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Sağlıklı Beslenmenin Öğretilmesi ile İlgili Bir Oyunlaştırma Modeli Önerisi

Yıl 2024, Sayı: 23, 931 - 940, 31.08.2024
https://doi.org/10.38079/igusabder.1407378

Öz

Çocuklarda sağlıklı beslenme, ideal büyüme ve gelişme eğrilerinin yakalanması, bilişsel fonksiyonların yaşa uygun şekilde gelişmesi, obezite, diyabet, dislipidemi gibi metabolik hastalık ve bozulmaların önlenmesi için önemli bir etkendir. Bu dönemde kazanılan beslenme alışkanlıkları, yaşam boyu sürdürülecek sağlıklı bir yaşam tarzının temelini oluşturur. Literatür incelendiğinde hedef kitle olan çocuk yaş grubunda yaşam tarzı değişiklikleri ve doğru beslenme eğitiminin benimsenmesiyle etkili sonuçların elde edilebileceği tespit edilmiştir. Çocukların ilgilerinin yaşam tarzı değişikliğinde ve doğru beslenme eğitiminin benimsenmesinde etkili olması, akla oyunlaştırılmış eğitimleri getirmektedir. Bu çalışma ile yaşam tarzı değişikliğini kolaylaştırıcı yenilikçi bir yol hedeflenmiştir. Literatür taraması sonucunda elde edilen çıktılar (Psikolojik göstergeler, eğlenceli içerikler, ilgiliye yönelik grafiksel tasarımlar vs.) baz alınarak üç aşamalı, senaryo temelli bir model tasarımı gerçekleştirilmiştir. Bu araştırma makalesinde söz konusu oyunlaştırılmış sağlıklı beslenmenin dinamikleri irdelenmiş ve bu doğrultuda bir oyun modeli sunulmuştur. Sunulan model ile girişimciler, eğitimciler, sağlık profesyonelleri başta olmak üzere alanla ilgili olabilecek araştırmacıların dayanak olarak kullanabileceği bir model hedeflenmiştir.

Kaynakça

  • 1. Jongenelis MI, Budden T. The influence of grandparents on children’s dietary health: A narrative review. Curr Nutr Rep. 2023;1-12. doi: 10.1007/s13668-023-00401-2.
  • 2. Malik VS, Hu FB. The role of sugar-sweetened beverages in the global epidemics of obesity and chronic diseases. Nat Rev Endocrinol. 2022;18(4):205-218. doi: 10.1038/s41574-021-00521-3.
  • 3. Jaggy AK, Kalkusch I, Bossi CB, Weiss B, Sticca F, Perren S. The impact of social pretend play on preschoolers’ social development: Results of an experimental study. Early Child Res Q. 2023;64:13-25. doi: 10.1016/j.ecresq.2022.10.002.
  • 4. Wei Y, Yang X. Evaluation and improvement methods of preschool children's education level based on computer technology. Comput Aided Des Appl. 2023;20:112-122. doi: 10.1080/16864360.2022.2032201.
  • 5. Gómez-García G, Marín-Marín JA, Romero-Rodríguez JM, Ramos Navas-Parejo M, Rodríguez Jiménez C. Effect of the flipped classroom and gamification methods in the development of a didactic unit on healthy habits and diet in primary education. Nutrients. 2020;12(8):2210. doi: 10.3390/nu12082210.
  • 6. Liu KSN, Chen JY, Sun KS, Tsang JPY, Ip P, Lam CLK. Adolescent knowledge, attitudes and practices of healthy eating: Findings of qualitative interviews among Hong Kong families. Nutrients. 2022;14(14):2857. doi: 10.3390/nu14142857.
  • 7. Dabas A, Seth A. Prevention and management of childhood obesity. Indian Journal of Pediatrics. 2018;85(7):546–553. doi: 10.1007/s12098-018-2636-x.
  • 8. Simmonds M, Llewellyn A, Owen CG, Woolacott N. Predicting adult obesity from childhood obesity: A systematic review and meta-analysis. Obes Rev. 2016;17:95–107. doi: 10.1111/obr.12334.
  • 9. Nobili V, Alkhouri N, Alisi A, Della Court C, Fitzpatrick E. Nonalcoholic fatty liver disease: A challenge for pediatricians. JAMA Pediatr. 2015;169:170–76. doi: 10.1001/jamapediatrics.2014.2702.
  • 10. Smith JD, Fu E, Kobayashi MA. Prevention and management of childhood obesity and its psychological and health comorbidities. Annu Rev Clin Psychol. 2020;16:351-378. doi: 10.1146/annurev-clinpsy-071519-112717.
  • 11. Khadilkar V, Shah N, Harish R, et al. Indian Academy of Pediatrics revised guidelines on evaluation, prevention and management of childhood obesity. Indian Pediatr. 2023;60(12):1013-1031. doi: 10.1007/s13312-023-2333-y.
  • 12. Nilsson M, Ferholt B, Lecusay R. 'The playing-exploring child’: Reconceptualizing the relationship between play and learning in early childhood education. Contemp Issues Early Child. 2018;19(3):231-245. doi: 10.1177/1463949118783072.
  • 13. Arslan P. Mobile Technologies as a Health Care Tool. Springer; 2016.
  • 14. Moosa AM, Al-Maadeed N, Saleh M, Al-Maadeed SA, Aljaam JM. Designing a mobile serious game for raising awareness of diabetic children. IEEE Access. 2020;8:222876-222889. doi: 10.1109/ACCESS.2020.3038388.
  • 15. Adipat S, Laksana K, Busayanon K, Asawasowan A, Adipat B. Engaging students in the learning process with game-based learning: the fundamental concepts. Int J Technol Educ. 2021;4(3):542-552. doi: 10.20448/journal.501.2021.43.542.552.
  • 16. Del Río NG, González-González CS, Martín-González R, et al. Effects of a gamified educational program in the nutrition of children with obesity. J Med Syst. 2019;43:1-12. doi: 10.1007/s10916-019-1474-z.
  • 17. Suleiman-Martos N, García-Lara RA, Martos-Cabrera MB, et al. Gamification for the improvement of diet, nutritional habits, and body composition in children and adolescents: A systematic review and meta-analysis. Nutrients. 2021;13(7):2478. doi: 10.3390/nu13072478.
  • 18. Lu AS, Baranowski T, Thompson D, Buday R. Story immersion of video games for youth health promotion: A review of literature. Games for Health: Research, Development, and Clinical Applications. 2012;1(3):199-204.
  • 19. Chagas CMDS, Melo GR, Botelho RBA, Toral N. Effects of the Rango Cards game intervention on food consumption, nutritional knowledge and self-efficacy in the adoption of healthy eating practices of high school students: a cluster randomised controlled trial. Public Health Nutr. 2020;23(13):2424–2433. doi: 10.1017/S1368980020000763.
  • 20. Falbe J, Willett WC, Rosner B, Gortmaker SL, Sonneville KR, Field AE. (2014). Longitudinal relations of television, electronic games, and digital versatile discs with changes in diet in adolescents. The American Journal of Clinical Nutrition. 2014;100(4):1173-1181.

A Gamification Model Proposal for Teaching Healthy Nutrition

Yıl 2024, Sayı: 23, 931 - 940, 31.08.2024
https://doi.org/10.38079/igusabder.1407378

Öz

Healthy nutrition in children is an important factor for achieving ideal growth and development curves, age-appropriate development of cognitive functions, and prevention of metabolic diseases and disorders such as obesity, diabetes and dyslipidemia. Nutritional habits acquired during this period form the basis of a healthy lifestyle to be maintained throughout life. When the literature is examined, it has been determined that effective results can be obtained by adopting lifestyle changes and proper nutrition education in the target group of children. The fact that children's interests are effective in lifestyle change and adoption of proper nutrition education brings gamified education to mind. This study aims to provide an innovative way to facilitate lifestyle change. A three-stage, scenario-based model was designed based on the outputs obtained from the literature review (psychological indicators, entertaining content, relevant graphical designs, etc.). In this research article, the dynamics of gamified healthy nutrition were examined and a game model was presented accordingly. The presented model is aimed to be a model that can be used as a basis by researchers who may be interested in the field, especially entrepreneurs, educators, and health professionals.

Kaynakça

  • 1. Jongenelis MI, Budden T. The influence of grandparents on children’s dietary health: A narrative review. Curr Nutr Rep. 2023;1-12. doi: 10.1007/s13668-023-00401-2.
  • 2. Malik VS, Hu FB. The role of sugar-sweetened beverages in the global epidemics of obesity and chronic diseases. Nat Rev Endocrinol. 2022;18(4):205-218. doi: 10.1038/s41574-021-00521-3.
  • 3. Jaggy AK, Kalkusch I, Bossi CB, Weiss B, Sticca F, Perren S. The impact of social pretend play on preschoolers’ social development: Results of an experimental study. Early Child Res Q. 2023;64:13-25. doi: 10.1016/j.ecresq.2022.10.002.
  • 4. Wei Y, Yang X. Evaluation and improvement methods of preschool children's education level based on computer technology. Comput Aided Des Appl. 2023;20:112-122. doi: 10.1080/16864360.2022.2032201.
  • 5. Gómez-García G, Marín-Marín JA, Romero-Rodríguez JM, Ramos Navas-Parejo M, Rodríguez Jiménez C. Effect of the flipped classroom and gamification methods in the development of a didactic unit on healthy habits and diet in primary education. Nutrients. 2020;12(8):2210. doi: 10.3390/nu12082210.
  • 6. Liu KSN, Chen JY, Sun KS, Tsang JPY, Ip P, Lam CLK. Adolescent knowledge, attitudes and practices of healthy eating: Findings of qualitative interviews among Hong Kong families. Nutrients. 2022;14(14):2857. doi: 10.3390/nu14142857.
  • 7. Dabas A, Seth A. Prevention and management of childhood obesity. Indian Journal of Pediatrics. 2018;85(7):546–553. doi: 10.1007/s12098-018-2636-x.
  • 8. Simmonds M, Llewellyn A, Owen CG, Woolacott N. Predicting adult obesity from childhood obesity: A systematic review and meta-analysis. Obes Rev. 2016;17:95–107. doi: 10.1111/obr.12334.
  • 9. Nobili V, Alkhouri N, Alisi A, Della Court C, Fitzpatrick E. Nonalcoholic fatty liver disease: A challenge for pediatricians. JAMA Pediatr. 2015;169:170–76. doi: 10.1001/jamapediatrics.2014.2702.
  • 10. Smith JD, Fu E, Kobayashi MA. Prevention and management of childhood obesity and its psychological and health comorbidities. Annu Rev Clin Psychol. 2020;16:351-378. doi: 10.1146/annurev-clinpsy-071519-112717.
  • 11. Khadilkar V, Shah N, Harish R, et al. Indian Academy of Pediatrics revised guidelines on evaluation, prevention and management of childhood obesity. Indian Pediatr. 2023;60(12):1013-1031. doi: 10.1007/s13312-023-2333-y.
  • 12. Nilsson M, Ferholt B, Lecusay R. 'The playing-exploring child’: Reconceptualizing the relationship between play and learning in early childhood education. Contemp Issues Early Child. 2018;19(3):231-245. doi: 10.1177/1463949118783072.
  • 13. Arslan P. Mobile Technologies as a Health Care Tool. Springer; 2016.
  • 14. Moosa AM, Al-Maadeed N, Saleh M, Al-Maadeed SA, Aljaam JM. Designing a mobile serious game for raising awareness of diabetic children. IEEE Access. 2020;8:222876-222889. doi: 10.1109/ACCESS.2020.3038388.
  • 15. Adipat S, Laksana K, Busayanon K, Asawasowan A, Adipat B. Engaging students in the learning process with game-based learning: the fundamental concepts. Int J Technol Educ. 2021;4(3):542-552. doi: 10.20448/journal.501.2021.43.542.552.
  • 16. Del Río NG, González-González CS, Martín-González R, et al. Effects of a gamified educational program in the nutrition of children with obesity. J Med Syst. 2019;43:1-12. doi: 10.1007/s10916-019-1474-z.
  • 17. Suleiman-Martos N, García-Lara RA, Martos-Cabrera MB, et al. Gamification for the improvement of diet, nutritional habits, and body composition in children and adolescents: A systematic review and meta-analysis. Nutrients. 2021;13(7):2478. doi: 10.3390/nu13072478.
  • 18. Lu AS, Baranowski T, Thompson D, Buday R. Story immersion of video games for youth health promotion: A review of literature. Games for Health: Research, Development, and Clinical Applications. 2012;1(3):199-204.
  • 19. Chagas CMDS, Melo GR, Botelho RBA, Toral N. Effects of the Rango Cards game intervention on food consumption, nutritional knowledge and self-efficacy in the adoption of healthy eating practices of high school students: a cluster randomised controlled trial. Public Health Nutr. 2020;23(13):2424–2433. doi: 10.1017/S1368980020000763.
  • 20. Falbe J, Willett WC, Rosner B, Gortmaker SL, Sonneville KR, Field AE. (2014). Longitudinal relations of television, electronic games, and digital versatile discs with changes in diet in adolescents. The American Journal of Clinical Nutrition. 2014;100(4):1173-1181.
Toplam 20 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Beslenme Bilimi, Gıda ve Beslenme Dengesi
Bölüm Makaleler
Yazarlar

Mehmet Aziz Çakmak 0000-0002-5040-5642

Wida Simzari 0000-0001-9705-0183

Erken Görünüm Tarihi 31 Ağustos 2024
Yayımlanma Tarihi 31 Ağustos 2024
Gönderilme Tarihi 20 Aralık 2023
Kabul Tarihi 26 Haziran 2024
Yayımlandığı Sayı Yıl 2024 Sayı: 23

Kaynak Göster

JAMA Çakmak MA, Simzari W. Sağlıklı Beslenmenin Öğretilmesi ile İlgili Bir Oyunlaştırma Modeli Önerisi. IGUSABDER. 2024;:931–940.

 Alıntı-Gayriticari-Türetilemez 4.0 Uluslararası (CC BY-NC-ND 4.0)