Araştırma Makalesi

Kahoot For Good: Firing Competitive Learning for EFL Learner

Cilt: 8 Sayı: 4 30 Aralık 2020
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Kahoot For Good: Firing Competitive Learning for EFL Learner

Öz

With developing technologies, games have become prominent in the education industry by providing many alternative learning opportunities on different devices such as PCs, tablets and mobile phones. It is a fact that games stimulate active learning, critical thinking skills, knowledge building, collaboration, and operative use and access to electronic forms of information (Ellis et al., 2006). Considering the advantages provided by games and gamification, this study was conducted to find out whether the use of Kahoot, a language learning and development game, in the classroom, enhances EFL students' engagement in and motivation towards learning English. Another aim of the study was to uncover the views of EFL students about the language outcomes developed by using Kahoot in the classroom. The study also dealt with the challenges faced by EFL students during Kahoot implementation in the classroom. The participants of the study were 73 EFL students who were selected through convenience sampling technique. A questionnaire that was adapted from Bicen and Kocakoyun (2018) and Benhadj, Messaoudi, Nfissi (2019) and semi-structured interviews with the participants were used to find answers to the research questions. While the data obtained through the questionnaire was analyzed by using SPSS 25 statistical package, the data obtained from the semi-structured interviews were analyzed by adopting a categorical-content analysis strategy. The findings of the study indicated that using Kahoot enhanced EFL students' engagement in and motivation towards language learning and provided many language benefits for the learners. It was also assumed that Kahoot sessions helped learners develop their language areas such as grammar knowledge, vocabulary learning and reading comprehension.

Anahtar Kelimeler

Kaynakça

  1. Aqsha, M., & Pei, C. (2009). Language learning via ICT: Uses, challenges and issues. Wseas transactions on information Science and applications, 6(9), 1453-1467.
  2. Ares, A. M., Bernal, J., Nozal, M. J., Sánchez, F. J., & Bernal, J. (2018, May). Results of the use of Kahoot! gamification tool in a course of Chemistry. In Fourth International Conference on Higher Education Advances.
  3. Benhadj, Y., El Messaoudi, M., & Nfissi, A. (2019). Investigating the Impact of Kahoot! on Students' Engagement, Motivation, and Learning Outcomes: Ifrane Directorate as a case study. International Journal of Advance Study and Research Work, 2(6), 2581-5997.
  4. Bicen, H., & Kocakoyun, S. (2018). Perceptions of students for gamification approach: Kahoot as a case study. International Journal of Emerging Technologies in Learning (iJET), 13(02), 72-93.
  5. Blake, R. J. (2013). Brave new digital classroom: Technology and foreign language learning. Georgetown University Press.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Dil Çalışmaları (Diğer)

Bölüm

Araştırma Makalesi

Yazarlar

Yayımlanma Tarihi

30 Aralık 2020

Gönderilme Tarihi

28 Eylül 2020

Kabul Tarihi

25 Aralık 2020

Yayımlandığı Sayı

Yıl 2020 Cilt: 8 Sayı: 4

Kaynak Göster

APA
Ekinci, M. (2020). Kahoot For Good: Firing Competitive Learning for EFL Learner. International Journal of Languages’ Education and Teaching, 8(4), 305-318. https://doi.org/10.29228/ijlet.46623
AMA
1.Ekinci M. Kahoot For Good: Firing Competitive Learning for EFL Learner. IJLET. 2020;8(4):305-318. doi:10.29228/ijlet.46623
Chicago
Ekinci, Mithat. 2020. “Kahoot For Good: Firing Competitive Learning for EFL Learner”. International Journal of Languages’ Education and Teaching 8 (4): 305-18. https://doi.org/10.29228/ijlet.46623.
EndNote
Ekinci M (01 Aralık 2020) Kahoot For Good: Firing Competitive Learning for EFL Learner. International Journal of Languages’ Education and Teaching 8 4 305–318.
IEEE
[1]M. Ekinci, “Kahoot For Good: Firing Competitive Learning for EFL Learner”, IJLET, c. 8, sy 4, ss. 305–318, Ara. 2020, doi: 10.29228/ijlet.46623.
ISNAD
Ekinci, Mithat. “Kahoot For Good: Firing Competitive Learning for EFL Learner”. International Journal of Languages’ Education and Teaching 8/4 (01 Aralık 2020): 305-318. https://doi.org/10.29228/ijlet.46623.
JAMA
1.Ekinci M. Kahoot For Good: Firing Competitive Learning for EFL Learner. IJLET. 2020;8:305–318.
MLA
Ekinci, Mithat. “Kahoot For Good: Firing Competitive Learning for EFL Learner”. International Journal of Languages’ Education and Teaching, c. 8, sy 4, Aralık 2020, ss. 305-18, doi:10.29228/ijlet.46623.
Vancouver
1.Mithat Ekinci. Kahoot For Good: Firing Competitive Learning for EFL Learner. IJLET. 01 Aralık 2020;8(4):305-18. doi:10.29228/ijlet.46623

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