Theoretical Article
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Espor Endüstrisi ve Espor Sponsorluğu Üzerine Bütünleştirici Bir İnceleme

Year 2026, Issue: 72, 240 - 258, 24.03.2026
https://doi.org/10.47998/ikad.1771279
https://izlik.org/JA96ZX42FY

Abstract

Küresel bir fenomen haline gelen espor, bilgisayar ve video oyunlarının rekabetçi bir ortamda profesyonel düzeyde oynanmasıyla ortaya çıkan ve hızla büyüyen bir endüstridir. Espor, günümüzde milyonlarca izleyiciye ulaşan ve milyar dolarlık ekonomik değer yaratan bir ekosisteme dönüşmüştür. Araştırma kapsamında esporun tarihsel gelişimi, dünyada ve Türkiye’deki durumu, espor pazarlaması ve sponsorluk uygulamaları detaylı bir şekilde analiz edilmiştir. İnceleme sonucunda, esporun yalnızca bir eğlence aktivitesi olmaktan çıkıp global ölçekte ekonomik değer yaratan bir endüstriye dönüştüğü, markalar için özellikle genç hedef kitleye ulaşmada etkili bir mecra haline geldiği görülmüştür. Turnuvalarda dağıtılan ödül havuzlarının yıllar içinde katlanarak artması, esporun profesyonelleşme sürecini hızlandırırken, ekosisteme dahil olan paydaş sayısı ve çeşitliliği de genişlemektedir. Endüstrinin toplam gelirinin önemli bir kısmının sponsorluk anlaşmalarından elde edildiği ve bu durumun gelecekte de artarak devam edeceği öngörülmektedir. Çalışmada ayrıca, Türkiye’deki espor ekosisteminin gelişimi için kurumsal yapılanmanın güçlendirilmesi, teknolojik altyapının iyileştirilmesi ve espor eğitiminin yaygınlaştırılması gibi öneriler sunulmuştur. Bu bağlamda espor alanındaki çalışmaların derinleştirilmesi, alanyazının gelişimine katkı sağlayacaktır.

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An Integrative Examination of the Esports Industry and Esports Sponsorship

Year 2026, Issue: 72, 240 - 258, 24.03.2026
https://doi.org/10.47998/ikad.1771279
https://izlik.org/JA96ZX42FY

Abstract

Esports, which has become a global phenomenon, is a rapidly growing industry that emerged from the professional playing of computer and video games in a competitive environment. Today, esports has transformed into an ecosystem that reaches millions of viewers and creates billions of dollars in economic value. Within the scope of the research, the historical development of esports, its status in the world and in Türkiye, esports marketing, and sponsorship practices were analyzed in detail. As a result of the examination, it was observed that esports has evolved from merely being an entertainment activity into an industry that creates economic value on a global scale, becoming an effective medium for brands to reach especially the young target audience. The exponential increase in prize pools distributed in tournaments accelerates the professionalization process of esports, while the number and diversity of stakeholders involved in the ecosystem is expanding. It is anticipated that a significant portion of the industry’s total revenue is obtained from sponsorship agreements, and this situation is expected to continue increasing in the future. The study also presented suggestions for the development of the esports ecosystem in Türkiye, such as strengthening the institutional structure, improving technological infrastructure, and expanding esports education. In this context, deepening studies in the field of esports will contribute to the development of the literature.

References

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  • Akkaya, S., Gezer Şen, B., & Kapıdere, M. (2021). A multi-directional assessment related to e-sports as a new game experience field and socialising tool. Atatürk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 25(3), 968-988. https://doi.org/10.53487/ataunisosbil.944458
  • Aktuna, H. C., & Ünlüönen, K. (2017). Yeni bir turizm çeşidi olarak elektronik spor turizmi. Gazi Üniversitesi Turizm Fakültesi Dergisi, (2), 1-15.
  • Altunparlar, E. (2018a). TBF 2018’de Neler Olacak? Retrieved August 19, 2025 from https://tr.lolesports.com/tr/makaleler/tbf/2018-de-neler-olacak
  • Altunparlar, E. (2018b). Türkiye’de Esporun Kalıcı Bir Adresi Var: Espor Arena Geliyor! Retrieved August 19, 2025 from https://tr.lolesports.com/tr/makaleler/turkiye-de-esporun-kalici-bir-adresi-var-espor-arena-geliyor
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  • ASUS. (2017). Republic of gamers announces sponsorship of psg esports. Retrieved August 21, 2025 from https://rog.asus.com/articles/press-releases/republic-of-gamers-announces-sponsorship-of-psg-esports
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  • Bickmann, P., Wechsler, K., Rudolf, K., Tholl, C., Froböse, I., & Grieben, C. (2021). Comparison of reaction time between esports players of different genres and sportsmen. International Journal of eSports Research, 1(1), 1-16. https://doi.org/10.4018/IJER.20210101.oa1
  • BKM Express. (n.d.). BKM Express espor kulübü dark passage ile sponsorluk anlaşması imzaladı! Retrieved August 21, 2025 from https://bkm.com.tr/wp-content/uploads/2017/01/BKM_Dark_Passage_ana_sponsorluk.pdf
  • Bousquet, J., & Ertz, M. (2021). Esports: Historical review, current state, and future challenges. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 1-24). IGI Global.
  • Bozkuş, F. (2022). Sponsorlar sahalardan bilgisayarlara taşınıyor. Retrieved August 21, 2025 from https://www.ekonomist.com.tr/medya/sponsorlar-sahalardan-bilgisayarlara-tasiniyor-2211
  • Bulut, Ç, Duman, S., Şahin, H. M., Duman, G., & Uluç, E. A. (2021). Spor turizminde inovasyonel yaklaşımlar: E-spor. Gaziantep Üniversitesi Spor Bilimleri Dergisi, 6(4), 396-412. https://doi.org/10.31680/gaunjss.1019040
  • Çağlayan, M. N., & Uygur, A. (2022). Endüstri 4.0 ve bileşenlerinin e-spor üzerindeki etkileri. Journal of Tourism Intelligence and Smartness, 5(2), 101-111.
  • Durkal, K. (2017). Ülker’den espor’a dev yatırım! https://www.hurriyet.com.tr/sporarena/ulkerden-espora-dev-yatirim-40397959 (Erişim Tarihi: 21.08.2025).
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There are 73 citations in total.

Details

Primary Language English
Subjects Communication Studies, Communication Technology and Digital Media Studies, Internet
Journal Section Theoretical Article
Authors

İlkay Burak Taşkıran 0000-0001-9520-9744

Submission Date August 24, 2025
Acceptance Date December 2, 2025
Publication Date March 24, 2026
DOI https://doi.org/10.47998/ikad.1771279
IZ https://izlik.org/JA96ZX42FY
Published in Issue Year 2026 Issue: 72

Cite

APA Taşkıran, İ. B. (2026). An Integrative Examination of the Esports Industry and Esports Sponsorship. İletişim Kuram Ve Araştırma Dergisi, 72, 240-258. https://doi.org/10.47998/ikad.1771279