Research Article

AUGMENTED REALITY APPLICATIONS IN MUSEUMS: THE CASE OF SAKIP SABANCI MUSEUM

Volume: 21 Number: 2 January 29, 2021
TR EN

AUGMENTED REALITY APPLICATIONS IN MUSEUMS: THE CASE OF SAKIP SABANCI MUSEUM

Abstract

Museums, as indispensable tourist attractions within the scope of cultural tourism, should therefore interact and communicate with visitors using up-to-date technology whilst further developing technology in order to sustain their existence. Augmented Reality (AR) is a contemporary technology that has the potential to be used in museology. This research aims to determine the evaluations of visitors to Sakıp Sabancı Museum of the use of current AR applications. For this research, 19 semistructured interviews were conducted using a convenience sampling method. The content of the interviews were analyzed using a descriptive analysis method. The results of the research reveal that most of the interviewees after the Atlı Köşk visits, in which Sakıp Sabancı Museum AR applications were used, they considered AR applications to be useful and believed they should be adopted by other museums.

Keywords

References

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Details

Primary Language

English

Subjects

Business Administration

Journal Section

Research Article

Publication Date

January 29, 2021

Submission Date

December 16, 2019

Acceptance Date

November 15, 2020

Published in Issue

Year 2020 Volume: 21 Number: 2

APA
Aytekin, H., & Koçak, N. (2021). AUGMENTED REALITY APPLICATIONS IN MUSEUMS: THE CASE OF SAKIP SABANCI MUSEUM. Dokuz Eylül Üniversitesi İşletme Fakültesi Dergisi, 21(2), 255-274. https://doi.org/10.24889/ifede.839762
AMA
1.Aytekin H, Koçak N. AUGMENTED REALITY APPLICATIONS IN MUSEUMS: THE CASE OF SAKIP SABANCI MUSEUM. Dokuz Eylül Üniversitesi İşletme Fakültesi Dergisi. 2021;21(2):255-274. doi:10.24889/ifede.839762
Chicago
Aytekin, Handan, and Nilüfer Koçak. 2021. “AUGMENTED REALITY APPLICATIONS IN MUSEUMS: THE CASE OF SAKIP SABANCI MUSEUM”. Dokuz Eylül Üniversitesi İşletme Fakültesi Dergisi 21 (2): 255-74. https://doi.org/10.24889/ifede.839762.
EndNote
Aytekin H, Koçak N (January 1, 2021) AUGMENTED REALITY APPLICATIONS IN MUSEUMS: THE CASE OF SAKIP SABANCI MUSEUM. Dokuz Eylül Üniversitesi İşletme Fakültesi Dergisi 21 2 255–274.
IEEE
[1]H. Aytekin and N. Koçak, “AUGMENTED REALITY APPLICATIONS IN MUSEUMS: THE CASE OF SAKIP SABANCI MUSEUM”, Dokuz Eylül Üniversitesi İşletme Fakültesi Dergisi, vol. 21, no. 2, pp. 255–274, Jan. 2021, doi: 10.24889/ifede.839762.
ISNAD
Aytekin, Handan - Koçak, Nilüfer. “AUGMENTED REALITY APPLICATIONS IN MUSEUMS: THE CASE OF SAKIP SABANCI MUSEUM”. Dokuz Eylül Üniversitesi İşletme Fakültesi Dergisi 21/2 (January 1, 2021): 255-274. https://doi.org/10.24889/ifede.839762.
JAMA
1.Aytekin H, Koçak N. AUGMENTED REALITY APPLICATIONS IN MUSEUMS: THE CASE OF SAKIP SABANCI MUSEUM. Dokuz Eylül Üniversitesi İşletme Fakültesi Dergisi. 2021;21:255–274.
MLA
Aytekin, Handan, and Nilüfer Koçak. “AUGMENTED REALITY APPLICATIONS IN MUSEUMS: THE CASE OF SAKIP SABANCI MUSEUM”. Dokuz Eylül Üniversitesi İşletme Fakültesi Dergisi, vol. 21, no. 2, Jan. 2021, pp. 255-74, doi:10.24889/ifede.839762.
Vancouver
1.Handan Aytekin, Nilüfer Koçak. AUGMENTED REALITY APPLICATIONS IN MUSEUMS: THE CASE OF SAKIP SABANCI MUSEUM. Dokuz Eylül Üniversitesi İşletme Fakültesi Dergisi. 2021 Jan. 1;21(2):255-74. doi:10.24889/ifede.839762

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