Research Article
BibTex RIS Cite

New Practices in Today's Advertising; Advertising Applications with Augmented Reality

Year 2024, Volume: 34 Issue: 2, 723 - 734, 29.05.2024
https://doi.org/10.18069/firatsbed.1448242

Abstract

Technological developments have affected the world of advertising and marketing, as well as all fields, and the traditional understanding of advertising has changed with digital technologies. Augmented reality applications should be different, fun, colorful, easily accessible, etc. It attracts the user's attention more due to its features. With the developments in technology, brands use augmented reality technology according to their own needs to reach their target audiences in the shortest, fastest and most effective way and to encourage consumption. To examine the augmented reality applications used in today's advertising studies; In line with the qualitative research model, literature review, observation and data collection methods were used. Brands and advertisements that include augmented reality applications in their advertising activities were determined by random sampling method. Although we encounter many advertising studies using augmented reality applications in today's marketing world, it has been observed that there are few studies in the literature. In this sense, in the article, the definition, history, systems and use of augmented reality in advertising are discussed, the advertisements are examined, the data obtained are evaluated and the study conducted in this direction is aimed to be a resource for the literature, graphic designers and the advertising industry.

References

  • Ahn, J. S., Kim, J., ve Kim, J. (2023). The Future Of Advertising Research In Virtual, Augmented, And Extended Realities, International Journal of Advertising, 42(1), 162-170, DOI: 10.1080/02650487.2022.2137316
  • Azuma, R. T. (1997). A Survey Of Augmented Reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385.
  • Başer, E. ve Sever, S. (2023). Artırılmış Gerçeklik Tabanlı Reklamların Etkileri. Söğütlüler, T. (Ed.), Sinemada ve reklam çalışmalarında güncel yaklaşımlar. İstanbul: Eğitim Yayınevi.
  • Bues, M., Steiner, M., Stafflage, M. ve Krafft, M. (2017). How Mobile In-Store Advertising Influences Purchase Intention: Value Drivers And Mediating Effectsfrom A Consumer Perspective. Psychology & Marketing Broadening the Perspective on Mobile Marketing: An Introduction. 34(2). DOI: 10.1002/mar.20981
  • Bulearca, M., ve Tamarjan, D. (2010). Augmented Reality: A Sustainable Marketing Tool? Global Business and Management Research: An International Journal, 2(2), 237-252.
  • Bimber, O. ve Raskar, R. (2005). Spatigal Augmented Reality Merging Real And Virtual Worlds, Massachusetts: A K Peters Ltd.
  • Chehimi, F., Coulton, P. ve Edwards, R., (2007). Augmented Reality 3D Interactive Advertisements On Smartphones. International Conference on the Management of Mobile Business, 21-28. 10.1109/ICMB.2007.20
  • Erdem, S. (2021). Sanal Gerçekliğin Reklam Stratejilerinde Kullanılmasına Yönelik Bir Değerlendirme. Atatürk Üniversitesi Güzel Sanatlar Enstitüsü Dergisi, 27(46), 241-248. https://doi.org/10.35247/ataunigsed.836847
  • Engine Creative. (t.y.). Augmented reality advertising: How ıt works & the best campaigns. Erişim adresi https://www.enginecreative.co.uk/blog/augmented-reality-advertising/
  • Fortune (t.y.). Augmented reality market. Erişim adresi https://www.fortunebusinessinsights.com/augmented-reality-ar-market-102553
  • Geroimenko, V. (2012). Augmented Reality Technology And Art: The Analysis And Visualization Of Evolving Conceptual Models, 16th International Conference on Information Visualisation, 445-453.
  • Gervautz, M. ve Schmalstieg, D. (2012). Anywhere Interfaces Using Handheld Augmented Reality. EEE Computer Society. 45(7):26-31. 10.1109/MC.2012.72
  • Gleb, B. ve Oleksandra, I. (2020). How augmented reality makes advertising interactive. Erişim adresi https://rubygarage.org/blog/augmented-reality-in-advertising
  • Groovejones. (2020). Virtual reality marketing –Top 10 AR marketing experiences of 2019. Erişim adresi https://www.groovejones.com/virtual-reality-marketing-top-10-ar-marketing-experiences-of-2019/
  • Kipper, G. ve Rampolla, J. (2013). Augmented Reality: An Emerging Technologies Guide To AR, Waltham: Syngress.
  • Köse, N. ve Yengin, D. (2018). Dijital Pazarlamadan Fijital Pazarlamaya Geçişe Örnek Olarak Artırılmış Gerçeklik ve Sanal Gerçeklik Uygulamalarının Pazarlama Üzerindeki Katkılarının İncelenmesi. İstanbul Aydın Üniversitesi Dergisi, 10(1), 77-111.
  • Li, H., Daugherty, T., ve Biocca, F. (2002). Impact of 3-D Advertising On Product Knowledge, Brand Attitude, And Purchase İntention: The Mediating Role Of Presence. Journal of Advertising, 31(3), 43-57.
  • Milgram, P. ve Kishino, F. (1994). A Taxonomy Of Mixed Reality Visual Displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329.
  • Morozova, A. (t.y.). Augmented reality advertising campaign. Erişim adresi https://www.jasoren.com/augmented-reality-advertising/
  • Newman, A. (2023). Coca-Cola take a taste. Erişim adresi https://www.dooh.com/news/coca-cola-take-a-taste/
  • Rauschnabel, P.A., Babin, B.J., Dieck, M.C., Krey, N. & Jung, T. (2022). What Is Augmented Reality Marketing? Its Definition, Complexity, And Future. Journal of Business Research. 142, 1140-1150. https://doi.org/10.1016/j.jbusres.2021.12.084
  • Rauschnabel, P.A., Hüttl-Maack, V., Ahuvia, A.C., ve Schein, K.E. (2024). Augmented Reality Marketing And Consumer‒Brand Relationships: How Closeness Drives Brand Love. Psychology & Marketing, 1–19. https://doi.org/10.1002/mar.21953
  • Rese, A., Baier, D., Geyer-Schulz, A., ve Schreiber, S. (2016). How Augmented Reality Apps Are Accepted By Consumers: A Comparative Analysis Using Scales And Opinions. Technological Forecasting and Social Change, 124, 306–319. doi:10.1016/j.techfore.2016.10.010
  • Scholz, J., ve Duffy, K. (2018). We ARe at Home: How Augmented Reality Reshapes Mobile Marketingand Consumer-Brand Relationships. Journal of Retailing and Consumer Services. 44. DOI: 10.1016/j.jretconser.2018.05.004
  • Schwab, N. (2023). 8 examples of augmented reality for marketing. Erişim adresi https://www.intotheminds.com/blog/en/examples-augmented-reality-marketing/
  • Somyürek, S. (2014). Öğrenme Sürecinde Z Kuşağının Dikkatini Çekme: Artırılmış Gerçeklik. Eğitim Teknolojisi Kuram ve Uygulama, 4(1), 63-80. https://doi.org/10.17943/etku.88319
  • Stories. (2023). Examples of using augmented reality in advertising. Erişim adresi https://stories-ar.com/eng/augmented-reality-in-advertising
  • Trubow, M. (2011). Augmented reality marketing strategies the how to guide for marketers. Erişim adresi https://www.slideshare.net/HiddenCreative/augmentedrealitymarketingstrategiesthehowtoguideformarketers-7336466
  • Uğur, İ. ve Apaydın, Ş.C. (2014). Artırılmış Gerçeklik Uygulamalarının Reklam Beğeni Düzeyindeki Rolü. E-Journal of New World Sciences Academy. NWSA-Humanities, 9(4), 145-156.
  • Yang, S., Carlson, J. R., ve Chen, S. (2020). How Augmented Reality Affects Advertising Effectiveness: The Mediating Effects Of Curiosity And Attention Toward The Ad. Journal of Retailing and Consumer Services, 54, https://doi.org/10.1016/j.jretconser.2019.102020
  • Yaoyuneyong, G., Fosters, J., Johnson, E., ve Johnson, D. (2016). Augmented Reality Marketing: Consumer Preferences And Attitudes Toward Hypermedia Print Ads. Journal Of Interactive Advertising, 16(1), 16-30. http://dx.doi.org/10.1080/15252019.2015.1125316

GÜNÜMÜZ REKLAMCILIĞINDA YENİ PRATİKLER; ARTIRILMIŞ GERÇEKLİKLE REKLAM UYGULAMALARI

Year 2024, Volume: 34 Issue: 2, 723 - 734, 29.05.2024
https://doi.org/10.18069/firatsbed.1448242

Abstract

Teknolojik gelişmeler tüm alanları olduğu gibi, reklam ve pazarlama dünyasını da etkilemiş, geleneksel reklamcılık anlayışı dijital teknolojilerle birlikte değişime uğramıştır. Artırılmış gerçeklik uygulamaları farklı, eğlenceli, renkli, kolay erişilebilir olması vb. özelliklerinden ötürü kullanıcının dikkatini daha fazla çekmektedir. Teknolojide yaşanan gelişmelerle birlikte markalar, hedef kitlelerine en kısa yoldan, en çabuk ve en etkili bir şekilde ulaşmak ve tüketime teşvik etmek için artırılmış gerçeklik teknolojisini kendi ihtiyaçlarına göre kullanmaktadır. Araştırmada günümüz reklam çalışmalarında yer verilen artırılmış gerçeklik uygulamalarını incelemek üzere; nitel araştırma modeli doğrultusunda literatür taraması, gözlem ve veri toplama yöntemleri kullanılmıştır. Reklam faaliyetlerinde artırılmış geçeklik uygulamalarına yer veren marka ve reklamlar tesadüfi örnekleme yöntemi ile belirlenmiştir. Günümüz pazarlama dünyasında artırılmış gerçeklik uygulamaları ile yapılan çok sayıda reklam çalışması ile karşılaşılmasına rağmen, alan yazında yapılan çalışmaların az olduğu görülmüştür. Bu anlamda, makalede, artırılmış gerçekliğin tanımı, tarihi, sistemleri ve reklamcılıkta kullanımı ele alınmış, yapılan reklamlar incelenmiş, elde edilen veriler değerlendirilmiş ve bu doğrultuda yapılan çalışmanın literatüre, grafik tasarımcılara ve reklamcılık sektörüne kaynak olması amaçlanmıştır.

References

  • Ahn, J. S., Kim, J., ve Kim, J. (2023). The Future Of Advertising Research In Virtual, Augmented, And Extended Realities, International Journal of Advertising, 42(1), 162-170, DOI: 10.1080/02650487.2022.2137316
  • Azuma, R. T. (1997). A Survey Of Augmented Reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385.
  • Başer, E. ve Sever, S. (2023). Artırılmış Gerçeklik Tabanlı Reklamların Etkileri. Söğütlüler, T. (Ed.), Sinemada ve reklam çalışmalarında güncel yaklaşımlar. İstanbul: Eğitim Yayınevi.
  • Bues, M., Steiner, M., Stafflage, M. ve Krafft, M. (2017). How Mobile In-Store Advertising Influences Purchase Intention: Value Drivers And Mediating Effectsfrom A Consumer Perspective. Psychology & Marketing Broadening the Perspective on Mobile Marketing: An Introduction. 34(2). DOI: 10.1002/mar.20981
  • Bulearca, M., ve Tamarjan, D. (2010). Augmented Reality: A Sustainable Marketing Tool? Global Business and Management Research: An International Journal, 2(2), 237-252.
  • Bimber, O. ve Raskar, R. (2005). Spatigal Augmented Reality Merging Real And Virtual Worlds, Massachusetts: A K Peters Ltd.
  • Chehimi, F., Coulton, P. ve Edwards, R., (2007). Augmented Reality 3D Interactive Advertisements On Smartphones. International Conference on the Management of Mobile Business, 21-28. 10.1109/ICMB.2007.20
  • Erdem, S. (2021). Sanal Gerçekliğin Reklam Stratejilerinde Kullanılmasına Yönelik Bir Değerlendirme. Atatürk Üniversitesi Güzel Sanatlar Enstitüsü Dergisi, 27(46), 241-248. https://doi.org/10.35247/ataunigsed.836847
  • Engine Creative. (t.y.). Augmented reality advertising: How ıt works & the best campaigns. Erişim adresi https://www.enginecreative.co.uk/blog/augmented-reality-advertising/
  • Fortune (t.y.). Augmented reality market. Erişim adresi https://www.fortunebusinessinsights.com/augmented-reality-ar-market-102553
  • Geroimenko, V. (2012). Augmented Reality Technology And Art: The Analysis And Visualization Of Evolving Conceptual Models, 16th International Conference on Information Visualisation, 445-453.
  • Gervautz, M. ve Schmalstieg, D. (2012). Anywhere Interfaces Using Handheld Augmented Reality. EEE Computer Society. 45(7):26-31. 10.1109/MC.2012.72
  • Gleb, B. ve Oleksandra, I. (2020). How augmented reality makes advertising interactive. Erişim adresi https://rubygarage.org/blog/augmented-reality-in-advertising
  • Groovejones. (2020). Virtual reality marketing –Top 10 AR marketing experiences of 2019. Erişim adresi https://www.groovejones.com/virtual-reality-marketing-top-10-ar-marketing-experiences-of-2019/
  • Kipper, G. ve Rampolla, J. (2013). Augmented Reality: An Emerging Technologies Guide To AR, Waltham: Syngress.
  • Köse, N. ve Yengin, D. (2018). Dijital Pazarlamadan Fijital Pazarlamaya Geçişe Örnek Olarak Artırılmış Gerçeklik ve Sanal Gerçeklik Uygulamalarının Pazarlama Üzerindeki Katkılarının İncelenmesi. İstanbul Aydın Üniversitesi Dergisi, 10(1), 77-111.
  • Li, H., Daugherty, T., ve Biocca, F. (2002). Impact of 3-D Advertising On Product Knowledge, Brand Attitude, And Purchase İntention: The Mediating Role Of Presence. Journal of Advertising, 31(3), 43-57.
  • Milgram, P. ve Kishino, F. (1994). A Taxonomy Of Mixed Reality Visual Displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329.
  • Morozova, A. (t.y.). Augmented reality advertising campaign. Erişim adresi https://www.jasoren.com/augmented-reality-advertising/
  • Newman, A. (2023). Coca-Cola take a taste. Erişim adresi https://www.dooh.com/news/coca-cola-take-a-taste/
  • Rauschnabel, P.A., Babin, B.J., Dieck, M.C., Krey, N. & Jung, T. (2022). What Is Augmented Reality Marketing? Its Definition, Complexity, And Future. Journal of Business Research. 142, 1140-1150. https://doi.org/10.1016/j.jbusres.2021.12.084
  • Rauschnabel, P.A., Hüttl-Maack, V., Ahuvia, A.C., ve Schein, K.E. (2024). Augmented Reality Marketing And Consumer‒Brand Relationships: How Closeness Drives Brand Love. Psychology & Marketing, 1–19. https://doi.org/10.1002/mar.21953
  • Rese, A., Baier, D., Geyer-Schulz, A., ve Schreiber, S. (2016). How Augmented Reality Apps Are Accepted By Consumers: A Comparative Analysis Using Scales And Opinions. Technological Forecasting and Social Change, 124, 306–319. doi:10.1016/j.techfore.2016.10.010
  • Scholz, J., ve Duffy, K. (2018). We ARe at Home: How Augmented Reality Reshapes Mobile Marketingand Consumer-Brand Relationships. Journal of Retailing and Consumer Services. 44. DOI: 10.1016/j.jretconser.2018.05.004
  • Schwab, N. (2023). 8 examples of augmented reality for marketing. Erişim adresi https://www.intotheminds.com/blog/en/examples-augmented-reality-marketing/
  • Somyürek, S. (2014). Öğrenme Sürecinde Z Kuşağının Dikkatini Çekme: Artırılmış Gerçeklik. Eğitim Teknolojisi Kuram ve Uygulama, 4(1), 63-80. https://doi.org/10.17943/etku.88319
  • Stories. (2023). Examples of using augmented reality in advertising. Erişim adresi https://stories-ar.com/eng/augmented-reality-in-advertising
  • Trubow, M. (2011). Augmented reality marketing strategies the how to guide for marketers. Erişim adresi https://www.slideshare.net/HiddenCreative/augmentedrealitymarketingstrategiesthehowtoguideformarketers-7336466
  • Uğur, İ. ve Apaydın, Ş.C. (2014). Artırılmış Gerçeklik Uygulamalarının Reklam Beğeni Düzeyindeki Rolü. E-Journal of New World Sciences Academy. NWSA-Humanities, 9(4), 145-156.
  • Yang, S., Carlson, J. R., ve Chen, S. (2020). How Augmented Reality Affects Advertising Effectiveness: The Mediating Effects Of Curiosity And Attention Toward The Ad. Journal of Retailing and Consumer Services, 54, https://doi.org/10.1016/j.jretconser.2019.102020
  • Yaoyuneyong, G., Fosters, J., Johnson, E., ve Johnson, D. (2016). Augmented Reality Marketing: Consumer Preferences And Attitudes Toward Hypermedia Print Ads. Journal Of Interactive Advertising, 16(1), 16-30. http://dx.doi.org/10.1080/15252019.2015.1125316
There are 31 citations in total.

Details

Primary Language Turkish
Subjects Graphics, Augmented Reality and Games (Other)
Journal Section Issue
Authors

Merve Tıngır 0000-0001-6215-0408

Burak Erhan Tarlakazan 0000-0002-5826-2148

Publication Date May 29, 2024
Submission Date March 6, 2024
Acceptance Date May 20, 2024
Published in Issue Year 2024 Volume: 34 Issue: 2

Cite

APA Tıngır, M., & Tarlakazan, B. E. (2024). GÜNÜMÜZ REKLAMCILIĞINDA YENİ PRATİKLER; ARTIRILMIŞ GERÇEKLİKLE REKLAM UYGULAMALARI. Firat University Journal of Social Sciences, 34(2), 723-734. https://doi.org/10.18069/firatsbed.1448242