A
qualitative research is focused on a new architecture concept of the Mandalika
Tourist Region of Lombok. As an Infrastructure Project to rapidly a one of the
Ten National tourism of Indonesia’s priority. According a phenomenological
research within a multidiscipline actors was found an uniqueness of the Sasak
local legend, named a story of the Princess Mandalika. She is a myth of the
Lombok Land. Until now, the annually festival to remind her legend was held on
February. To remind her the videos, performing art, dance, and sculpture was
created. Especially to enrich the resort region an artificial intelligent of
architecture may create as a part to sustain the spirit of the legend. An
Augmented Reality (AR) may created in the surround of the district area. The
Augmented Reality (AR) is a visual communication graphic design related the
Princess Story through the added images on the real world. Visitors my need a
‘smart glasses’ within the three general characteristics; a). The combination
of real environment with virtual objects, b). An Interactive display, c). a
Display in 3D. By a Visual Prototyping Augmented Reality as images can
manipulation the Princess Mandalika present on the region within the Sasak
Architecture background. So, by exploiting the legend the foreign tourists more
enjoyed about the locale culture of Indonesia. In architecture is a part of the
architecture-event.
Architecture-event Artificial intelligent Augmented reality The princess mandalika Sasak architecture
Primary Language | English |
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Journal Section | Articles |
Authors | |
Publication Date | August 31, 2019 |
Published in Issue | Year 2019 Volume: 13 |