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An Artificial Intelligent of Princess Mandalika Legend: A New Strategy to Sustain the Resort of Mandalika-Lombok

Year 2019, Volume: 13, 148 - 154, 31.08.2019

Abstract

A
qualitative research is focused on a new architecture concept of the Mandalika
Tourist Region of Lombok. As an Infrastructure Project to rapidly a one of the
Ten National tourism of Indonesia’s priority. According a phenomenological
research within a multidiscipline actors was found an uniqueness of the Sasak
local legend, named a story of the Princess Mandalika. She is a myth of the
Lombok Land. Until now, the annually festival to remind her legend was held on
February. To remind her the videos, performing art, dance, and sculpture was
created. Especially to enrich the resort region an artificial intelligent of
architecture may create as a part to sustain the spirit of the legend. An
Augmented Reality (AR) may created in the surround of the district area. The
Augmented Reality (AR) is a visual communication graphic design related the
Princess Story through the added images on the real world. Visitors my need a
‘smart glasses’ within the three general characteristics; a). The combination
of real environment with virtual objects, b). An Interactive display, c). a
Display in 3D. By a Visual Prototyping Augmented Reality as images can
manipulation the Princess Mandalika present on the region within the Sasak
Architecture background. So, by exploiting the legend the foreign tourists more
enjoyed about the locale culture of Indonesia. In architecture is a part of the
architecture-event.

References

  • Ardhiati, Yuke. (2018). Grounded Theory untuk Arsitektur, Seni dan Desain. Jakarta: Wastu Adicitta Ardhiati, Yuke, September 2014. “The Interiority of New Acropolis Museum”. In-Arch – Internatioanl Conference 2014, Universitas Indonesia Depok, 11-12 September 2014 Ardhiati, Yuke, November 2017. “Toward the Tallest Statue Of Garuda Wisnu Kencana: An Exploration of the Architectonic Design of the Land Art of Nyoman Nuarta’s Work” . International Journal of Civil Engineering & Technology (IJCIET) Vol 8, Issue 11, pp. 357–367 Azuma, Ronald T. , August 1997, In Presence: “Teleoperators and Virtual Enviroments A Survey of Augmented Reality” - Hughes Research Laboratories. 

 
 Chu, Yin. (2014). A Review Studies on Luxury Hotels Over The Past in Two Decades. Graduate Theses and Dissertations, Iowa University. 
 D.W.F. van Krevelen and R. Poelman, September 2010, “A Survey of Augmented Reality Technologies, Applications and Limitations”, The International Journal of Virtual Reality, 2010, 9(2):1-20 
 Derrida, J. (2009, 1985), Point de follie – Maintenant l’architecture, 27 avril 2009, accompanying the portfolio Bernard Tschumi, La Case Vide La Villette, 1985, Architectural Association, London 
 Fathurrahman, Lalu Agus. ( 2016). Membaca Arsitektur Sasak. Mataram: Penerbit Genius http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.659.6623&rep=rep1&type=pdf 
 http://lib.dr.iastate.edu/cgi/viewcontent.cgi?article=4920&context=etd 
 https://publikasiilmiah.ums.ac.id/bitstream/handle/11617/.../A7.pdf 
 ITDC of Lombok. (2015). A Visionary Master Plan of The Mandalika Resort. ITDC 
Lombok 
 Kompas 21 Mei 2013: Augmented Reality: Masa Depan Interaktivitas 
 Lanier, Jaron, “Who Owns the Future?, You Are Not a Gadget: A Manifesto”, Simon & 
Schuster, Material 2013 

 Milgram, P.; F. Kishino (1994). "A Taxonomy of Mixed Reality Visual Displays". IEICE 
Trans. Information Systems. E77-D (12) 
 Rose, Gillian. (2006). Visual Methodologies. An introduction to the Intepretation of Visual 
Materials. London: SAGE Publications Ltd. 
 Scruton, Roger. (1980). the Aesthetics of Architecture. New Jersey: Princenton Essays on 
the Arts. Shneiderman, Plaisant, Cohen, & Jacobs, “Designing the User Interface: Strategies for Effective Human-Computer Interaction”. USA : Pearson Education, Inc, 2010 
 Strom, Eric. (2003). Regionalism in History, 1890-1945: The Cultural Approach. Journal European History Quarterly, 33 (2), 251-267. 
 Tschumi, Bernard.(1997). The Six Concepts of Architecture and Disjunction. MIT Press: Cambridge Widya, Leonardo Adi Dharma Widya and Ardhiati, Yuke, August 2013, “Prototipe Desain Visual Realitas Tertambah dengan Kacamata Pintar di Museum Fatahilah”, Snete - Seminar Nasional & Expo Teknik Elektro 3, Banda Aceh 2013 www.augmentingthereality.blogspot.com/2011/02/history-of-augmented- reality.html - (20 Mei 2013) www.blog.newsenses.biz/tag/augmented-reality/ - (14 Mei 2013) 
 www.icg.tugraz.at/~daniel/HistoryOfMobileAR/ - (20 Mei 2013) 
 www.id.wikipedia.org/wiki/Realitas_maya - (14 Mei 2013) 
 www.informatika.org/2012/04/augmented-reality-di-belanda-dari-laboratorium-riset-sampai-proyek-komersial/ - (18 Mei 2013) 
 www.inventinginteractive.com - (18 Mei 2013) 
 www.istarted.blogspot.com/2013/01/laporan-penulisan-ilmiah.html - (20 Mei 2013) 
 www.jaronlanier.com/general.html - (14 Mei 2013) www.jaronlanier.com/general.html - 
(18 Mei 2013) www.kaskus.co.id/thread/5140034ee474b4d71400000d/inilah-cara-kerja- 
dari-google-glass---getaran-langsung-ke-tengkorak-pengguna - (8 Mei 2013) 
 www.neoteo.com/realidad-virtual-en-1957-5380 - (20 Mei 2013) 
 www.prehysteries.blogspot.com/2008/07/morton-heilig-sensorama-1962.html - (20 Mei 
2013) 
 www.tekno.kompas.com/read/2012/05/02/00265964/masa.lalu.kini.dan.masa.depan.tekno 
logi.augmented.reality (23 Mei 2013). 
 Yulius, H.W.L. Salim. (2013) Kaidah Toponimi. Yunis, Muhammad. 2012. Journal 
Polingua, Scientific Journal of Linguistic, Literature and Education: “Makna Sebagai Tanda”, Universitas Andalas - Fakultas Ilmu Budaya, Vol. 1 

Year 2019, Volume: 13, 148 - 154, 31.08.2019

Abstract

References

  • Ardhiati, Yuke. (2018). Grounded Theory untuk Arsitektur, Seni dan Desain. Jakarta: Wastu Adicitta Ardhiati, Yuke, September 2014. “The Interiority of New Acropolis Museum”. In-Arch – Internatioanl Conference 2014, Universitas Indonesia Depok, 11-12 September 2014 Ardhiati, Yuke, November 2017. “Toward the Tallest Statue Of Garuda Wisnu Kencana: An Exploration of the Architectonic Design of the Land Art of Nyoman Nuarta’s Work” . International Journal of Civil Engineering & Technology (IJCIET) Vol 8, Issue 11, pp. 357–367 Azuma, Ronald T. , August 1997, In Presence: “Teleoperators and Virtual Enviroments A Survey of Augmented Reality” - Hughes Research Laboratories. 

 
 Chu, Yin. (2014). A Review Studies on Luxury Hotels Over The Past in Two Decades. Graduate Theses and Dissertations, Iowa University. 
 D.W.F. van Krevelen and R. Poelman, September 2010, “A Survey of Augmented Reality Technologies, Applications and Limitations”, The International Journal of Virtual Reality, 2010, 9(2):1-20 
 Derrida, J. (2009, 1985), Point de follie – Maintenant l’architecture, 27 avril 2009, accompanying the portfolio Bernard Tschumi, La Case Vide La Villette, 1985, Architectural Association, London 
 Fathurrahman, Lalu Agus. ( 2016). Membaca Arsitektur Sasak. Mataram: Penerbit Genius http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.659.6623&rep=rep1&type=pdf 
 http://lib.dr.iastate.edu/cgi/viewcontent.cgi?article=4920&context=etd 
 https://publikasiilmiah.ums.ac.id/bitstream/handle/11617/.../A7.pdf 
 ITDC of Lombok. (2015). A Visionary Master Plan of The Mandalika Resort. ITDC 
Lombok 
 Kompas 21 Mei 2013: Augmented Reality: Masa Depan Interaktivitas 
 Lanier, Jaron, “Who Owns the Future?, You Are Not a Gadget: A Manifesto”, Simon & 
Schuster, Material 2013 

 Milgram, P.; F. Kishino (1994). "A Taxonomy of Mixed Reality Visual Displays". IEICE 
Trans. Information Systems. E77-D (12) 
 Rose, Gillian. (2006). Visual Methodologies. An introduction to the Intepretation of Visual 
Materials. London: SAGE Publications Ltd. 
 Scruton, Roger. (1980). the Aesthetics of Architecture. New Jersey: Princenton Essays on 
the Arts. Shneiderman, Plaisant, Cohen, & Jacobs, “Designing the User Interface: Strategies for Effective Human-Computer Interaction”. USA : Pearson Education, Inc, 2010 
 Strom, Eric. (2003). Regionalism in History, 1890-1945: The Cultural Approach. Journal European History Quarterly, 33 (2), 251-267. 
 Tschumi, Bernard.(1997). The Six Concepts of Architecture and Disjunction. MIT Press: Cambridge Widya, Leonardo Adi Dharma Widya and Ardhiati, Yuke, August 2013, “Prototipe Desain Visual Realitas Tertambah dengan Kacamata Pintar di Museum Fatahilah”, Snete - Seminar Nasional & Expo Teknik Elektro 3, Banda Aceh 2013 www.augmentingthereality.blogspot.com/2011/02/history-of-augmented- reality.html - (20 Mei 2013) www.blog.newsenses.biz/tag/augmented-reality/ - (14 Mei 2013) 
 www.icg.tugraz.at/~daniel/HistoryOfMobileAR/ - (20 Mei 2013) 
 www.id.wikipedia.org/wiki/Realitas_maya - (14 Mei 2013) 
 www.informatika.org/2012/04/augmented-reality-di-belanda-dari-laboratorium-riset-sampai-proyek-komersial/ - (18 Mei 2013) 
 www.inventinginteractive.com - (18 Mei 2013) 
 www.istarted.blogspot.com/2013/01/laporan-penulisan-ilmiah.html - (20 Mei 2013) 
 www.jaronlanier.com/general.html - (14 Mei 2013) www.jaronlanier.com/general.html - 
(18 Mei 2013) www.kaskus.co.id/thread/5140034ee474b4d71400000d/inilah-cara-kerja- 
dari-google-glass---getaran-langsung-ke-tengkorak-pengguna - (8 Mei 2013) 
 www.neoteo.com/realidad-virtual-en-1957-5380 - (20 Mei 2013) 
 www.prehysteries.blogspot.com/2008/07/morton-heilig-sensorama-1962.html - (20 Mei 
2013) 
 www.tekno.kompas.com/read/2012/05/02/00265964/masa.lalu.kini.dan.masa.depan.tekno 
logi.augmented.reality (23 Mei 2013). 
 Yulius, H.W.L. Salim. (2013) Kaidah Toponimi. Yunis, Muhammad. 2012. Journal 
Polingua, Scientific Journal of Linguistic, Literature and Education: “Makna Sebagai Tanda”, Universitas Andalas - Fakultas Ilmu Budaya, Vol. 1 

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Details

Primary Language English
Journal Section Articles
Authors

Yuke Ardhıatı This is me

Publication Date August 31, 2019
Published in Issue Year 2019 Volume: 13

Cite

APA Ardhıatı, Y. (2019). An Artificial Intelligent of Princess Mandalika Legend: A New Strategy to Sustain the Resort of Mandalika-Lombok. The Eurasia Proceedings of Educational and Social Sciences, 13, 148-154.