Research Article

GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION

Volume: 26 Number: 4 December 12, 2024
EN TR

GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION

Abstract

This study was conducted on gamification, sustainability learning, and business education dimensions. The main objective of this study is to synthesize the empirical evidence already available to gain a comprehensive understanding of how gamification can enhance sustainability learning in business education. Since integrating these three dimensions is a new and emerging area in the literature, early work in this field is expected to contribute significantly to future studies. According to the content analysis, the primary finding of the analyzed studies is that they mainly emphasize the cognitive engagement aspect. However, when the sustainability dimension is incorporated into gamification in business education, the games become excessively complex. Moreover, the studies examining cognitive outcomes need to adequately consider students' emotional states, and more attention is given to the behavior change associated with sustainability.

Keywords

References

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Details

Primary Language

English

Subjects

Marketing (Other), Strategy, Management and Organisational Behaviour (Other)

Journal Section

Research Article

Early Pub Date

December 10, 2024

Publication Date

December 12, 2024

Submission Date

September 5, 2024

Acceptance Date

October 16, 2024

Published in Issue

Year 2024 Volume: 26 Number: 4

APA
Özgen, Ö., & Demirel, B. (2024). GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 26(4), 1667-1695. https://doi.org/10.16953/deusosbil.1544347
AMA
1.Özgen Ö, Demirel B. GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION. DEU Journal of GSSS. 2024;26(4):1667-1695. doi:10.16953/deusosbil.1544347
Chicago
Özgen, Özge, and Banu Demirel. 2024. “GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION”. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 26 (4): 1667-95. https://doi.org/10.16953/deusosbil.1544347.
EndNote
Özgen Ö, Demirel B (December 1, 2024) GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 26 4 1667–1695.
IEEE
[1]Ö. Özgen and B. Demirel, “GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION”, DEU Journal of GSSS, vol. 26, no. 4, pp. 1667–1695, Dec. 2024, doi: 10.16953/deusosbil.1544347.
ISNAD
Özgen, Özge - Demirel, Banu. “GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION”. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 26/4 (December 1, 2024): 1667-1695. https://doi.org/10.16953/deusosbil.1544347.
JAMA
1.Özgen Ö, Demirel B. GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION. DEU Journal of GSSS. 2024;26:1667–1695.
MLA
Özgen, Özge, and Banu Demirel. “GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION”. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, vol. 26, no. 4, Dec. 2024, pp. 1667-95, doi:10.16953/deusosbil.1544347.
Vancouver
1.Özge Özgen, Banu Demirel. GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION. DEU Journal of GSSS. 2024 Dec. 1;26(4):1667-95. doi:10.16953/deusosbil.1544347