TR
EN
A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments
Öz
This study presents a systematic review of research studies conducted using immersive virtual reality learning environments in educational settings. The focus is on studies with measurable learning outcomes where participants interaction through head mounted displays. The review draws on English-language, peer-reviewed scientific journals published between 2020 and 2024, and explores; research design and representation of trend over the years, educational approach, learning goal, subject area, target audience, country, development tool of virtual environment, head-mounted displays utilization, and the indexing status of the journals. Different databases were searched according to the search strategies to access the relevant studies. These searches initially produced 815 results. Following the PRISMA 2020 guidelines and applying specific exclusion criteria, 38 studies were included in the analysis. The results reveal current trends in immersive virtual reality learning environments and provide researchers and designers with important suggestions for the development of future educational practices.
Anahtar Kelimeler
Etik Beyan
This article does not require an ethics committee decision as it is a review
Kaynakça
- Acevedo, P., Magana, A. J., Benes, B., & Mousas, C. (2024). A systematic review of immersive virtual reality in STEM education: Advantages and disadvantages on learning and user experience. IEEE Access. https://doi.org/10.1109/ACCESS.2024.3489233.
- Alsop, T. (2025) VR Headset Unit Sales Worldwide 2023–2028. Retrieved from: https://www.statista.com/statistics/677096/vr-headsets-worldwide/ (Retrieved date: 01 April 2025).
- Bizami, N. A., Tasir, Z., & Kew, S. N. (2023). Innovative pedagogical principles and technological tools capabilities for immersive blended learning: a systematic literature review. Education and Information Technologies, 28(2), 1373-1425. https://doi.org/10.1007/s10639-022-11243-w.
- Cheng, K. H. (2023). An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning. Computers & Education, 201, 104814. https://doi.org/10.1016/j.compedu.2023.104814.
- Craig, C. D., & Kay, R. (2023). A Systematic Overview of Reviews of the Use of Immersive Virtual Reality in Higher Education. Higher Learning Research Communications, 13(2), 42-60.
- Conrad, M., Kablitz, D., & Schumann, S. (2024). Learning effectiveness of immersive virtual reality in education and training: A systematic review of findings. Computers & Education: X Reality, 4, 100053. https://doi.org/10.1016/j.cexr.2024.100053.
- Crogman, H. T., Cano, V. D., Pacheco, E., Sonawane, R. B., & Boroon, R. (2025). Virtual reality, augmented reality, and mixed reality in experiential learning: Transforming educational paradigms. Education Sciences, 15(3), 303. https://doi.org/10.3390/educsci15030303.
- Dalgarno, B., & Lee, M. J. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10-32. https://doi.org/10.1111/j.1467-8535.2009.01038.x.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Alan Eğitimleri (Diğer)
Bölüm
Derleme
Yayımlanma Tarihi
30 Haziran 2025
Gönderilme Tarihi
25 Nisan 2025
Kabul Tarihi
3 Haziran 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 12 Sayı: 1
APA
Aydin, F., & Çakır, H. (2025). A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. Eğitim ve Toplum Araştırmaları Dergisi, 12(1), 114-135. https://doi.org/10.51725/etad.1683846
AMA
1.Aydin F, Çakır H. A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. ETAD/JRES. 2025;12(1):114-135. doi:10.51725/etad.1683846
Chicago
Aydin, Fatih, ve Hasan Çakır. 2025. “A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments”. Eğitim ve Toplum Araştırmaları Dergisi 12 (1): 114-35. https://doi.org/10.51725/etad.1683846.
EndNote
Aydin F, Çakır H (01 Haziran 2025) A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. Eğitim ve Toplum Araştırmaları Dergisi 12 1 114–135.
IEEE
[1]F. Aydin ve H. Çakır, “A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments”, ETAD/JRES, c. 12, sy 1, ss. 114–135, Haz. 2025, doi: 10.51725/etad.1683846.
ISNAD
Aydin, Fatih - Çakır, Hasan. “A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments”. Eğitim ve Toplum Araştırmaları Dergisi 12/1 (01 Haziran 2025): 114-135. https://doi.org/10.51725/etad.1683846.
JAMA
1.Aydin F, Çakır H. A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. ETAD/JRES. 2025;12:114–135.
MLA
Aydin, Fatih, ve Hasan Çakır. “A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments”. Eğitim ve Toplum Araştırmaları Dergisi, c. 12, sy 1, Haziran 2025, ss. 114-35, doi:10.51725/etad.1683846.
Vancouver
1.Fatih Aydin, Hasan Çakır. A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. ETAD/JRES. 01 Haziran 2025;12(1):114-35. doi:10.51725/etad.1683846
