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Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory

Sayı: 71 24 Kasım 2025
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Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory

Öz

This article expands the theoretical framework for film music analysis by examining the similarities and differences between film and video games through the lenses of ludomusicology, diegesis, and Flow theory. By analyzing the short animated film Calculated Movements and the video game Space Invaders through narrative (diegesis) and ludomusical principles, the study investigates the role of sound and music in both interactive and non-interactive media forms. The research also applies Flow theory to the film Factual Conversation, exploring elements of game satisfaction and revealing how interaction and ludomusical components shape the user experience. Ultimately, the article contributes new insights into the relationship between audiovisual media and ludomusicology, enhancing the understanding of how sound and music reinforce immersion and narrative in both media types.

Anahtar Kelimeler

Ludomusicology, Interactive Media, Flow Theory, Audovisual Media, Diegesis

Kaynakça

  1. Araújo-de-Oliveira, P., de Paula Costa, L. C., Corrêa, A. G. D., & de Deus Lopes, R. (2015). Virtual stage: An immersive musical game for people with visual impairment. In Proceedings of the 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). https://doi.org/10.1109/SBGames.2015.26
  2. Björk, S., & Holopainen, J. (2005). Patterns in game design. Charles River Media.
  3. Boltz, M., Schulkind, M., & Kantra, S. (1991). Effects of background music on the remembering of filmed events. Memory & Cognition, 19, 593–606. https://doi.org/10.3758/BF03197116
  4. Cage, J. (1990). Autobiographical statement. John Cage Official Website. http://johncage.org/autobiographical_statement.html
  5. Chang, J., & Lee, D. (2022). Changes in user experience and satisfaction as media technology evolves: The reciprocal relationship between video games and video game-related media. Technological Forecasting & Social Change, 174, 121219. https://doi.org/10.1016/j.techfore.2021.121219
  6. Chen, J. (2007). Flow in games (and everything else). Communications of the ACM, 50(4), 31–34. https://www.jenovachen.com/flowingames/p31-chen.pdf
  7. Chen, H. (2021). Polishing and fitting game music and sound effects to improve player immersion (Master's thesis, Northeastern University). Graduate School of the College of Arts, Media and Design.
  8. Chion, M. (1994). Audio-vision: Sound on screen. Columbia University Press.
  9. Collins, K. (2008). Game sound: An introduction to the history, theory, and practice of video game music and sound design. MIT Press.
  10. Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. Harper & Row.

Kaynak Göster

APA
Ertan, E. (2025). Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory. İletişim Kuram ve Araştırma Dergisi, 71, 23-44. https://doi.org/10.47998/ikad.1669165
AMA
1.Ertan E. Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory. İletişim Kuram ve Araştırma Dergisi. 2025;(71):23-44. doi:10.47998/ikad.1669165
Chicago
Ertan, Ersin. 2025. “Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory”. İletişim Kuram ve Araştırma Dergisi, sy 71: 23-44. https://doi.org/10.47998/ikad.1669165.
EndNote
Ertan E (01 Kasım 2025) Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory. İletişim Kuram ve Araştırma Dergisi 71 23–44.
IEEE
[1]E. Ertan, “Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory”, İletişim Kuram ve Araştırma Dergisi, sy 71, ss. 23–44, Kas. 2025, doi: 10.47998/ikad.1669165.
ISNAD
Ertan, Ersin. “Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory”. İletişim Kuram ve Araştırma Dergisi. 71 (01 Kasım 2025): 23-44. https://doi.org/10.47998/ikad.1669165.
JAMA
1.Ertan E. Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory. İletişim Kuram ve Araştırma Dergisi. 2025;:23–44.
MLA
Ertan, Ersin. “Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory”. İletişim Kuram ve Araştırma Dergisi, sy 71, Kasım 2025, ss. 23-44, doi:10.47998/ikad.1669165.
Vancouver
1.Ersin Ertan. Applying Video Game Satisfaction Elements to Cinematic Audio-Visuals: A Cross-Disciplinary Analysis through Ludomusicology, Diegesis and Flow Theory. İletişim Kuram ve Araştırma Dergisi. 01 Kasım 2025;(71):23-44. doi:10.47998/ikad.1669165