Digital Game Playing Profiles of Gifted Students
Abstract
Keywords
References
- Ağaoğlu, O., & Metin, N. (2015). A survey study on the 4th--8th graders in the science and arts centers who play violent PC games compared to their school-only peer group—Journal of Gifted Education Research, 3(2).
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- Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B. (2016). Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres. Computers in Human Behavior, 55, 406-412.
- Camcı, S. (2011). Gender difference in gifted and talented. HAYEF Journal of Education, 8(2), 105–117.
- Desselle, S. P. (2005). Construction, implementation, and analysis of summated rating attitude scales. American journal of pharmaceutical education, 69(5).
- Fanetti, T. M. (2011). The effect of problem-solving video games on the science reasoning skills of college students. University of Missouri-Saint Louis.
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Details
Primary Language
English
Subjects
Instructional Technologies
Journal Section
Research Article
Early Pub Date
April 17, 2025
Publication Date
April 30, 2025
Submission Date
February 1, 2024
Acceptance Date
May 22, 2024
Published in Issue
Year 2025 Volume: 14 Number: 2
