Research Article
BibTex RIS Cite

The Impact of Metaverse, Extended Reality and Artificial Intelligence Technologies on Touristic Food and Beverage Businesses

Year 2025, Volume: 9 Issue: 2, 249 - 264, 10.07.2025

Abstract

Digitalization, virtual reality technologies, metaverse and artificial intelligence technologies are effective in many areas from banking to the health sector, from the defense industry to the tourism industry. The aim of the study is to investigate the impact of these important technological developments, metaverse, extended reality and artificial intelligence technologies, on touristic food and beverage facilities. Within the scope of the study, the comments and suggestions of both relevant technology users and business owners were examined. As a result of the interviews conducted with 29 experts in the field between February and March 2024 with in-depth interview technique, the data were described using the ethnographic summary technique and findings based on the repeated responses and striking comments of the participants were presented. It has been seen that these technologies will positively affect food and beverage businesses and provide advantages in various areas such as supporting the marketing of goods and services, increasing guest satisfaction, providing personalized experiences, training tourists and employees, contributing to environmental sustainability and creating employment as a result of their efficient use. The original value of the study is that it presents concrete findings in the light of primary data and provides practical contributions to businesses in terms of explaining the benefits provided as a result of the efficient use of these technologies.

Project Number

1059B192201693

References

  • Arslan, E. (2022). Nitel araştırmalarda geçerlilik ve güvenilirlik. Pamukkale Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 51(1), 395–407. https://doi.org/10.30794/pausbed.1116878
  • Augray. (2022). Augray experience redefined. https://augray.com adresinden 12 Ekim 2024 tarihinde alınmıştır.
  • Avcı, E., Bilgili., B., Özkul, E., Uca, S. (2019, 4-6 Nisan). Deneyimsel pazarlama kapsamında destinasyonlar için arttırılmış gerçeklik uygulamalarına yönelik bir araştırma. Patrut, B., Özen, E., Boz, H. (Eds.), III. Congress of International Applied Social Sciences Proceeding Book, içinde (s. 1062–1081). Educart Publishing House.
  • Bae, S., Kim, T. J. (2024). Consumer perceptions and acceptance of AR menus in the restaurant industry. Journal of Quality Assurance in Hospitality & Tourism, 1–24. https://doi.org/10.1080/1528008X.2024.2400675
  • Ball, M. (2022). The Metaverse; and how it will revolutionize everything. Liveright Publishing Corporation. Baran, Z. (2022). Geleneksel yemeklerde dijital gastronomi vizyonu. Turkish Studies, 17(4), 685–703.
  • Basiouny, E. (2023). The expected role of robots as a feature of artificial intelligence in enhancing customer experience elements in restaurants: an exploratory study. Journal of Association of Arab Universities for Tourism and Hospitality. 24. 117–135, https://jaauth.journals.ekb.eg/article_302320.html
  • Batat, W. (2021). How augmented reality (AR) is transforming the restaurant sector: Investigating the impact of “Le Petit Chef” on customers’ dining experiences. Technological Forecasting and Social Change, 172(C), 21013. https://doi.org/10.1016/j.techfore.2021.121013
  • Buhalis, D., Leung, D., Lin, M. (2023). Metaverse as a disruptive technology revolutionising tourism management and marketing. Tourism Management, 97, 104724. https://doi.org/https://doi.org/10.1016/j.tourman.2023.104724
  • Cankül D., Doğan, A., Sönmez, B. (2018). Yyecek-içecek işletmelerinde inovasyon ve artırılmış gerçeklik uygulamaları. İşletme Araştırmaları Dergisi, 10(3), 576–591. https://www.isarder.org/2018/vol.10_issue.3_article30_full_text.pdf
  • Chalmers, A., Zholzhanova, D., Arun, T., Asadipour, A. (2023). Virtual flavor : high-fidelity simulation of real flavor experiences. Computer Graphics & Applications, 43(2), 23–31. https://doi.org/10.1109/MCG.2023.3242316
  • Cirulis, A., Brigmanis, K. B. (2013). 3D Outdoor augmented reality for architecture and urban planning. Procedia Computer Science, 25, 71–79. https://doi.org/10.1016/j.procs.2013.11.009
  • Connection by Finsa, (2022). Restaurants in the metaverse and digitalisation of ‘horeca’, https://www.connectionsbyfinsa.com/restaurants-in-the-metaverse/?lang=en adresinden 11 Ekim 2024 tarihinde alınmıştır.
  • Creswell, J.W., Creswell, J.D. (2018). Research design: Qualitative, quantitative and mixed methods approaches (5th ed). SAGE.
  • Çelikkol, Ş. (2022). Metaverse dünyası’nın, tüketici satın alma davranışları açısından değerlendirilmesi. İstanbul Kent Üniversitesi İnsan ve Toplum Bilimleri Dergisi, 3(1), 64–75.
  • Çeltek, E. (2017). QR code advertisements in tourism marketing. Yılmaz, R. (Ed.), Narrative advertising models and conceptualization in the digital age içinde (s. 269–289). IGI Global. http://doi:10.4018/978-1-5225-2373-4.ch015
  • Çitak, B. (2023). Yeni restoran konseptleri: sanal gerçeklik ve artırılmış gerçeklik deneyimi sunan restoranlar. Gündüz, C. (Ed.), Turizmde Dijital Gelecek: Seyahat, Konaklama, Rehberlik ve Gastronomide Teknolojik Trendler ve Yenilikçi Uygulamalar içinde (s. 277–291). Detay Yayıncılık.
  • Erdal, H., Arslan, Ş., Coban, E. (2022). Genişletilmiş gerçeklik teknolojileri: kavramsal çerçeve ve güvenlik alanında kullanım. Erdal, H. (Ed.), Genişletilmiş Gerçeklik Teknolojileri ve Güvenlik Uygulamaları içinde (s. 1–43). Kriter Yayınevi.
  • Frishberg, M. 2024. The industrial Metaverse—Beyond theHype. Research-Technology Management, 67(2), 5–6. https://doi.org/10.1080/08956308.2024.2298172
  • Gegez, A. E. (2007). Pazarlama araştırmaları (2.Basım), Beta Yayınları.
  • Johnson, J. M. (2002). J. B. Gubrium, J. A. Holstein (Ed.), Handbook of interview research context & method içinde Sage Publications.
  • Hannabuss, S. (2000). Being there: ethnographic research and autobiography. Library Management, 21(2), 99–107.
  • Hjalager, A.M. (2015). 100 Innovations that transformed tourism. Journal of TravelResearch, 54(1), 3–21.
  • HospitalityNet. (2018). M social Singapore clinches ‘best business innovation’ prize at Singapore tourism awards. https://www.hospitalitynet.org/news/4088336.html
  • İşçi, U., Orman, A. (2023, 26-28 Ekim). Artırılmış gerçeklik teknolojisi kullanılarak yemek menülerinin oluşturulması ve tasarlanması. Özseven, T. (Ed.), Cognitive models and artificial ıntelligence conference proceedings içinde (s. 95–103). SETSCI. https://doi.org/10.36287/setsci.6.1.035
  • Jafar, R. M. S., Ahmad, W. (2024). Tourist loyalty in the metaverse: The role of immersive tourism experience and cognitive perceptions. Tourism Review, 79(2), 321–336. https://doi.org/10.1108/TR-11-2022-0552
  • Lee, L. H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C., Hui, P. (2021). All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem and research agenda. Foundations and Trends® in Human-Computer Interaction, 18(2–3), 100–337. http://dx.doi.org/10.1561/1100000095
  • Lincoln, Y., Guba, E. (1985). Naturalistic inquiry: establishing trustworthiness, Beverly Hills.
  • Lukasiewicz, M. S., Rossoni, M., Spadoni, E., Dozio, N., Carulli, M., Ferrise, F., Bordegoni, M. (2024). An open-source olfactory display to add the sense of smell to the metaverse. Journal of Computing and Information Science in Engineering, 24(2), 024501. https://doi.org/10.1115/1.4062889
  • Malterud, K., Siersma, V. D., Guassora, A. D. (2015). Sample size in qualitative interview studies: Guided by information power. Qualitative Health Research, 26(13), 1753–1760. https://doi.org/10.1177/1049732315617444
  • Mesz, B., Sakdavong, J.C., Silén, S., Hopia, A. (2024). Karma gerçeklik gastrosonik deneyiminde estetik duygular: keşifsel bir çalışma. Dijital Yaratıcılık, 35(1), 74–89. https://doi.org/10.1080/14626268.2023.2287189
  • Mondal, S., Wijewardena, K. P., Karuppuswami, S., Kriti, N., Kumar, D., Chahal, P. (2019). Blockchain inspired RFID-based information architecture for food supply chain. IEEE Internet of Things Journal, 6(3), 5803–5813.
  • Morgan, D. L. (1988). Focus group as qualitative research. Sage.
  • Naik, M. K. P., Jaiswal, A., Negi, P. (2025). Prioritizing barriers to augmented reality adoption in online food cart businesses. Journal of Foodservice Business Research, 1–31. https://doi.org/10.1080/15378020.2025.2458933
  • Nassaji, H. (2015). Qualitative and descriptive research: Data type versus data analysis. Language Teaching Research, 19(2), 129–132. https://doi.org/10.1177/1362168815572747
  • Negüzel, F. K., Mil, B. (2021). Virtual reality in gastronomy: evaluatıon of reality theories. Sarıoğlan, M., Sansar, M. (Eds.), The evaluations and researches in social sciences and humanities içinde (s.378–409). Livre de Lyon.
  • Newsfile Corp., (2022, 12 Nisan). First licensed metaverse casino: BetuVerse innovation in Web3. https://www.newsfilecorp.com/release/120029/First-Licensed-Metaverse-Casino-BetuVerse-Innovation-in-Web3 adresinden 29 Ocak 2025 tarihinde alınmıştır.
  • Ning, H., Wang, H., Lin Y., Wang., W., Dhelim, S., Farha, F., Ding, J., Daneshmand, M. (2023). A survey on the metaverse: The state-of-the-art, technologies, applications, and challenges. IEEE Internet of Things Journal 10(16), 14671–14688.
  • Ravitch, S. M., Carl, N. M. (2019). Qualitative research: Bridging the conceptual, theoretical, and methodological. Sage Publications.
  • Ozekici, Y. K., Silik, C. E., Usakli, A. (2024). Uncovering the perceptions and exploratory antecedents of artificial intelligence-backed robotic technology in the restaurant industry. Journal of Foodservice Business Research, 1–31. https://doi.org/10.1080/15378020.2024.2318524
  • Rather, R. A., Zaman, M., Rasul, T., Nawaz, M.Z., Akhtar, N. (2025): Why do customers engage and interact in metaverse tourism? An SOR perspective, Current Issues in Tourism, 1–17. https://doi.org/10.1080/13683500.2024.2440808
  • Stylos, N. (2019). Technological evolution and tourist decision-making: a perspective article. Tourism Review, 75(1), 273–278.
  • Thomas, C. (2023, 9 Şubat). Metaverse hospitality, a growing environment with almost limitless possibilities. Hospitality and Catering News. https://www.hospitalityandcateringnews.com/2023/02/metaverse-hospitality-a-growing-environment-with-almost-limitless-possibilities adresinden 14 Ekim 2024 tarihinde alınmıştır.
  • Wang, Y., Su, Z., Zhang, N., Dongxiao, L., Rui, X., Luan, T. H., Xuemin S. (2022). A survey on Metaverse: fundamentals, security, and privacy. IEEE Communications Surveys & Tutorials, 25(1), 319–352. https://doi.org/10.1109/COMST.2022.3202047
  • Wang, Y., Guo, R. (2025). How does the metaverse tourism experience form tourists’ happiness: A mixed- methods study. Journal of Vacation Marketing, 0(0). https://doi.org/10.1177/13567667241307958
  • Xu Y, Liu X, Cao X, Huang C, Liu E, Qian S, Liu X, Wu Y, Dong F, Qiu CW, Qiu J, Hua K, Su W, Wu J, Xu H, Han Y, Fu C, Yin Z, Liu M, Zhang J. (2021). Artificial intelligence: A powerful paradigm for scientific research. Innovation (Camb), 2(4), 100179. https://doi.org/10.1016/j.xinn.2021.100179
  • Yang, F. X., Wang, Y. (2025). Rethinking metaverse tourism: A taxonomy and an agenda for future research. Journal of Hospitality & Tourism Research, 49(1), 3–12. https://doi.org/10.1177/10963480231163509
  • Yıldız, S. (2023). Metaverse ve giyilebilir teknolojilerin macera turizmine yansıması: metamacera turizmi. International Journal of Commerce, Industry and Entrepreneurship Studies, 3(1), 1–27.
  • Zhu, J., Jiang, Y., Jiang, Y., Wang, Y., Yang, Q. (2023). The effectiveness of social elements in virtual reality tourism: A mental imagery perspective. Journal of Hospitality and Tourism Management, 56, 135–146. https://doi.org/https://doi.org/10.1016/j.jhtm.2023.05.024

Metaverse, Genişletilmiş Gerçeklik ve Yapay Zekâ ve Teknolojilerinin Turistik Yiyecek İçecek İşletmelerine Etkisi

Year 2025, Volume: 9 Issue: 2, 249 - 264, 10.07.2025

Abstract

Günümüzde dijitalleşme, sanal gerçeklik teknolojileri, metaverse ve yapay zekâ teknolojileri bankacılıktan, sağlık sektörüne, savunma sanayinden turizm endüstrisine pek çok alanda etkili olmaktadır. Çalışmanın amacı, bu önemli teknolojik gelişmelerinden olan metaverse, genişletilmiş gerçeklik ve yapay zekâ teknolojilerinin turistik yiyecek içecek işletmelerine etkisini araştırmaktır. Çalışma kapsamında, hem ilgili teknoloji kullanıcılarının hem de işletme sahiplerinin yorum ve önerileri incelenmiştir. Alanında uzman 29 kişi ile derinlemesine mülakat tekniğiyle yapılan görüşmeler sonucunda veriler, etnografik özet tekniği kullanılarak betimlenmiş ve katılımcıların tekrar eden yanıtları ve çarpıcı yorumlarına dayalı bulgular sunulmuştur. Bu teknolojilerin, yiyecek içecek işletmelerini olumlu yönde etkileyeceği, verimli kullanımı sonucunda, mal ve hizmet pazarlamasına destek olma, misafir memnuniyetini artırma, kişiselleştirilmiş deneyimler sunma, turistlerin ve çalışanların eğitilmesi, çevresel sürdürülebilirliğe katkı sağlama, istihdam yaratma gibi çeşitli konularda avantajlar sağlayacağı görülmüştür.

Project Number

1059B192201693

References

  • Arslan, E. (2022). Nitel araştırmalarda geçerlilik ve güvenilirlik. Pamukkale Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 51(1), 395–407. https://doi.org/10.30794/pausbed.1116878
  • Augray. (2022). Augray experience redefined. https://augray.com adresinden 12 Ekim 2024 tarihinde alınmıştır.
  • Avcı, E., Bilgili., B., Özkul, E., Uca, S. (2019, 4-6 Nisan). Deneyimsel pazarlama kapsamında destinasyonlar için arttırılmış gerçeklik uygulamalarına yönelik bir araştırma. Patrut, B., Özen, E., Boz, H. (Eds.), III. Congress of International Applied Social Sciences Proceeding Book, içinde (s. 1062–1081). Educart Publishing House.
  • Bae, S., Kim, T. J. (2024). Consumer perceptions and acceptance of AR menus in the restaurant industry. Journal of Quality Assurance in Hospitality & Tourism, 1–24. https://doi.org/10.1080/1528008X.2024.2400675
  • Ball, M. (2022). The Metaverse; and how it will revolutionize everything. Liveright Publishing Corporation. Baran, Z. (2022). Geleneksel yemeklerde dijital gastronomi vizyonu. Turkish Studies, 17(4), 685–703.
  • Basiouny, E. (2023). The expected role of robots as a feature of artificial intelligence in enhancing customer experience elements in restaurants: an exploratory study. Journal of Association of Arab Universities for Tourism and Hospitality. 24. 117–135, https://jaauth.journals.ekb.eg/article_302320.html
  • Batat, W. (2021). How augmented reality (AR) is transforming the restaurant sector: Investigating the impact of “Le Petit Chef” on customers’ dining experiences. Technological Forecasting and Social Change, 172(C), 21013. https://doi.org/10.1016/j.techfore.2021.121013
  • Buhalis, D., Leung, D., Lin, M. (2023). Metaverse as a disruptive technology revolutionising tourism management and marketing. Tourism Management, 97, 104724. https://doi.org/https://doi.org/10.1016/j.tourman.2023.104724
  • Cankül D., Doğan, A., Sönmez, B. (2018). Yyecek-içecek işletmelerinde inovasyon ve artırılmış gerçeklik uygulamaları. İşletme Araştırmaları Dergisi, 10(3), 576–591. https://www.isarder.org/2018/vol.10_issue.3_article30_full_text.pdf
  • Chalmers, A., Zholzhanova, D., Arun, T., Asadipour, A. (2023). Virtual flavor : high-fidelity simulation of real flavor experiences. Computer Graphics & Applications, 43(2), 23–31. https://doi.org/10.1109/MCG.2023.3242316
  • Cirulis, A., Brigmanis, K. B. (2013). 3D Outdoor augmented reality for architecture and urban planning. Procedia Computer Science, 25, 71–79. https://doi.org/10.1016/j.procs.2013.11.009
  • Connection by Finsa, (2022). Restaurants in the metaverse and digitalisation of ‘horeca’, https://www.connectionsbyfinsa.com/restaurants-in-the-metaverse/?lang=en adresinden 11 Ekim 2024 tarihinde alınmıştır.
  • Creswell, J.W., Creswell, J.D. (2018). Research design: Qualitative, quantitative and mixed methods approaches (5th ed). SAGE.
  • Çelikkol, Ş. (2022). Metaverse dünyası’nın, tüketici satın alma davranışları açısından değerlendirilmesi. İstanbul Kent Üniversitesi İnsan ve Toplum Bilimleri Dergisi, 3(1), 64–75.
  • Çeltek, E. (2017). QR code advertisements in tourism marketing. Yılmaz, R. (Ed.), Narrative advertising models and conceptualization in the digital age içinde (s. 269–289). IGI Global. http://doi:10.4018/978-1-5225-2373-4.ch015
  • Çitak, B. (2023). Yeni restoran konseptleri: sanal gerçeklik ve artırılmış gerçeklik deneyimi sunan restoranlar. Gündüz, C. (Ed.), Turizmde Dijital Gelecek: Seyahat, Konaklama, Rehberlik ve Gastronomide Teknolojik Trendler ve Yenilikçi Uygulamalar içinde (s. 277–291). Detay Yayıncılık.
  • Erdal, H., Arslan, Ş., Coban, E. (2022). Genişletilmiş gerçeklik teknolojileri: kavramsal çerçeve ve güvenlik alanında kullanım. Erdal, H. (Ed.), Genişletilmiş Gerçeklik Teknolojileri ve Güvenlik Uygulamaları içinde (s. 1–43). Kriter Yayınevi.
  • Frishberg, M. 2024. The industrial Metaverse—Beyond theHype. Research-Technology Management, 67(2), 5–6. https://doi.org/10.1080/08956308.2024.2298172
  • Gegez, A. E. (2007). Pazarlama araştırmaları (2.Basım), Beta Yayınları.
  • Johnson, J. M. (2002). J. B. Gubrium, J. A. Holstein (Ed.), Handbook of interview research context & method içinde Sage Publications.
  • Hannabuss, S. (2000). Being there: ethnographic research and autobiography. Library Management, 21(2), 99–107.
  • Hjalager, A.M. (2015). 100 Innovations that transformed tourism. Journal of TravelResearch, 54(1), 3–21.
  • HospitalityNet. (2018). M social Singapore clinches ‘best business innovation’ prize at Singapore tourism awards. https://www.hospitalitynet.org/news/4088336.html
  • İşçi, U., Orman, A. (2023, 26-28 Ekim). Artırılmış gerçeklik teknolojisi kullanılarak yemek menülerinin oluşturulması ve tasarlanması. Özseven, T. (Ed.), Cognitive models and artificial ıntelligence conference proceedings içinde (s. 95–103). SETSCI. https://doi.org/10.36287/setsci.6.1.035
  • Jafar, R. M. S., Ahmad, W. (2024). Tourist loyalty in the metaverse: The role of immersive tourism experience and cognitive perceptions. Tourism Review, 79(2), 321–336. https://doi.org/10.1108/TR-11-2022-0552
  • Lee, L. H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C., Hui, P. (2021). All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem and research agenda. Foundations and Trends® in Human-Computer Interaction, 18(2–3), 100–337. http://dx.doi.org/10.1561/1100000095
  • Lincoln, Y., Guba, E. (1985). Naturalistic inquiry: establishing trustworthiness, Beverly Hills.
  • Lukasiewicz, M. S., Rossoni, M., Spadoni, E., Dozio, N., Carulli, M., Ferrise, F., Bordegoni, M. (2024). An open-source olfactory display to add the sense of smell to the metaverse. Journal of Computing and Information Science in Engineering, 24(2), 024501. https://doi.org/10.1115/1.4062889
  • Malterud, K., Siersma, V. D., Guassora, A. D. (2015). Sample size in qualitative interview studies: Guided by information power. Qualitative Health Research, 26(13), 1753–1760. https://doi.org/10.1177/1049732315617444
  • Mesz, B., Sakdavong, J.C., Silén, S., Hopia, A. (2024). Karma gerçeklik gastrosonik deneyiminde estetik duygular: keşifsel bir çalışma. Dijital Yaratıcılık, 35(1), 74–89. https://doi.org/10.1080/14626268.2023.2287189
  • Mondal, S., Wijewardena, K. P., Karuppuswami, S., Kriti, N., Kumar, D., Chahal, P. (2019). Blockchain inspired RFID-based information architecture for food supply chain. IEEE Internet of Things Journal, 6(3), 5803–5813.
  • Morgan, D. L. (1988). Focus group as qualitative research. Sage.
  • Naik, M. K. P., Jaiswal, A., Negi, P. (2025). Prioritizing barriers to augmented reality adoption in online food cart businesses. Journal of Foodservice Business Research, 1–31. https://doi.org/10.1080/15378020.2025.2458933
  • Nassaji, H. (2015). Qualitative and descriptive research: Data type versus data analysis. Language Teaching Research, 19(2), 129–132. https://doi.org/10.1177/1362168815572747
  • Negüzel, F. K., Mil, B. (2021). Virtual reality in gastronomy: evaluatıon of reality theories. Sarıoğlan, M., Sansar, M. (Eds.), The evaluations and researches in social sciences and humanities içinde (s.378–409). Livre de Lyon.
  • Newsfile Corp., (2022, 12 Nisan). First licensed metaverse casino: BetuVerse innovation in Web3. https://www.newsfilecorp.com/release/120029/First-Licensed-Metaverse-Casino-BetuVerse-Innovation-in-Web3 adresinden 29 Ocak 2025 tarihinde alınmıştır.
  • Ning, H., Wang, H., Lin Y., Wang., W., Dhelim, S., Farha, F., Ding, J., Daneshmand, M. (2023). A survey on the metaverse: The state-of-the-art, technologies, applications, and challenges. IEEE Internet of Things Journal 10(16), 14671–14688.
  • Ravitch, S. M., Carl, N. M. (2019). Qualitative research: Bridging the conceptual, theoretical, and methodological. Sage Publications.
  • Ozekici, Y. K., Silik, C. E., Usakli, A. (2024). Uncovering the perceptions and exploratory antecedents of artificial intelligence-backed robotic technology in the restaurant industry. Journal of Foodservice Business Research, 1–31. https://doi.org/10.1080/15378020.2024.2318524
  • Rather, R. A., Zaman, M., Rasul, T., Nawaz, M.Z., Akhtar, N. (2025): Why do customers engage and interact in metaverse tourism? An SOR perspective, Current Issues in Tourism, 1–17. https://doi.org/10.1080/13683500.2024.2440808
  • Stylos, N. (2019). Technological evolution and tourist decision-making: a perspective article. Tourism Review, 75(1), 273–278.
  • Thomas, C. (2023, 9 Şubat). Metaverse hospitality, a growing environment with almost limitless possibilities. Hospitality and Catering News. https://www.hospitalityandcateringnews.com/2023/02/metaverse-hospitality-a-growing-environment-with-almost-limitless-possibilities adresinden 14 Ekim 2024 tarihinde alınmıştır.
  • Wang, Y., Su, Z., Zhang, N., Dongxiao, L., Rui, X., Luan, T. H., Xuemin S. (2022). A survey on Metaverse: fundamentals, security, and privacy. IEEE Communications Surveys & Tutorials, 25(1), 319–352. https://doi.org/10.1109/COMST.2022.3202047
  • Wang, Y., Guo, R. (2025). How does the metaverse tourism experience form tourists’ happiness: A mixed- methods study. Journal of Vacation Marketing, 0(0). https://doi.org/10.1177/13567667241307958
  • Xu Y, Liu X, Cao X, Huang C, Liu E, Qian S, Liu X, Wu Y, Dong F, Qiu CW, Qiu J, Hua K, Su W, Wu J, Xu H, Han Y, Fu C, Yin Z, Liu M, Zhang J. (2021). Artificial intelligence: A powerful paradigm for scientific research. Innovation (Camb), 2(4), 100179. https://doi.org/10.1016/j.xinn.2021.100179
  • Yang, F. X., Wang, Y. (2025). Rethinking metaverse tourism: A taxonomy and an agenda for future research. Journal of Hospitality & Tourism Research, 49(1), 3–12. https://doi.org/10.1177/10963480231163509
  • Yıldız, S. (2023). Metaverse ve giyilebilir teknolojilerin macera turizmine yansıması: metamacera turizmi. International Journal of Commerce, Industry and Entrepreneurship Studies, 3(1), 1–27.
  • Zhu, J., Jiang, Y., Jiang, Y., Wang, Y., Yang, Q. (2023). The effectiveness of social elements in virtual reality tourism: A mental imagery perspective. Journal of Hospitality and Tourism Management, 56, 135–146. https://doi.org/https://doi.org/10.1016/j.jhtm.2023.05.024
There are 48 citations in total.

Details

Primary Language Turkish
Subjects Tourism (Other)
Journal Section Research Article
Authors

Gözde Özdemir Uçgun 0000-0002-9128-2773

Project Number 1059B192201693
Publication Date July 10, 2025
Submission Date December 1, 2024
Acceptance Date March 27, 2025
Published in Issue Year 2025 Volume: 9 Issue: 2

Cite

APA Özdemir Uçgun, G. (2025). Metaverse, Genişletilmiş Gerçeklik ve Yapay Zekâ ve Teknolojilerinin Turistik Yiyecek İçecek İşletmelerine Etkisi. Aydın Gastronomy, 9(2), 249-264.

Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International license (CC-BY-NC 4.0)