Yabancı Dil Öğrenimi ve Öğretiminde Sanal Gerçeklik Uygulamaları
Year 2023,
, 107 - 127, 15.06.2023
Yunus Alyaz
Nihan Demiryay
Abstract
Bu çalışmada, eğitsel amaçlı bir sanal gerçeklik uygulaması geliştirme projesi öncesinde öğrenci ve öğreticilerin yabancı dil öğrenimi için sanal gerçeklik uygulamalarına ilişkin tutum ve görüşleri ele alınmıştır. Eğitimde sanal gerçeklik uygulamalarına ilişkin kuramsal ve uygulamalı alanyazın incelenerek kuramsal çerçeve ortaya konmuş ve sonuçlar rapor edilmiştir. Farklı üniversitelerden 231 öğrenci 43 öğretim elemanından oluşan katılımcıların sanal gerçeklik ön bilgilerini, deneyimlerini ve görüşlerini belirlemeye yönelik anketten katılımcıların düşük seviyede sanal gerçeklik deneyimine sahip olduğunu ancak bu teknolojinin yabancı dil eğitimi sürecine dâhil edilmesi konusunda olumlu tutum sergiledikleri sonucu elde edilmiştir.
References
- Alyaz, Yunus (2022): Eğitim Fakültesi 3D ve PlayLinguistik Projesi. https://www.youtube.com/watch?v=GUn62lT9Oag.
- Bensetti-Benbader, Hayet / Brown, Dennissa (2019): Language Acquisition With Augmented and Virtual Reality. In K. Graziano (Hg.): Proceedings of Society for Information Technology & Teacher Education International Conference (1730-1734), Las Vegas, AACE.
- Bezegová, Edita Bezegová vd. (Hg.) (2017): Virtual Reality and its Potential for Europe. London: Ecorys.
- Blyth, Carl (2017): Immersive technologies and language learning. Foreign Language Annals, 51, 225-232.
- Boyles, Brian (2017): Virtual Reality and Augmented Reality in Education. https://www.westpoint.edu/sites/default/files/inline-images/centers_research/center_for_teching_excellence/PDFs/mtp_project_papers/Boyles_17.pdf (Son erişim 11.05.2021).
- Brick, Cervi-Wilson vd. (2019): Multilingual immersive communication technology: repurposing virtual reality for Italian teaching. A. Plutino (Hg.): New educational landscapes: innovative perspectives in language learning and technology, 5-10.
- Burkel, Alexander B. (2018): Comparing the Effects of Traditional and Virtual Reality Enhanced Task-Based Language Instruction On Chinese L1-English L2 Knowledge of Phrasal Verbs. Yayımlanmamış Yüksek Lisans Tezi. University of Illinois, Urbana.
- Cheng, Alan vd. (2017): Teaching Language and Culture with a Virtual Reality Game. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 541-549.
- Cho, Yeonhee (2018): How Spatial Presence in VR Affects Memory Retention and Motivation on Second Language Learning: A Comparison of Motivation on Second Language Learning: A Comparison of Desktop and Immersive VR-Based Learning. Yayımlanmamış Yüksek Lisans Tezi, Syracuse University.
- Culbertson, Gabriel vd. (2016): Crystallize: An Immersive, Collaborative Game for Second Language Learning. CSCW '16. San Francisco: ACM.
- Dolgunsöz, Emrah vd. (2018): The effect of virtual reality on EFL writing performance. Journal of Language and Linguistic Studies 14 (1), 278-292.
- Fuhrman, Orly vd. (2019): The moving learner: Object manipulation in VR improves vocabulary learning. Journal of Computer Assissted Learning 37 (3), 672-683.
- Gupta, Sanika (2015): OGMA - Language Acquisition System Using Immersive Virtual Reality. Yayımlanmamış Yüksek Lisans Tezi. Texas University, Arlington.
- Hao, Karen (2019): A new immersive classroom uses AI and VR to teach Mandarin Chinese. MIT Technology Review. https://www.technologyreview.com/2019/07/16/65550/ai-vr-education-immersive-classroom-chinese-ibm (Son erişim: 01.12.2022).
- Huang, Hsiu-Mei vd. (2010): Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach. Computers & Education 30, 1-12.
- Kaleci, Devkan vd. (2017): Üç Boyutlu Sanal Gerçeklik Ortamlarındaki Deneyimlere İlişkin Kullanıcı Görüşleri. Türkiye Sosyal Araştırmalar Dergisi 21 (3), 669-689.
- Kaplan-Rakowski, Regina / Wojdynski, Tomasz (2018): Students’ attitudes toward high-immersion virtual reality assisted language learning. P. Taalas, J. Jalkanen, L. Bradley & S. Thouësny (Eds): Future-proof CALL: language learning as exploration and encounters -short papers from EUROCALL 2018, 124-129.
- Karslı, Veysel / Karslı, Meva B. (2020). Dil Öğrenme Aracı Olarak Sanal Gerçeklik Uygulamalarının İncelenmesi. Takvim-i Vekayi 8 (1), 80-95.
- Kim, Daeseok / Im, Tami (2022): A Systematic Review of Virtual Reality-Based Education Research Using Latent Dirichlet Allocation: Focus on Topic Modeling Technique. Mobile Information Systems Special Issue, 1-17.
- Koçbuğ, Ruhsar (2018): The Effectiveness of Virtual Reality Tools on Vocabulary Learning and Retention. Yayımlanmamış Yüksek Lisans Tezi, İstanbul Üniversitesi.
- Konya Tarım Üniversitesi (2013): İngilizce Eğitiminde Konya Gıda ve Tarım Üniversitesi’nden Bir İlk: 4K Sanal Gerçeklik Sınıfı “Öğrenen Merkezli” Bir Eğitim Anlayışını Mümkün Kılıyor. https://www.gidatarim.edu.tr/sites/default/files/2017-10/haber1.jpg (Son erişim: 22.10.2019).
- Legault, Jennifer vd. (2019): Immersive Virtual Reality as an Effective Tool for Second Language Vocabulary Learning. Languages 4 (13), 1-33.
- Lin, Tsun-Ju / Lan, Yu-Ju (2015): Language Learning in Virtual Reality Environments: Past, Present, and Future. Technology & Society, 18 (4), 486–497.
- Lloyd, Anna vd. (2017): Imagining the Potentıal for Using Virtual Reality Technologies in Language Learning. Carrier, Michael vd. (Hg.): Digital Language Learning and Teaching. Londra: Routledge, 221-234.
- McLeod, Vince (2007); The Application of Virtual Reality to Foreign Vocabulary Learning Making Use of the Loci Method. Yayımlanmamış YL Tezi, University of Canterbury, Y. Zelanda.
- MEB (2018): Türkiye’nin İlk Sanal Gerçeklik Arapça Dil Sınıfı. https://dogm.meb.gov.tr/www/turkiyenin-ilk-sanal-gerceklik-arapca-dil-sinifi/icerik/741 (Son erişim: 28.11.2022).
- O’Brien, Mary G. vd. (2009): Virtual immersion: The role of CAVE and PC technology. CALICO Journal, 26 (2), 1-26.
- Peixoto, Bruno vd. (2019): Using Virtual Reality Tools for Teaching Foreign Languages. Rocha, Á., vd. (Hg): New Knowledge in Information Systems and Technologies. WorldCIST'19.
- Repetto (2014): The use of virtual reality for language investigation and learning. Frontiers in Psychology 5, 1-2.
- Research Future (2022): AR and VR in Education Market. https://www.marketresearchfuture.com/reports/ar-vr-in-education-market-10834 (Son erişim 30.11.2022).
- SBB (2019): T. C. Cumhurbaşkanlığı Strateji ve Bütçe Başkanlığı 11. Kalkınma Planı, 2019-2023. https://www.sbb.gov.tr/wp-content/uploads/2022/07/On_Birinci_Kalkinma_Plani-2019-2023.pdf.
- Schwienhorst, Klaus (2002): The State of VR: A Meta-Analysis of Virtual Reality Tools in Second Language Acquisition. Computer Assisted Language Learning 15 (3), 221-239.
- Shih, Ya-Chun / Yang, Mau-Tsuen (2008): A Collaborative Virtual Environment for Situated Language Learning Using VEC3D. Educational Technology & Society, 11 (1), 56-68.
- Solak, Ekrem / Erdem, Gamze (2015): A Content Analysis of Virtual Reality Studies in Foreign Language Education. Participatory Educational Research (PER) Special issue, 21-26.
- Şimşek, İrfan / Can, Tuncer (2019): Yüksek Öğretimde Sanal Gerçeklik Kullanımı ile İlgili Yapılan Araştırmalara Yönelik İçerik Analizi. Folklor/edebiyat 25 (97), 76-90.
- Ünlü, Burak, F. (2019): Yabancı Dil Olarak Türkçe Öğretiminde Sanal Gerçekliğin Amaç Odaklı Dil Öğretimine Etkisi. Hacettepe Üniversitesi Yabancı Dil Olarak Türkçe Araştırmaları Dergisi 5, 57-76.
- Vázquez, Christian D. vd. (2018): Words in Motion: Kinesthetic Language Learning in Virtual Reality. IEEE 18th International Conference on Advanced Learning Technologies (ICALT), 272-276.
- Wang Shudong / Iwata, Jun (2018): Language Learning Using AR and VR Technology: A Review. Journal of the Center for Foreign Language Education 13, 27-33.
- YÖK (2019): YÖK Sanal Laboratuvarları. https://demo.yoksanlab.yok.gov.tr (Son erişim: 28.11.2022).
- Zhai, Na (2017): The Application of Virtual Reality Technology in Building Immersive Foreign Language Teaching Environment. Asia-Pacific Engineering and Technology Conference (APETC 2017).
- Zimotti, Giovanni (2019): Virtual Reality Training: Reducing Social Dıstance Abroad. and Facilitating Spanish Second Language Acquisition. Yayımlanmamış Doktora Tezi, The University of Alabama, Tuscaloosa, ABD.
Virtual Reality Applications in Foreign Language Learning and Teaching
Year 2023,
, 107 - 127, 15.06.2023
Yunus Alyaz
Nihan Demiryay
Abstract
The current study deals with the attitudes and opinions of students and instructors about virtual reality applications for foreign language learning in the preparation phase of a project for developing an educational virtual reality application. The theoretical framework has been revealed and the results of the collected theoretical and applied literature on virtual reality applications in education have been reported. From the questionnaire to determine the virtual reality background knowledge, experiences and opinions of the participants, which consisted of 231 students and 43 instructors from different universities, it was concluded that the participants had a low level of virtual reality experience, but they had a positive attitude towards the inclusion of this technology in the foreign language education process.
References
- Alyaz, Yunus (2022): Eğitim Fakültesi 3D ve PlayLinguistik Projesi. https://www.youtube.com/watch?v=GUn62lT9Oag.
- Bensetti-Benbader, Hayet / Brown, Dennissa (2019): Language Acquisition With Augmented and Virtual Reality. In K. Graziano (Hg.): Proceedings of Society for Information Technology & Teacher Education International Conference (1730-1734), Las Vegas, AACE.
- Bezegová, Edita Bezegová vd. (Hg.) (2017): Virtual Reality and its Potential for Europe. London: Ecorys.
- Blyth, Carl (2017): Immersive technologies and language learning. Foreign Language Annals, 51, 225-232.
- Boyles, Brian (2017): Virtual Reality and Augmented Reality in Education. https://www.westpoint.edu/sites/default/files/inline-images/centers_research/center_for_teching_excellence/PDFs/mtp_project_papers/Boyles_17.pdf (Son erişim 11.05.2021).
- Brick, Cervi-Wilson vd. (2019): Multilingual immersive communication technology: repurposing virtual reality for Italian teaching. A. Plutino (Hg.): New educational landscapes: innovative perspectives in language learning and technology, 5-10.
- Burkel, Alexander B. (2018): Comparing the Effects of Traditional and Virtual Reality Enhanced Task-Based Language Instruction On Chinese L1-English L2 Knowledge of Phrasal Verbs. Yayımlanmamış Yüksek Lisans Tezi. University of Illinois, Urbana.
- Cheng, Alan vd. (2017): Teaching Language and Culture with a Virtual Reality Game. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 541-549.
- Cho, Yeonhee (2018): How Spatial Presence in VR Affects Memory Retention and Motivation on Second Language Learning: A Comparison of Motivation on Second Language Learning: A Comparison of Desktop and Immersive VR-Based Learning. Yayımlanmamış Yüksek Lisans Tezi, Syracuse University.
- Culbertson, Gabriel vd. (2016): Crystallize: An Immersive, Collaborative Game for Second Language Learning. CSCW '16. San Francisco: ACM.
- Dolgunsöz, Emrah vd. (2018): The effect of virtual reality on EFL writing performance. Journal of Language and Linguistic Studies 14 (1), 278-292.
- Fuhrman, Orly vd. (2019): The moving learner: Object manipulation in VR improves vocabulary learning. Journal of Computer Assissted Learning 37 (3), 672-683.
- Gupta, Sanika (2015): OGMA - Language Acquisition System Using Immersive Virtual Reality. Yayımlanmamış Yüksek Lisans Tezi. Texas University, Arlington.
- Hao, Karen (2019): A new immersive classroom uses AI and VR to teach Mandarin Chinese. MIT Technology Review. https://www.technologyreview.com/2019/07/16/65550/ai-vr-education-immersive-classroom-chinese-ibm (Son erişim: 01.12.2022).
- Huang, Hsiu-Mei vd. (2010): Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach. Computers & Education 30, 1-12.
- Kaleci, Devkan vd. (2017): Üç Boyutlu Sanal Gerçeklik Ortamlarındaki Deneyimlere İlişkin Kullanıcı Görüşleri. Türkiye Sosyal Araştırmalar Dergisi 21 (3), 669-689.
- Kaplan-Rakowski, Regina / Wojdynski, Tomasz (2018): Students’ attitudes toward high-immersion virtual reality assisted language learning. P. Taalas, J. Jalkanen, L. Bradley & S. Thouësny (Eds): Future-proof CALL: language learning as exploration and encounters -short papers from EUROCALL 2018, 124-129.
- Karslı, Veysel / Karslı, Meva B. (2020). Dil Öğrenme Aracı Olarak Sanal Gerçeklik Uygulamalarının İncelenmesi. Takvim-i Vekayi 8 (1), 80-95.
- Kim, Daeseok / Im, Tami (2022): A Systematic Review of Virtual Reality-Based Education Research Using Latent Dirichlet Allocation: Focus on Topic Modeling Technique. Mobile Information Systems Special Issue, 1-17.
- Koçbuğ, Ruhsar (2018): The Effectiveness of Virtual Reality Tools on Vocabulary Learning and Retention. Yayımlanmamış Yüksek Lisans Tezi, İstanbul Üniversitesi.
- Konya Tarım Üniversitesi (2013): İngilizce Eğitiminde Konya Gıda ve Tarım Üniversitesi’nden Bir İlk: 4K Sanal Gerçeklik Sınıfı “Öğrenen Merkezli” Bir Eğitim Anlayışını Mümkün Kılıyor. https://www.gidatarim.edu.tr/sites/default/files/2017-10/haber1.jpg (Son erişim: 22.10.2019).
- Legault, Jennifer vd. (2019): Immersive Virtual Reality as an Effective Tool for Second Language Vocabulary Learning. Languages 4 (13), 1-33.
- Lin, Tsun-Ju / Lan, Yu-Ju (2015): Language Learning in Virtual Reality Environments: Past, Present, and Future. Technology & Society, 18 (4), 486–497.
- Lloyd, Anna vd. (2017): Imagining the Potentıal for Using Virtual Reality Technologies in Language Learning. Carrier, Michael vd. (Hg.): Digital Language Learning and Teaching. Londra: Routledge, 221-234.
- McLeod, Vince (2007); The Application of Virtual Reality to Foreign Vocabulary Learning Making Use of the Loci Method. Yayımlanmamış YL Tezi, University of Canterbury, Y. Zelanda.
- MEB (2018): Türkiye’nin İlk Sanal Gerçeklik Arapça Dil Sınıfı. https://dogm.meb.gov.tr/www/turkiyenin-ilk-sanal-gerceklik-arapca-dil-sinifi/icerik/741 (Son erişim: 28.11.2022).
- O’Brien, Mary G. vd. (2009): Virtual immersion: The role of CAVE and PC technology. CALICO Journal, 26 (2), 1-26.
- Peixoto, Bruno vd. (2019): Using Virtual Reality Tools for Teaching Foreign Languages. Rocha, Á., vd. (Hg): New Knowledge in Information Systems and Technologies. WorldCIST'19.
- Repetto (2014): The use of virtual reality for language investigation and learning. Frontiers in Psychology 5, 1-2.
- Research Future (2022): AR and VR in Education Market. https://www.marketresearchfuture.com/reports/ar-vr-in-education-market-10834 (Son erişim 30.11.2022).
- SBB (2019): T. C. Cumhurbaşkanlığı Strateji ve Bütçe Başkanlığı 11. Kalkınma Planı, 2019-2023. https://www.sbb.gov.tr/wp-content/uploads/2022/07/On_Birinci_Kalkinma_Plani-2019-2023.pdf.
- Schwienhorst, Klaus (2002): The State of VR: A Meta-Analysis of Virtual Reality Tools in Second Language Acquisition. Computer Assisted Language Learning 15 (3), 221-239.
- Shih, Ya-Chun / Yang, Mau-Tsuen (2008): A Collaborative Virtual Environment for Situated Language Learning Using VEC3D. Educational Technology & Society, 11 (1), 56-68.
- Solak, Ekrem / Erdem, Gamze (2015): A Content Analysis of Virtual Reality Studies in Foreign Language Education. Participatory Educational Research (PER) Special issue, 21-26.
- Şimşek, İrfan / Can, Tuncer (2019): Yüksek Öğretimde Sanal Gerçeklik Kullanımı ile İlgili Yapılan Araştırmalara Yönelik İçerik Analizi. Folklor/edebiyat 25 (97), 76-90.
- Ünlü, Burak, F. (2019): Yabancı Dil Olarak Türkçe Öğretiminde Sanal Gerçekliğin Amaç Odaklı Dil Öğretimine Etkisi. Hacettepe Üniversitesi Yabancı Dil Olarak Türkçe Araştırmaları Dergisi 5, 57-76.
- Vázquez, Christian D. vd. (2018): Words in Motion: Kinesthetic Language Learning in Virtual Reality. IEEE 18th International Conference on Advanced Learning Technologies (ICALT), 272-276.
- Wang Shudong / Iwata, Jun (2018): Language Learning Using AR and VR Technology: A Review. Journal of the Center for Foreign Language Education 13, 27-33.
- YÖK (2019): YÖK Sanal Laboratuvarları. https://demo.yoksanlab.yok.gov.tr (Son erişim: 28.11.2022).
- Zhai, Na (2017): The Application of Virtual Reality Technology in Building Immersive Foreign Language Teaching Environment. Asia-Pacific Engineering and Technology Conference (APETC 2017).
- Zimotti, Giovanni (2019): Virtual Reality Training: Reducing Social Dıstance Abroad. and Facilitating Spanish Second Language Acquisition. Yayımlanmamış Doktora Tezi, The University of Alabama, Tuscaloosa, ABD.