DIGITAL GAME EXPERIENCE, COLLECTIVE MEMORY AND RAID DESIGN: A MULTI-CRITERIA EVALUATION OF WORLD OF WARCRAFT RAIDS
Abstract
Keywords
References
- Aarseth, E. (2001). Computer game studies, year one. Game Studies, 1(1).
- Diakoulaki, D., Mavrotas, G., & Papayannakis, L. (1995). Determining objective weights in multiple criteria problems: The CRITIC method. Computers & Operations Research, 22(7), 763–770.
- Ducheneaut, N., Yee, N., Nickell, E., & Moore, R. J. (2006). “Alone together?” Exploring the social dynamics of massively multiplayer online games. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 407–416.
- Golub, A. (2010). Being in the World (of Warcraft): Raiding, realism, and knowledge production in a massively multiplayer online game. Anthropological Quarterly, 83(1), 17–45.
- Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A formal approach to game design and game research. Proceedings of the AAAI Workshop on Challenges in Game AI.
Details
Primary Language
English
Subjects
New Media
Journal Section
Research Article
Authors
Burak Bora
*
0000-0002-4723-3405
Türkiye
Publication Date
September 30, 2026
Submission Date
May 13, 2026
Acceptance Date
September 14, 2026
Published in Issue
Year 2026 Volume: 10 Number: 3