Research Article

Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory

Number: 71 November 24, 2025
TR EN

Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory

Abstract

This article expands the theoretical framework for film music analysis by examining the similarities and differences between film and video games through the lenses of ludomusicology, diegesis, and Flow theory. By analyzing the short animated film Calculated Movements and the video game Space Invaders through narrative (diegesis) and ludomusical principles, the study investigates the role of sound and music in both interactive and non-interactive media forms. The research also applies Flow theory to the film Factual Conversation, exploring elements of game satisfaction and revealing how interaction and ludomusical components shape the user experience. Ultimately, the article contributes new insights into the relationship between audiovisual media and ludomusicology, enhancing the understanding of how sound and music reinforce immersion and narrative in both media types.

Keywords

References

  1. Araújo-de-Oliveira, P., de Paula Costa, L. C., Corrêa, A. G. D., & de Deus Lopes, R. (2015). Virtual stage: An immersive musical game for people with visual impairment. In Proceedings of the 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). https://doi.org/10.1109/SBGames.2015.26
  2. Björk, S., & Holopainen, J. (2005). Patterns in game design. Charles River Media.
  3. Boltz, M., Schulkind, M., & Kantra, S. (1991). Effects of background music on the remembering of filmed events. Memory & Cognition, 19, 593–606. https://doi.org/10.3758/BF03197116
  4. Cage, J. (1990). Autobiographical statement. John Cage Official Website. http://johncage.org/autobiographical_statement.html
  5. Chang, J., & Lee, D. (2022). Changes in user experience and satisfaction as media technology evolves: The reciprocal relationship between video games and video game-related media. Technological Forecasting & Social Change, 174, 121219. https://doi.org/10.1016/j.techfore.2021.121219
  6. Chen, J. (2007). Flow in games (and everything else). Communications of the ACM, 50(4), 31–34. https://www.jenovachen.com/flowingames/p31-chen.pdf
  7. Chen, H. (2021). Polishing and fitting game music and sound effects to improve player immersion (Master's thesis, Northeastern University). Graduate School of the College of Arts, Media and Design.
  8. Chion, M. (1994). Audio-vision: Sound on screen. Columbia University Press.

Details

Primary Language

English

Subjects

Communication Technology and Digital Media Studies, Cinema Theories

Journal Section

Research Article

Publication Date

November 24, 2025

Submission Date

April 2, 2025

Acceptance Date

October 14, 2025

Published in Issue

Year 2025 Number: 71

APA
Ertan, E. (2025). Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory. İletişim Kuram Ve Araştırma Dergisi, 71, 23-44. https://doi.org/10.47998/ikad.1669165
AMA
1.Ertan E. Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory. İletişim Kuram ve Araştırma Dergisi. 2025;(71):23-44. doi:10.47998/ikad.1669165
Chicago
Ertan, Ersin. 2025. “Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory”. İletişim Kuram Ve Araştırma Dergisi, nos. 71: 23-44. https://doi.org/10.47998/ikad.1669165.
EndNote
Ertan E (November 1, 2025) Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory. İletişim Kuram ve Araştırma Dergisi 71 23–44.
IEEE
[1]E. Ertan, “Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory”, İletişim Kuram ve Araştırma Dergisi, no. 71, pp. 23–44, Nov. 2025, doi: 10.47998/ikad.1669165.
ISNAD
Ertan, Ersin. “Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory”. İletişim Kuram ve Araştırma Dergisi. 71 (November 1, 2025): 23-44. https://doi.org/10.47998/ikad.1669165.
JAMA
1.Ertan E. Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory. İletişim Kuram ve Araştırma Dergisi. 2025;:23–44.
MLA
Ertan, Ersin. “Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory”. İletişim Kuram Ve Araştırma Dergisi, no. 71, Nov. 2025, pp. 23-44, doi:10.47998/ikad.1669165.
Vancouver
1.Ersin Ertan. Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory. İletişim Kuram ve Araştırma Dergisi. 2025 Nov. 1;(71):23-44. doi:10.47998/ikad.1669165