Research Article

Students’ Opinions on the Use of Educational Computer Games in Science Education

Volume: 54 Number: 1 April 30, 2025
EN TR

Students’ Opinions on the Use of Educational Computer Games in Science Education

Abstract

The study examines students’ opinions on using educational computer games in science education. For this purpose, a case study method, one of the qualitative research approaches, was preferred. The research was conducted with 50 sixth-grade students. Semi-structured interviews developed by the researchers were used as a data-collection tool to determine students’ opinions on the use of educational computer games in science education. In the data analysis, content analysis was performed with the NVivo-9 package program. As a result of the study, it was found that the students considered educational computer games both entertaining and instructive; most students expressed a desire to incorporate educational computer games into the lesson process. They expected teachers to use games in science education, and they had positive attitudes depending on their perceived benefits. Suggestions were presented within the scope of disseminating and producing educational computer games with educational content and proper use of educational computer games across the country.

Keywords

References

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Details

Primary Language

English

Subjects

Science Education

Journal Section

Research Article

Publication Date

April 30, 2025

Submission Date

July 16, 2024

Acceptance Date

January 23, 2025

Published in Issue

Year 2025 Volume: 54 Number: 1

APA
Ayvacı, H. Ş., Bebek, G., & Yamaçlı, S. (2025). Students’ Opinions on the Use of Educational Computer Games in Science Education. Çukurova Üniversitesi Eğitim Fakültesi Dergisi, 54(1), 272-306. https://doi.org/10.14812/cuefd.1517150
AMA
1.Ayvacı HŞ, Bebek G, Yamaçlı S. Students’ Opinions on the Use of Educational Computer Games in Science Education. Çukurova Üniversitesi Eğitim Fakültesi Dergisi. 2025;54(1):272-306. doi:10.14812/cuefd.1517150
Chicago
Ayvacı, Hakan Şevki, Gürhan Bebek, and Selenay Yamaçlı. 2025. “Students’ Opinions on the Use of Educational Computer Games in Science Education”. Çukurova Üniversitesi Eğitim Fakültesi Dergisi 54 (1): 272-306. https://doi.org/10.14812/cuefd.1517150.
EndNote
Ayvacı HŞ, Bebek G, Yamaçlı S (April 1, 2025) Students’ Opinions on the Use of Educational Computer Games in Science Education. Çukurova Üniversitesi Eğitim Fakültesi Dergisi 54 1 272–306.
IEEE
[1]H. Ş. Ayvacı, G. Bebek, and S. Yamaçlı, “Students’ Opinions on the Use of Educational Computer Games in Science Education”, Çukurova Üniversitesi Eğitim Fakültesi Dergisi, vol. 54, no. 1, pp. 272–306, Apr. 2025, doi: 10.14812/cuefd.1517150.
ISNAD
Ayvacı, Hakan Şevki - Bebek, Gürhan - Yamaçlı, Selenay. “Students’ Opinions on the Use of Educational Computer Games in Science Education”. Çukurova Üniversitesi Eğitim Fakültesi Dergisi 54/1 (April 1, 2025): 272-306. https://doi.org/10.14812/cuefd.1517150.
JAMA
1.Ayvacı HŞ, Bebek G, Yamaçlı S. Students’ Opinions on the Use of Educational Computer Games in Science Education. Çukurova Üniversitesi Eğitim Fakültesi Dergisi. 2025;54:272–306.
MLA
Ayvacı, Hakan Şevki, et al. “Students’ Opinions on the Use of Educational Computer Games in Science Education”. Çukurova Üniversitesi Eğitim Fakültesi Dergisi, vol. 54, no. 1, Apr. 2025, pp. 272-06, doi:10.14812/cuefd.1517150.
Vancouver
1.Hakan Şevki Ayvacı, Gürhan Bebek, Selenay Yamaçlı. Students’ Opinions on the Use of Educational Computer Games in Science Education. Çukurova Üniversitesi Eğitim Fakültesi Dergisi. 2025 Apr. 1;54(1):272-306. doi:10.14812/cuefd.1517150

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