DIGITAL GAME EXPERIENCE, COLLECTIVE MEMORY AND RAID DESIGN: A MULTI-CRITERIA EVALUATION OF WORLD OF WARCRAFT RAIDS
Öz
Anahtar Kelimeler
Kaynakça
- Aarseth, E. (2001). Computer game studies, year one. Game Studies, 1(1).
- Diakoulaki, D., Mavrotas, G., & Papayannakis, L. (1995). Determining objective weights in multiple criteria problems: The CRITIC method. Computers & Operations Research, 22(7), 763–770.
- Ducheneaut, N., Yee, N., Nickell, E., & Moore, R. J. (2006). “Alone together?” Exploring the social dynamics of massively multiplayer online games. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 407–416.
- Golub, A. (2010). Being in the World (of Warcraft): Raiding, realism, and knowledge production in a massively multiplayer online game. Anthropological Quarterly, 83(1), 17–45.
- Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A formal approach to game design and game research. Proceedings of the AAAI Workshop on Challenges in Game AI.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Yeni Medya
Bölüm
Araştırma Makalesi
Yazarlar
Burak Bora
*
0000-0002-4723-3405
Türkiye
Yayımlanma Tarihi
30 Eylül 2026
Gönderilme Tarihi
13 Mayıs 2026
Kabul Tarihi
14 Eylül 2026
Yayımlandığı Sayı
Yıl 2026 Cilt: 10 Sayı: 3
