Review

A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments

Volume: 12 Number: 1 June 30, 2025
TR EN

A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments

Abstract

This study presents a systematic review of research studies conducted using immersive virtual reality learning environments in educational settings. The focus is on studies with measurable learning outcomes where participants interaction through head mounted displays. The review draws on English-language, peer-reviewed scientific journals published between 2020 and 2024, and explores; research design and representation of trend over the years, educational approach, learning goal, subject area, target audience, country, development tool of virtual environment, head-mounted displays utilization, and the indexing status of the journals. Different databases were searched according to the search strategies to access the relevant studies. These searches initially produced 815 results. Following the PRISMA 2020 guidelines and applying specific exclusion criteria, 38 studies were included in the analysis. The results reveal current trends in immersive virtual reality learning environments and provide researchers and designers with important suggestions for the development of future educational practices.

Keywords

Ethical Statement

This article does not require an ethics committee decision as it is a review

References

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  2. Alsop, T. (2025) VR Headset Unit Sales Worldwide 2023–2028. Retrieved from: https://www.statista.com/statistics/677096/vr-headsets-worldwide/ (Retrieved date: 01 April 2025).
  3. Bizami, N. A., Tasir, Z., & Kew, S. N. (2023). Innovative pedagogical principles and technological tools capabilities for immersive blended learning: a systematic literature review. Education and Information Technologies, 28(2), 1373-1425. https://doi.org/10.1007/s10639-022-11243-w.
  4. Cheng, K. H. (2023). An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning. Computers & Education, 201, 104814. https://doi.org/10.1016/j.compedu.2023.104814.
  5. Craig, C. D., & Kay, R. (2023). A Systematic Overview of Reviews of the Use of Immersive Virtual Reality in Higher Education. Higher Learning Research Communications, 13(2), 42-60.
  6. Conrad, M., Kablitz, D., & Schumann, S. (2024). Learning effectiveness of immersive virtual reality in education and training: A systematic review of findings. Computers & Education: X Reality, 4, 100053. https://doi.org/10.1016/j.cexr.2024.100053.
  7. Crogman, H. T., Cano, V. D., Pacheco, E., Sonawane, R. B., & Boroon, R. (2025). Virtual reality, augmented reality, and mixed reality in experiential learning: Transforming educational paradigms. Education Sciences, 15(3), 303. https://doi.org/10.3390/educsci15030303.
  8. Dalgarno, B., & Lee, M. J. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10-32. https://doi.org/10.1111/j.1467-8535.2009.01038.x.

Details

Primary Language

English

Subjects

Other Fields of Education (Other)

Journal Section

Review

Publication Date

June 30, 2025

Submission Date

April 25, 2025

Acceptance Date

June 3, 2025

Published in Issue

Year 2025 Volume: 12 Number: 1

APA
Aydin, F., & Çakır, H. (2025). A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. Eğitim Ve Toplum Araştırmaları Dergisi, 12(1), 114-135. https://doi.org/10.51725/etad.1683846
AMA
1.Aydin F, Çakır H. A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. JRES. 2025;12(1):114-135. doi:10.51725/etad.1683846
Chicago
Aydin, Fatih, and Hasan Çakır. 2025. “A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments”. Eğitim Ve Toplum Araştırmaları Dergisi 12 (1): 114-35. https://doi.org/10.51725/etad.1683846.
EndNote
Aydin F, Çakır H (June 1, 2025) A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. Eğitim ve Toplum Araştırmaları Dergisi 12 1 114–135.
IEEE
[1]F. Aydin and H. Çakır, “A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments”, JRES, vol. 12, no. 1, pp. 114–135, June 2025, doi: 10.51725/etad.1683846.
ISNAD
Aydin, Fatih - Çakır, Hasan. “A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments”. Eğitim ve Toplum Araştırmaları Dergisi 12/1 (June 1, 2025): 114-135. https://doi.org/10.51725/etad.1683846.
JAMA
1.Aydin F, Çakır H. A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. JRES. 2025;12:114–135.
MLA
Aydin, Fatih, and Hasan Çakır. “A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments”. Eğitim Ve Toplum Araştırmaları Dergisi, vol. 12, no. 1, June 2025, pp. 114-35, doi:10.51725/etad.1683846.
Vancouver
1.Fatih Aydin, Hasan Çakır. A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. JRES. 2025 Jun. 1;12(1):114-35. doi:10.51725/etad.1683846