Senaryo Temelli Öğretim Programının Bilgi İşlemsel Düşünme Becerisine ve Akademik Başarıya Etkisi
Year 2025,
Volume: 20 Issue: 47, 1038 - 1067, 17.09.2025
Veysel Karani Ceylan
,
Ruken Vural
Abstract
Araştırmada 6. sınıf bilişim teknolojiler dersi programlama ve yazılım geliştirme ünitesi Hedef Temelli Senaryo Öğrenme modeli kullanılarak yeniden geliştirilmiş ve bu öğretim programının öğrencilerin akademik başarılarına ve bilgi işlemssl düşünme becerilerine olan etkisi incelenmmiştir. Araştırmada yöntem olarak nicel yaklaşımlardan 2X3 (deney ve kontrol grubu X ön test, son test ve kalıcılık testi) yarı-deneysel modeli tercih edilmiştir. Araştırmacı tarafından geliştirilen Bilgi İşlemsel Düşünme Öz Değerlendirme Ölçeği ve Akademik Başarı Testi veri toplama araçları olarak kullanılmıştır. Veri analizinde çok değişkenli kovaryans analizi, parametrik olmayan Friedmann testi ve takip testleri kullanılmıştır. Araştırma bulgularında akademik başarı son test ve kalıcılık testi puanlarına göre deney grubu öğrencilerinin lehine anlamlı farklılık bulunmuştur. BİD öz değerlendirme ölçeği son test ve kalıcılık testi ortalama puanlarına göre gruplar arasında anlamlı fark bulunmazken, alt boyut puanlarında gruplar arasında yalnızca soyutlama boyutu puanlarına göre deney grubu lehine anlamlı farklılığın olduğu tespit edilmiştir.
Ethical Statement
Bu çalışma ilk yazarın Doktora tezinden üretilmiştir. Çalışma verileri 2020 öncesinde toplanmasından dolayı çalışma için o dönem etik kurul onayı alınmamıştır. Ancak çalışmanın yürütülmesinde, gerekli idari izinler, katılımcılardan ve velilerinden rıza onam formları toplanmıştır. Çalışmanın tüm sürecinde bilimsel etik ilkelere uyulmuştur.
Supporting Institution
Bu araştırmanın gerçekleşmesinde ciddi destekler sağlayan Adnan Menderes Üniversitesi Rektörlüğü ve Bilimsel Araştırma Projeleri Birimine EĞF-18032 numaralı tez projesine olan desteklerinden dolayı teşekkür ederim.
Thanks
Bu araştırmanın gerçekleşmesinde ciddi destekler sağlayan Adnan Menderes Üniversitesi Rektörlüğü ve Bilimsel Araştırma Projeleri Birimine EĞF-18032 numaralı tez projesine olan desteklerinden dolayı teşekkür ederim.
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The Effect of Goal-Based Scenario Curriculum on Computational Thinking Skills and Academic Achievement
Year 2025,
Volume: 20 Issue: 47, 1038 - 1067, 17.09.2025
Veysel Karani Ceylan
,
Ruken Vural
Abstract
The research aims to examine the effect of the Scratch curriculum developed with Goal-Based Scenario Learning (GBSL) design on 6th-grade students' Computational Thinking (CT) skills and academic achievement according to different variables. The research model was a 2X3 quasi-experimental. The CT Self-Assessment Scale and Academic Achievement Test were used as data collection tools in the study. In data analysis, both parametric and parametric tests were used. The experimental group students performed better on academic achievement post-test and retention-test scores. The post-test and retention-test mean scores of the CT self-assessment scale did not differ between groups, but the abstraction dimension scores in the sub-dimension scores did differ in favor of the experimental group. While the post-test and retention-test mean scores of both group students in CT skills were similar, the experimental group's scores differed between test scores, and there was a significant difference between the groups only in abstraction sub-dimension scores.
Ethical Statement
This study is based on the PhD thesis of the first author. Since the study data were collected before 2020, ethics committee approval was not obtained for the study at that time. However, during the conduct of the study, the necessary administrative permissions and consent forms were collected from the participants and their parents. Scientific ethical principles were followed throughout the study.
Supporting Institution
Aydın Adnan Menderes University Scientific Research Project
Thanks
Bu araştırmanın gerçekleşmesinde ciddi destekler sağlayan Adnan Menderes Üniversitesi Rektörlüğü ve Bilimsel Araştırma Projeleri Birimine EĞF-18032 numaralı tez projesine olan desteklerinden dolayı teşekkür ederim.
References
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Aharoni, D. (2000, March 7-March 12). Cognitive processes of students dealing with data structures. In: Proceedings of the thirty–first SIGCSE Technical Symposium on Computer Science Education, Austin, Texas, USA. https://doi.org/10.1145/331795.331804
-
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-
Alp, Y. (2019). The effects of block-based programming on the problem solving ability and attitude towards computer for secondary school students. (Thesis No. 556354) [Master thesis, İnönü University, Malatya]. Council of Higher Education Thesis Center
-
Arabacıoğlu, T., Bülbül, H., & Filiz, A. (2007, January 31-December 2). A new approach to computer programming teaching [Day 1- Session IV]. 9. Conference of Academic Computing . Dumlupınar University, Kütahya. Türkiye.
-
Arabacıoğlu, T. (2012). The effect of scenario based teaching programme through different communication media on the achievement of students in information technology class. (Thesis No. 319818) [Doctorate thesis. Aydın Adnan Menderes University-Aydın]. Council of Higher Education Thesis Center
-
Atiker, B. (2019). Effects of computational thinking skills to the success of secondary school students in programming instruction (Thesis No. 561543) [Doctorate thesis. İstanbul University, -İstanbul]. Council of Higher Education Thesis Center
-
Balcı, A. (1995). Sosyal bilimlerde araştırma: yöntem, teknik ve ilkeler. (11. Press) Pegem Akademi.
-
Bell, B. (1994, April 4-8). The effects of task, database, and guidance on interaction in a goal-based scenario. American Educational Research Association, New Orleans, LA. Evanston, IL: Northwestern University
-
Bell, B., Bareiss, R., & Beckwith, R. (1993, April 12-16). The role of anchored instruction in the design of a hypermedia science museum exhibit. Conference of the American Education Research Association, Atlanta, GA.
-
Joint Research Center [JRC] (2016). Developing computational thinking in compulsory education-implications for policy and practice. Joint Research Center (European Commission).
http://publications.jrc.ec.europa.eu/repository/bitstream/JRC104188/jrc104188_computhinkreport.pdf.
-
Bond, M., & Bedenlier, S. (2019). Facilitating student engagement through educational technology: Towards a conceptual framework. Journal of Interactive Media in Education, 2019(1). https://doi.org/10.5334/jime.528
-
Bransford, J. D., Sherwood, R. D., Hasselbring, T. S., Kinzer, C.K., & Williams, S. M. (1990). Anchored instruction: Why we need it and how technology can help. R. Spiro & D. Nix (Eds.), Cognition, Education, and Multimedia: Exploring Ideas in High Technology (pp.115-141). Hillsdale, NJ: Lawrence Erlbaum Associates, Inc. Computer Science Teachers Association Task Force.
-
Brennan, K., & Resnick, M. (2012, April 13-17). New frameworks for studying and assessing the development of computational thinking. In Annual Meeting American Educational Research Association. British Columbia: Vancouver.
-
Berry, M. (2013). Computing in the national curriculum: A guide for primary teachers. British Computer Society. Retrieved June 11, 2022, from https://pure.roehampton.ac.uk/portal/en/publications/computing-in-the-national-curriculum-a-guide-for-primary-teachers
-
Brown, J.S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1).32-42. https://doi.org/10.3102/0013189X018001032
-
Calao, L. A., Moreno-Le ́on, J., Correa, H. E., & Robles, G. (2015, September 15-18). Developing Mathematical Thinking with Scratch. The 10th European Conference on Technology Enhanced Learning, Toledo, Spain. https://doi.org/10.1007/978-3-319-24258-3_2
-
Cevahir, H., & Özdemir, M. (2017, May 24-26). Teachers' opinions on the difficulties encountered in programming teaching and suggestions for solutions. XI. International Computer&Instructional Technologies Syposium. Malatya, Türkiye
Ceylan, V. K., & Akar Vural, R. (2023). Self-assessment of computational thinking skill: A scale development study. Rumeli Journal of Education Studies (4), 1-22. https://doi.org/10.5281/zenodo.8217317
-
Ciraj, A.M., Vinod, P., & Ramnarayan, K. (2010). Enhancing active learning in microbiology through case-based learning: experiences from an Indian medical school. Indian Journal of Pathology and Microbiology, 53(4), 729-733. https://doi.org/10.4103/0377-4929.72058
-
Colley, A., & Comber, C. (2003). Age and gender differences in computer use and attitudes among secondary school students: What has changed? Educational Research, 45(2), 155–166. https://doi.org/10.1080/0013188032000103235
-
Csizmadia, A., Curzon, P., Dorling, M., Humphreys, S., Ng, T., Selby, C., & Woollard, J. (2015). Computational thinking. A guide for teachers. Computing at School. Charlote BCS. The Chartered Institute for IT.
Çatlak, Ş., Tekdal, M., & Baz, F. Ç. (2015). The status of teaching programming with scratch: a document review work. Journal of Instructional Technologies & Teacher Education, 4(3).
-
Çetin, İ., & Toluk Uçar, Z. (2017). Bilgi işlemsel düşünme tanımı ve kapsamı. Y. Gülbahar. (Ed.). Bilgi İşlemsel Düşünmeden Programlamaya. 341-356. Pegem Akademi. https://doi.org/10.14527/9786052411117
-
Dinçer, A. (2018). The comparison of 6th grade students' in terms of attitudes ,self-efficacy and academic achievement on teaching of scratch and kodu game lab 'programming languages. (Thesis No. 512965) [Master Thesis. Dokuz Eylül University-İzmir]. Council of Higher Education Thesis Center
-
Errington, R. (2010). What's in a relationship? Exploring cultural assumptions from an international perspective. E.P. Errington (Ed.), Preparing graduates for the professions using scenario-based learning. Post Pressed.
-
Foster, D., & Bariess, R.A. (1995, April 18-22). Administering the business school case method with a goal-based Scenario. Annual meeting of the American Educational Research Association, San Francisco, CA.
-
The International Association for the Evaluation of Educational Achievement (IEA). (2014). Preparing for life in a digital age: The IEA International Computer and Information Literacy Study International Report. https://link.springer.com/book/10.1007/978-3-319- 14222-7.
-
Gossman, P., Stewart, T., Jaspers, M., & Chapman, B. (2007). Integrating web-delivered problem-based learning scenarios into the curriculum. Active Learning in Higher Education, 8(2), pp. 139-153. https://doi.org/10.1177/1469787407077986
-
Green, J., Caracelli, V., J., & Graham, W.F. (1989). Toward a conceptual framework mixed-method evaluation design. Educational Evaluation and Policy Analysis, 11(3). https://doi.org/10.2307/1163620
-
Guzdial, M., Kay A. Norris, C., & Soloway, E. (2019). Computational thinking should be good thinking. Communications of the ACM, 62(1), 28-30. https://doi.org/10.1145/3363181
-
Gültekin, K. (2006). The effects of multimedia on computer programming achievement. (Thesis No: 182319) [Master Thesis, Hacettepe University-Ankara]. Council of Higher Education Thesis Center
-
Hoppe, U., & Manske, S. (2022). Developing computational thinking skills with multiple models and representations. S. Kong , H. Abelson & W. Kwok (Eds.), Computational thinking education in K-12. MIT Press.
-
Hsu, H. J. (2014, February 27-28). Gender differences in Scratch game design. The 3rd International Conference on Information, Business and Education Technology (ICIBET), Beijing, China.
-
Hursen, C., & Fasli, F. G. (2017). Investigating the efficiency of scenario-based learning and reflective learning approaches in teacher education. European Journal of Contemporary Education. 6(2), 264-279.
-
ISTE, (2016). Computational thinking (Learner). Computational Thinking Competencies. International Society for Technology in Education (ISTE). https://iste.org/standards/computational-thinking
Kaasbøll, J.J. (1998). Exploring didactic models for programming. Proceedings of NIK'98, (Norwegian Computer Science Conference). pp. 195-203
-
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