Effect of E-Sports Training on Hand Functions and Reaction Time in Young Adults: Randomized Controlled Study
Abstract
Keywords
Supporting Institution
Ethical Statement
References
- 1. DiFrancisco-Donoghue J, Balentine J, Schmidt G, et al. Managing the health of the esport athlete: An integrated health management model. BMJ Open Sport and Exercise Medicine. 2019;5(1).
- 2. Khromov N, Korotin A, Lange A, et al. Esports athletes and players: A comparative study. IEEE Pervasive Computing. 2019;18(3):31-39.
- 3. Kottama NR, Sebastian N, Adrianto HA, et al. The mobile life simulator for introducing the career as a professional player in e-sport. Procedia Computer Science. 2021;179:656-661.
- 4. Jonasson K, Thiborg J. Electronic sport and its impact on future sport. Sport in Society. 2010;13(2):287-299.
- 5. Bornemark, O. Success factors for e-sport games. S. Bensch, F. Drewes (Eds.): Umea’s 16th Student Conference in Computing Science USCCS 2013, pp. 1–12, January 2013.
- 6. Glass BD, Maddox WT, Love BC. Real-time strategy game training: Emergence of a cognitive flexibility trait. PloS One. 2013;8(8):1-7.
- 7. Maneval KL. Visual-motor integration training and its effects on self-help skills in preschool students with disabilities [master thesis]. New Jersey, ABD; 1999.
- 8. Grosjean M, Rosenbaum DA, Elsinger C. Timing and reaction time. Journal of Experimental Psychology: General, 2001;130(2):256–272.
Details
Primary Language
English
Subjects
Physical Activity and Health
Journal Section
Research Article
Authors
Gizem Ergezen
*
0000-0002-2851-9774
Türkiye
Ali Buğra Köşker
0009-0001-7916-6622
Türkiye
Mert Eren Sözeri
0009-0001-4235-6449
Türkiye
Mertcan Okan
0009-0005-7088-5689
Türkiye
Eray İnan
0009-0003-7470-852X
Türkiye
Early Pub Date
April 29, 2025
Publication Date
April 29, 2025
Submission Date
February 5, 2024
Acceptance Date
March 7, 2025
Published in Issue
Year 2025 Number: 25