlıklar ve bireyin özellikleri bulunur. Bir öğrenme deneyiminin planlanması bu düzeyde ele alındığında, “öğrenme deneyimi tasarımı” kavramına gereksinim duyulmaya başlanır. Bu çalışmada “öğrenme deneyimi tasarımı”, öğrenme deneyimlerinin yönetimi yaklaşımı açısından ele alınarak kavramsallaştırılmaya çalışılacak ve yaşam boyu öğrenme, yaşam genişliğinde öğrenme ve yaşam derinliğinde öğrenme boyutlarında uygulanabilirliği tartışılacaktır.

Kaynakça

  • Andresen, L., Boud, D., & Cohen, R. (2000). Experience-based learning. Chapter published in Foley, G. (Ed.). Understanding Adult Education and Training. Second Edition. (pp. 225- 239). Sydney: Allen & Unwin. Banks, J., Au, K., Ball, A., Bell, P., Gordon, E., Gutierrez, K., et al. (2007). Learning in and out of school in diverse environments: Life-long, life-wide, life-deep. The LIFE Center (The Learning in Informal and Formal Environments Center), Seattle, University of Washington, Stanford University, and SRI International. Barnett, R. (2011). Lifewide education: a new and transformative concept for higher education. in Jackson, N. J. (Ed.) Learning for a Complex World: A lifewide concept of learning, education and personal development. Authorhouse. Benedek, A. (2013). Learning Design Versus Learning Experience Design: Is The Experience API Making The Difference? EDULEARN13 Proceedings, (pp. 2609-2621). Barcelona, Spain. Bennett, Elisabeth E. (2012). A Four-Part Model of Informal Learning: Extending Schugurensky’s Conceptual Model. In the Proceedings of the Adult Education Research Conference. Saratoga Springs, NY: AERC. Brown, R & Kulik, J. (1977). Flashbulb memories. Cognition. 5 (1): 73–99. Bruner, J. S. (1966). Toward a theory of instruction. Cambridge, MA: Harvard University Press. Carroll, F., & Kop, R. (2011). A Learning, Research and Development Framework to Design for a ‘Holistic’ Learning Experience. E-learning and Digital Media, 8(4), 315-326. Chen, P. (2010). From memorable to transformative e-learning experiences: Theory and practice of experience design. In S. Yang & H. Yuen (Eds.), Handbook of researchon practices and outcomes in e-learning: Issues and trends. (pp. 402-421). Hershey, PA: Information Science Reference. Dale, E. (1946, 1954, 1969). Audio-visual methods in teaching. New York: Dryden. Dewey, John (1938). Experience & Education. New York, NY: Kappa Delta Pi Eraut, M. (2000). Non-formal learning and tacit knowledge in professional work. The British journal of educational psychology, 70 (1), 113–136. Eraut, M. (2004). Informal learning in the workplace. Studies in Continuing Education 26(2), 247-273. Field, J. (2012). Learning from our lives. The Routledge International Handbook of Learning, 176-183, London: Routledge. AUAd 2017, Cilt 3, Sayı 1, 39‐76 Peri‐Mutlu ve Mutlu 72 Garrett, L. (1997). Dewey, Dale, and Bruner: Educational philosophy, experiential learning, and library school cataloging instruction. Journal of education for library and Information science, 38(2), 129-136. Ghergulescu, I., Stynes, P., & Pathak, P. (2014). A model for designing learning experiences for computer science curriculum. In Frontiers in Education Conference (FIE), 2014 IEEE (pp. 1-4). IEEE. IMS LD (2016), Learning Design Specification, IMS Global Learning Consortium, http://www.imsglobal.org/learningdesign/index.html, Erişim tarihi: 13 Aralık 2016. Karlsson, L. & Kjisik, F. (2009). Whose story is it anyway? Auto/biography in language learning encounters. In (Eds.: Kjisik, F., Voller, P., Aoki, N., & Nakata, Y. Tampere), Mapping the Terrain of Learner Autonomy, (pp. 168-177), University Press: Tampere. Kelly, R. B. (2016). Learning Experience Design for Creative Development. In (Ed. Kelly, R.) Creative Development: Transforming Education through Design Thinking, Innovation, and Invention, (pp. 89-108). Brush Education: Canada. Knowles, M. S. (1980). The modern practice of adult education: from pedagogy to andragogy. Cambridge: Englewood Cliffs. Kolb, D. A. (1984), Experiential learning: Experience as the source of learning and development, Englewood Cliffs, Prentice Hall, New Jersey. Kop, R. (2010). The design and development of a personal learning environment: Researching the learning experience. In Media Inspirations for Learning: What makes the impact?, Proceedings of European Distance and E-learning Network annual Conference, Valencia, Spain Mezirow, J. (1997). Transformative learning: Theory to practice. New directions for adult and continuing education, 1997(74), 5-12. Miller, B. (2014). Six Dimensions of Learner Experience Design. http://www.allencomm.com/blog/2014/08/six-dimensions-learner-experience-design-2/, Erişim tarihi: 13 Aralık 2016. Mutlu, M. E. (2014a). Çoklu Cihazlı ve Çoklu Algılayıcılı Yaşam Günlüğü İle Öğrenme Deneyimlerinin Yakalanması İçin Bir Çerçeve Önerisi. Asya Öğretim Dergisi (Asian Journal of Instruction), 2014 – 2(1(ÖZEL)), 1-17. Mutlu, M. E. (2014b). Experience API ile Yaşam Günlüğüne Dayalı Öğrenme Deneyimlerinin Kaydedilmesi, 19. Türkiye’de İnternet Konferansı– İnet-Tr’14, 27-29 Kasım 2014, Yaşar Üniversitesi, İzmir. AUAd 2017, Cilt 3, Sayı 1, 39‐76 Peri‐Mutlu ve Mutlu 73 Mutlu, M. E. (2015a). e-Öğrenme standartlarında yeni yönelimler, AuAd, 1(4), 2015. Mutlu, M. E. (2015b). Öğrenme Deneyimi Portfolyo Sistemi Tasarımı. Proceedings Book volume 4,(pp. 452-465), INT-E 2015 International Conference on New Horizons in Education, Barcelona, Spain. Mutlu, M. E. (2015c). Öğrenme Deneyimleri Bağlam Modeli, Eğitim ve Öğretim Araştırmaları Dergisi (Journal of Research in Education and Teaching), Cilt:4 Sayı:3 Makale No: 21, Ağustos 2015. Mutlu, M. E. (2015d). Öğrenme Deneyimlerinin Yakalanması İçin Çoklu Algılayıcılı Bir Yaşam Günlüğü Sisteminin Geliştirilmesi. IETC 2015 – 15. Uluslararası Eğitim Teknolojisi Konferansı, 27-29 Mayıs 2015, İstanbul Üniversitesi, İstanbul. Mutlu, M. E. (2015e). Design and Development of a Digital Life Logging System for Management of Lifelong Learning Experiences, Procedia – Social and Behavioral Sciences, Volume 174, 834-848. Mutlu, M. E. (2016). Öğrenme Deneyimlerinin Yönetiminde Üstbilişsel Düzenleme, Eğitim ve Öğretim Araştırmaları Dergisi, (Journal of Research in Education and Teaching), 5(2), 265-288. Naidu, S. & Karunanayaka, S. (2014). Engines of Education: Integrating OER in Learning and Teaching. In S. Karunanayaka & S. Naidu (Eds). Integrating OER in Educational Practice: Practitioner Stories. The Open University of Sri Lanka. pp 3-22. http://www.ou.ac.lk/home/images/OUSL/publications/intergratingOERinEducationalPract ice.pdf, Erişim tarihi: 13 Aralık 2016. Naidu, S. (2016). Technology, education and design: The sciences of the artificial. In (Ed.) Panigrahi, M.R., Resource Book on ICT Integrated Teacher Education, (pp. 46-60). Commonwealth Educational Media Centre for Asia: New Delhi. Nakakoji, K., Yamada, K., Yamamoto, Y., & Morita, M. (2003). A conceptual framework for learning experience design. In Proceedings of First Conference on Creating, Connecting and Collaborating Through Computing, (pp. 76-83). IEEE. Nelson, W. A. & Palumbo, D. B. (2014). When Design Meets Hollywood: Instructional Design in a Production Studio Environment. In Design in Educational Technology (pp. 75-88). Springer International Publishing. NJIT (2016), General Problem-solving Process, New Jersey Instute of Technology, https://web.njit.edu/~lipuma/GPS.htm, Erişim tarihi: 13 Aralık 2016. AUAd 2017, Cilt 3, Sayı 1, 39‐76 Peri‐Mutlu ve Mutlu 74 Parrish, P. (2009). Aesthetic principles for instructional design. Educational Technology Research and Development, 57(4), 511-528. Perry, J. F. (1981). A model for designing clinical education. Physical therapy,61(10), 1427- 1432. Peters, D. (2012). UX for Learning: Design Guidelines for the Learner Experience, http://www.uxmatters.com/mt/archives/2012/07/ux-for-learning-design-guidelines-forthe-learner-experience.php, Erişim tarihi: 13 Aralık 2016. Piolino, P., Desgranges, B., Benali, K., & Eustache, F. (2002). Episodic and semantic remote autobiographical memory in aging. Memory. 10(4). 239–257 Plaut, A. (2014). Elements of learning experience design. http://boxesandarrows.com/elementsof-learning-experience-design/, Erişim tarihi: 13 Aralık 2016. Rogers, C. R., Lyon, H. C., & Tausch, R. (2013). On Becoming an Effective Teacher - Personcentered Teaching, Psychology, Philosophy, and Diologues with Carl R. Rogers and Harold Lyon. London: Routledge. Schugurensky, D. (2000). The forms of informal learning: Towards a conceptualization of the field. NALL Working Paper #19-2000. http://www.nall.ca/res/19formsofinformal.htm, Erişim tarihi: 13 Aralık 2016. Shedroff, N. (2009). Experience Design 1.1 A manifesto for the design of experiences. Experience Design books. ISBN: 9780982233900 Teksoy, R. (2012). Rekin Teksoy’un Ansiklopedik Sinema Terimleri Sözlüğü, Oğlak Yayıncılık, İstanbul. Tulving, E. (2002). Episodic memory: From mind to brain. Annual review of psychology, 53(1), 1-25. Vivas, M. (2014). A Day in the Life of a Learning Experience Designer. http://www.sixredmarbles.com/blog/day-life-learning-experience-designer, Erişim tarihi: 13 Aralık 2016. Weigel, M. (2015). Learning Experience Design vs. User Experience: Moving From “User” to “Learner”. https://www.sixredmarbles.com/blog/learning-experience-design-vs-userexperience-moving-from-user-to-learner, Erişim tarihi: 13 Aralık 2016. Wikipedia (2016a), Screenplay, https://en.wikipedia.org/wiki/Screenplay, Erişim tarihi: 13 Aralık 2016. Wikipedia (2016b), Three Act Structure, https://en.wikipedia.org/wiki/Three-act_structure, Erişim tarihi: 13 Aralık 2016. AUAd 2017, Cilt 3, Sayı 1, 39‐76 Peri‐Mutlu ve Mutlu 75 Wikipedia (2016c), Filmmaking, https://en.wikipedia.org/wiki/Filmmaking, Erişim tarihi: 13 Aralık 2016. Wong, L. H., Chen, W., & Jan, M. (2012). How artefacts mediate smallgroup cocreation
  • activities in a mobileassisted seamless language learning environment?. Journal of Computer Assisted Learning, 28(5), 411-424. Yılmazel, S. ve Mutlu, M. E. (2015). Experience API ve Öğrenme Kayıt Deposu (Learning Record Store-LRS) ile Uygulama Örnekleri. AB’15 – XVII. Akademik Bilişim Konferansı, . Anadolu Üniversitesi Eskişehir.
Yıl 2017, Cilt: 3 Sayı: 1, 39 - 76, 31.01.2017

Öz

Kaynakça

  • Andresen, L., Boud, D., & Cohen, R. (2000). Experience-based learning. Chapter published in Foley, G. (Ed.). Understanding Adult Education and Training. Second Edition. (pp. 225- 239). Sydney: Allen & Unwin. Banks, J., Au, K., Ball, A., Bell, P., Gordon, E., Gutierrez, K., et al. (2007). Learning in and out of school in diverse environments: Life-long, life-wide, life-deep. The LIFE Center (The Learning in Informal and Formal Environments Center), Seattle, University of Washington, Stanford University, and SRI International. Barnett, R. (2011). Lifewide education: a new and transformative concept for higher education. in Jackson, N. J. (Ed.) Learning for a Complex World: A lifewide concept of learning, education and personal development. Authorhouse. Benedek, A. (2013). Learning Design Versus Learning Experience Design: Is The Experience API Making The Difference? EDULEARN13 Proceedings, (pp. 2609-2621). Barcelona, Spain. Bennett, Elisabeth E. (2012). A Four-Part Model of Informal Learning: Extending Schugurensky’s Conceptual Model. In the Proceedings of the Adult Education Research Conference. Saratoga Springs, NY: AERC. Brown, R & Kulik, J. (1977). Flashbulb memories. Cognition. 5 (1): 73–99. Bruner, J. S. (1966). Toward a theory of instruction. Cambridge, MA: Harvard University Press. Carroll, F., & Kop, R. (2011). A Learning, Research and Development Framework to Design for a ‘Holistic’ Learning Experience. E-learning and Digital Media, 8(4), 315-326. Chen, P. (2010). From memorable to transformative e-learning experiences: Theory and practice of experience design. In S. Yang & H. Yuen (Eds.), Handbook of researchon practices and outcomes in e-learning: Issues and trends. (pp. 402-421). Hershey, PA: Information Science Reference. Dale, E. (1946, 1954, 1969). Audio-visual methods in teaching. New York: Dryden. Dewey, John (1938). Experience & Education. New York, NY: Kappa Delta Pi Eraut, M. (2000). Non-formal learning and tacit knowledge in professional work. The British journal of educational psychology, 70 (1), 113–136. Eraut, M. (2004). Informal learning in the workplace. Studies in Continuing Education 26(2), 247-273. Field, J. (2012). Learning from our lives. The Routledge International Handbook of Learning, 176-183, London: Routledge. AUAd 2017, Cilt 3, Sayı 1, 39‐76 Peri‐Mutlu ve Mutlu 72 Garrett, L. (1997). Dewey, Dale, and Bruner: Educational philosophy, experiential learning, and library school cataloging instruction. Journal of education for library and Information science, 38(2), 129-136. Ghergulescu, I., Stynes, P., & Pathak, P. (2014). A model for designing learning experiences for computer science curriculum. In Frontiers in Education Conference (FIE), 2014 IEEE (pp. 1-4). IEEE. IMS LD (2016), Learning Design Specification, IMS Global Learning Consortium, http://www.imsglobal.org/learningdesign/index.html, Erişim tarihi: 13 Aralık 2016. Karlsson, L. & Kjisik, F. (2009). Whose story is it anyway? Auto/biography in language learning encounters. In (Eds.: Kjisik, F., Voller, P., Aoki, N., & Nakata, Y. Tampere), Mapping the Terrain of Learner Autonomy, (pp. 168-177), University Press: Tampere. Kelly, R. B. (2016). Learning Experience Design for Creative Development. In (Ed. Kelly, R.) Creative Development: Transforming Education through Design Thinking, Innovation, and Invention, (pp. 89-108). Brush Education: Canada. Knowles, M. S. (1980). The modern practice of adult education: from pedagogy to andragogy. Cambridge: Englewood Cliffs. Kolb, D. A. (1984), Experiential learning: Experience as the source of learning and development, Englewood Cliffs, Prentice Hall, New Jersey. Kop, R. (2010). The design and development of a personal learning environment: Researching the learning experience. In Media Inspirations for Learning: What makes the impact?, Proceedings of European Distance and E-learning Network annual Conference, Valencia, Spain Mezirow, J. (1997). Transformative learning: Theory to practice. New directions for adult and continuing education, 1997(74), 5-12. Miller, B. (2014). Six Dimensions of Learner Experience Design. http://www.allencomm.com/blog/2014/08/six-dimensions-learner-experience-design-2/, Erişim tarihi: 13 Aralık 2016. Mutlu, M. E. (2014a). Çoklu Cihazlı ve Çoklu Algılayıcılı Yaşam Günlüğü İle Öğrenme Deneyimlerinin Yakalanması İçin Bir Çerçeve Önerisi. Asya Öğretim Dergisi (Asian Journal of Instruction), 2014 – 2(1(ÖZEL)), 1-17. Mutlu, M. E. (2014b). Experience API ile Yaşam Günlüğüne Dayalı Öğrenme Deneyimlerinin Kaydedilmesi, 19. Türkiye’de İnternet Konferansı– İnet-Tr’14, 27-29 Kasım 2014, Yaşar Üniversitesi, İzmir. AUAd 2017, Cilt 3, Sayı 1, 39‐76 Peri‐Mutlu ve Mutlu 73 Mutlu, M. E. (2015a). e-Öğrenme standartlarında yeni yönelimler, AuAd, 1(4), 2015. Mutlu, M. E. (2015b). Öğrenme Deneyimi Portfolyo Sistemi Tasarımı. Proceedings Book volume 4,(pp. 452-465), INT-E 2015 International Conference on New Horizons in Education, Barcelona, Spain. Mutlu, M. E. (2015c). Öğrenme Deneyimleri Bağlam Modeli, Eğitim ve Öğretim Araştırmaları Dergisi (Journal of Research in Education and Teaching), Cilt:4 Sayı:3 Makale No: 21, Ağustos 2015. Mutlu, M. E. (2015d). Öğrenme Deneyimlerinin Yakalanması İçin Çoklu Algılayıcılı Bir Yaşam Günlüğü Sisteminin Geliştirilmesi. IETC 2015 – 15. Uluslararası Eğitim Teknolojisi Konferansı, 27-29 Mayıs 2015, İstanbul Üniversitesi, İstanbul. Mutlu, M. E. (2015e). Design and Development of a Digital Life Logging System for Management of Lifelong Learning Experiences, Procedia – Social and Behavioral Sciences, Volume 174, 834-848. Mutlu, M. E. (2016). Öğrenme Deneyimlerinin Yönetiminde Üstbilişsel Düzenleme, Eğitim ve Öğretim Araştırmaları Dergisi, (Journal of Research in Education and Teaching), 5(2), 265-288. Naidu, S. & Karunanayaka, S. (2014). Engines of Education: Integrating OER in Learning and Teaching. In S. Karunanayaka & S. Naidu (Eds). Integrating OER in Educational Practice: Practitioner Stories. The Open University of Sri Lanka. pp 3-22. http://www.ou.ac.lk/home/images/OUSL/publications/intergratingOERinEducationalPract ice.pdf, Erişim tarihi: 13 Aralık 2016. Naidu, S. (2016). Technology, education and design: The sciences of the artificial. In (Ed.) Panigrahi, M.R., Resource Book on ICT Integrated Teacher Education, (pp. 46-60). Commonwealth Educational Media Centre for Asia: New Delhi. Nakakoji, K., Yamada, K., Yamamoto, Y., & Morita, M. (2003). A conceptual framework for learning experience design. In Proceedings of First Conference on Creating, Connecting and Collaborating Through Computing, (pp. 76-83). IEEE. Nelson, W. A. & Palumbo, D. B. (2014). When Design Meets Hollywood: Instructional Design in a Production Studio Environment. In Design in Educational Technology (pp. 75-88). Springer International Publishing. NJIT (2016), General Problem-solving Process, New Jersey Instute of Technology, https://web.njit.edu/~lipuma/GPS.htm, Erişim tarihi: 13 Aralık 2016. AUAd 2017, Cilt 3, Sayı 1, 39‐76 Peri‐Mutlu ve Mutlu 74 Parrish, P. (2009). Aesthetic principles for instructional design. Educational Technology Research and Development, 57(4), 511-528. Perry, J. F. (1981). A model for designing clinical education. Physical therapy,61(10), 1427- 1432. Peters, D. (2012). UX for Learning: Design Guidelines for the Learner Experience, http://www.uxmatters.com/mt/archives/2012/07/ux-for-learning-design-guidelines-forthe-learner-experience.php, Erişim tarihi: 13 Aralık 2016. Piolino, P., Desgranges, B., Benali, K., & Eustache, F. (2002). Episodic and semantic remote autobiographical memory in aging. Memory. 10(4). 239–257 Plaut, A. (2014). Elements of learning experience design. http://boxesandarrows.com/elementsof-learning-experience-design/, Erişim tarihi: 13 Aralık 2016. Rogers, C. R., Lyon, H. C., & Tausch, R. (2013). On Becoming an Effective Teacher - Personcentered Teaching, Psychology, Philosophy, and Diologues with Carl R. Rogers and Harold Lyon. London: Routledge. Schugurensky, D. (2000). The forms of informal learning: Towards a conceptualization of the field. NALL Working Paper #19-2000. http://www.nall.ca/res/19formsofinformal.htm, Erişim tarihi: 13 Aralık 2016. Shedroff, N. (2009). Experience Design 1.1 A manifesto for the design of experiences. Experience Design books. ISBN: 9780982233900 Teksoy, R. (2012). Rekin Teksoy’un Ansiklopedik Sinema Terimleri Sözlüğü, Oğlak Yayıncılık, İstanbul. Tulving, E. (2002). Episodic memory: From mind to brain. Annual review of psychology, 53(1), 1-25. Vivas, M. (2014). A Day in the Life of a Learning Experience Designer. http://www.sixredmarbles.com/blog/day-life-learning-experience-designer, Erişim tarihi: 13 Aralık 2016. Weigel, M. (2015). Learning Experience Design vs. User Experience: Moving From “User” to “Learner”. https://www.sixredmarbles.com/blog/learning-experience-design-vs-userexperience-moving-from-user-to-learner, Erişim tarihi: 13 Aralık 2016. Wikipedia (2016a), Screenplay, https://en.wikipedia.org/wiki/Screenplay, Erişim tarihi: 13 Aralık 2016. Wikipedia (2016b), Three Act Structure, https://en.wikipedia.org/wiki/Three-act_structure, Erişim tarihi: 13 Aralık 2016. AUAd 2017, Cilt 3, Sayı 1, 39‐76 Peri‐Mutlu ve Mutlu 75 Wikipedia (2016c), Filmmaking, https://en.wikipedia.org/wiki/Filmmaking, Erişim tarihi: 13 Aralık 2016. Wong, L. H., Chen, W., & Jan, M. (2012). How artefacts mediate smallgroup cocreation
  • activities in a mobileassisted seamless language learning environment?. Journal of Computer Assisted Learning, 28(5), 411-424. Yılmazel, S. ve Mutlu, M. E. (2015). Experience API ve Öğrenme Kayıt Deposu (Learning Record Store-LRS) ile Uygulama Örnekleri. AB’15 – XVII. Akademik Bilişim Konferansı, . Anadolu Üniversitesi Eskişehir.
Toplam 2 adet kaynakça vardır.

Ayrıntılar

Bölüm Makaleler
Yazarlar

Ayşe Peri Mutlu

Mehmet Emin Mutlu

Yayımlanma Tarihi 31 Ocak 2017
Yayımlandığı Sayı Yıl 2017 Cilt: 3 Sayı: 1

Kaynak Göster

APA Peri Mutlu, A., & Mutlu, M. E. (2017). Öğrenme deneyimi tasarımı. Açıköğretim Uygulamaları Ve Araştırmaları Dergisi, 3(1), 39-76.