Research Article

Real-Time Shading with Phong BRDF Model

Volume: 21 Number: 63 September 20, 2019
TR EN

Real-Time Shading with Phong BRDF Model

Abstract

In this paper, we propose a novel real-time Bidirectional Reflectance Distribution Function (BRDF) shading interface for creating isotropic BRDFs in image-based lighting. Our proposed BRDF shading interface allows users to generate new BRDFs by tweaking parameters of underlying BRDF model, which is Phong BRDF model. The implementation of our BRDF shading interface utilizes programmable graphics hardware through Shadertoy, and it provides a real-time visualization of the material on an object in environment lighting.

Keywords

References

  1. [1] Töral, Ö.A., Ergun, S., Kurt, M., Öztürk, A. 2014. Mobile gpu-based importance sampling. The IEEE 22nd Signal Processing and Communications Applications Conference, IEEE, Trabzon, Turkey, 510–513.
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  3. [3] Colbert, M., Pattanaik, S., Krivanek, J. 2006. BRDF-shop: creating physically correct bidirectional reflectance distribution functions, IEEE Computer Graphics and Applications, Vol. 26, No. 1, pp. 30–36.
  4. [4] Nicodemus, F.E., Richmond, J.C., Hsia, J.J., Ginsberg, I.W., Limperis, T. 1977. Geometrical Considerations and Nomenclature for Reflectance. Final Report National Bureau of Standards, Washington, DC. Inst. for Basic Standards, National Bureau of Standards (US).
  5. [5] Kurt, M., Szirmay-Kalos, L., Krivanek, J. 2010. An anisotropic brdf model for fitting and monte carlo rendering, SIGGRAPH Computer Graphics, Vol. 44, No. 1, pp. 1–15.
  6. [6] Phong, B.T. 1975. Illumination for computer generated pictures, Communications of the ACM, Vol. 18, No. 6, pp. 311–317.
  7. [7] Holzschuch, N., Pacanowski, R. 2017. A two-scale microfacet reflectance model combining reflection and diffraction, ACM Transactions on Graphics, Vol. 36, No. 4, pp. 66:1– 66:12.
  8. [8] Soler, C., Subr, K., Nowrouzezahrai, D. 2018. A versatile parameterization for measured material manifolds, Computer Graphics Forum, Vol. 37, No. 2, pp. 135–144.

Details

Primary Language

English

Subjects

-

Journal Section

Research Article

Publication Date

September 20, 2019

Submission Date

August 20, 2018

Acceptance Date

May 19, 2019

Published in Issue

Year 2019 Volume: 21 Number: 63

APA
Kurt, M. (2019). Real-Time Shading with Phong BRDF Model. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen Ve Mühendislik Dergisi, 21(63), 859-867. https://izlik.org/JA24PA43FW
AMA
1.Kurt M. Real-Time Shading with Phong BRDF Model. DEUFMD. 2019;21(63):859-867. https://izlik.org/JA24PA43FW
Chicago
Kurt, Murat. 2019. “Real-Time Shading With Phong BRDF Model”. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen Ve Mühendislik Dergisi 21 (63): 859-67. https://izlik.org/JA24PA43FW.
EndNote
Kurt M (September 1, 2019) Real-Time Shading with Phong BRDF Model. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen ve Mühendislik Dergisi 21 63 859–867.
IEEE
[1]M. Kurt, “Real-Time Shading with Phong BRDF Model”, DEUFMD, vol. 21, no. 63, pp. 859–867, Sept. 2019, [Online]. Available: https://izlik.org/JA24PA43FW
ISNAD
Kurt, Murat. “Real-Time Shading With Phong BRDF Model”. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen ve Mühendislik Dergisi 21/63 (September 1, 2019): 859-867. https://izlik.org/JA24PA43FW.
JAMA
1.Kurt M. Real-Time Shading with Phong BRDF Model. DEUFMD. 2019;21:859–867.
MLA
Kurt, Murat. “Real-Time Shading With Phong BRDF Model”. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen Ve Mühendislik Dergisi, vol. 21, no. 63, Sept. 2019, pp. 859-67, https://izlik.org/JA24PA43FW.
Vancouver
1.Murat Kurt. Real-Time Shading with Phong BRDF Model. DEUFMD [Internet]. 2019 Sep. 1;21(63):859-67. Available from: https://izlik.org/JA24PA43FW

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