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Augmented Reality Advertisements within the Realm of Phygital Marketing: Case Studies of Advertising Examples

Year 2024, , 20 - 28, 29.02.2024
https://doi.org/10.29064/ijma.1436709

Abstract

Technology has evolved to be a concept of constant development and innovation, significantly impacting both individual and societal life. It has become a fundamental building block that influences personal inclinations, choices, and decisions, and is already present in many phases of human life. Individuals react to technological advancements they encounter in their daily lives, as they are not just consumers in the current era, but also producers. The responses to technological advancements extend to influencing purchasing activities and shopping behaviors of individuals. This study has been developed to analyze the role and usage of Augmented Reality technology, one of these technological advancements, in the transforming field of marketing and specifically in advertising. The evolution of the marketing concept has brought about new approaches, as is the case in almost every developing field. Among these new approaches, the influence of digitalization is acknowledged. Within these definitions, the concept of phygital marketing is included. The phenomenon of transferring real-life actions to a virtual (digital) environment has given way to the transfer of virtual (digital) environments into the physical, real-life aspect. The term "phygital", a combination of physical and digital, can be summarized as the reflection of digital phenomena, especially in the physical dimension, into everyday life. One of the application areas where the impact of phygital concept in marketing is evident is the use of Augmented Reality technology in advertisements, which defines the scope of this study.

References

  • Bulunmaz, B. (2016). Gelişen teknolojiyle birlikte değişen pazarlama yöntemleri. TRT Akademi Dergisi, 1(2), 350-365.
  • Donald K. W.,& Michelle D. H. (2008). How blogs and social media are changing public relations and the way it is practiced. Public Relations Journal, 2 (2), 1-21.
  • Elden, M. (2009). Reklam ve reklamcılık.Say Yayınları.
  • Eti Puf (2019) Youtube, [Video] https://www.youtube.com/watch?v=zS0jv90I4ME
  • Günay, D. (2017). Teknoloji nedir? felsefi bir yaklaşım. Yükseköğretim ve Bilim Dergisi, 7(1), 163-166.
  • King, B. (2016). Augmented (artıtılmış gerçeklik). Kapital Medya Hizmetleri A.Ş.
  • Köse, N. (2017). Artirilmiş gerçeklik uygulamalarinin reklam kampanyalarina etkisi. Yeni Medya Elektronik Dergisi, 1(1), 53-59.
  • Köse, N., & Yengin, D. (2018). Dijital pazarlamadan fijital pazarlamaya geçişe örnek olarak artırılmış gerçeklik ve sanal gerçeklik uygulamalarının pazarlama üzerindeki katkılarının incelenmesi. İstanbul Aydın Üniversitesi Dergisi, 10 (1), 77-111.
  • Krevelen, D.W.F., & Poelman R. (2007). A survey of augmented reality technologies, applications and limitations. The International Journal of Virtual Reality, 9(2), 1-20.
  • Özel, A. P., & Sert, N. Y. (2015). Dijital halkla ilişkiler: kavram ve araçları. İstanbul: Derin Yayınları.
  • Weber, R. P. (1990). Basic content analysis. Sage Publications.
  • Yanow D., & Schwarts-Shea P. (2006). Interpretation and method. M.E. Sharpe, Inc.

Augmented Reality Advertisements within the Realm of Phygital Marketing: Case Studies of Advertising Examples

Year 2024, , 20 - 28, 29.02.2024
https://doi.org/10.29064/ijma.1436709

Abstract

Technology has evolved to be a concept of constant development and innovation, significantly impacting both individual and societal life. It has become a fundamental building block that influences personal inclinations, choices, and decisions, and is already present in many phases of human life. Individuals react to technological advancements they encounter in their daily lives, as they are not just consumers in the current era, but also producers. The responses to technological advancements extend to influencing purchasing activities and shopping behaviors of individuals. This study has been developed to analyze the role and usage of Augmented Reality technology, one of these technological advancements, in the transforming field of marketing and specifically in advertising. The evolution of the marketing concept has brought about new approaches, as is the case in almost every developing field. Among these new approaches, the influence of digitalization is acknowledged. Within these definitions, the concept of phygital marketing is included. The phenomenon of transferring real-life actions to a virtual (digital) environment has given way to the transfer of virtual (digital) environments into the physical, real-life aspect. The term "phygital", a combination of physical and digital, can be summarized as the reflection of digital phenomena, especially in the physical dimension, into everyday life. One of the application areas where the impact of phygital concept in marketing is evident is the use of Augmented Reality technology in advertisements, which defines the scope of this study.

References

  • Bulunmaz, B. (2016). Gelişen teknolojiyle birlikte değişen pazarlama yöntemleri. TRT Akademi Dergisi, 1(2), 350-365.
  • Donald K. W.,& Michelle D. H. (2008). How blogs and social media are changing public relations and the way it is practiced. Public Relations Journal, 2 (2), 1-21.
  • Elden, M. (2009). Reklam ve reklamcılık.Say Yayınları.
  • Eti Puf (2019) Youtube, [Video] https://www.youtube.com/watch?v=zS0jv90I4ME
  • Günay, D. (2017). Teknoloji nedir? felsefi bir yaklaşım. Yükseköğretim ve Bilim Dergisi, 7(1), 163-166.
  • King, B. (2016). Augmented (artıtılmış gerçeklik). Kapital Medya Hizmetleri A.Ş.
  • Köse, N. (2017). Artirilmiş gerçeklik uygulamalarinin reklam kampanyalarina etkisi. Yeni Medya Elektronik Dergisi, 1(1), 53-59.
  • Köse, N., & Yengin, D. (2018). Dijital pazarlamadan fijital pazarlamaya geçişe örnek olarak artırılmış gerçeklik ve sanal gerçeklik uygulamalarının pazarlama üzerindeki katkılarının incelenmesi. İstanbul Aydın Üniversitesi Dergisi, 10 (1), 77-111.
  • Krevelen, D.W.F., & Poelman R. (2007). A survey of augmented reality technologies, applications and limitations. The International Journal of Virtual Reality, 9(2), 1-20.
  • Özel, A. P., & Sert, N. Y. (2015). Dijital halkla ilişkiler: kavram ve araçları. İstanbul: Derin Yayınları.
  • Weber, R. P. (1990). Basic content analysis. Sage Publications.
  • Yanow D., & Schwarts-Shea P. (2006). Interpretation and method. M.E. Sharpe, Inc.
There are 12 citations in total.

Details

Primary Language English
Subjects Communication and Media Studies (Other)
Journal Section Research Article
Authors

Sinem Eyice Basev 0000-0001-8936-1985

Early Pub Date February 28, 2024
Publication Date February 29, 2024
Submission Date February 13, 2024
Acceptance Date February 20, 2024
Published in Issue Year 2024

Cite

APA Eyice Basev, S. (2024). Augmented Reality Advertisements within the Realm of Phygital Marketing: Case Studies of Advertising Examples. International Journal of Management and Administration, 8(15), 20-28. https://doi.org/10.29064/ijma.1436709