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Augmented Reality Applications in Postgraduate Education Studies: 2010-2023 Türkiye Example

Year 2025, Volume: 13 Issue: 25, 1 - 29

Abstract

Augmented reality applications are spreading at an increasing pace in all areas of life, and many academic studies are being conducted on the effects of this new technology in all dimensions. The effects of this innovative technology, which promises great opportunities, on educational processes, have also created an important research field. In this context, 135 thesis studies conducted in the field of augmented reality in the field of educational sciences between 2010 and 2023 within the scope of postgraduate research in Türkiye were examined by using the descriptive analysis method in the research. These studies were analyzed at the level of publication year, type of theses, writing language, university where they were conducted, field where they were conducted, research method, research design, participant type and size, data collection tools used and keywords. The studies accessed through the Council of Higher Education Thesis Center were examined under relevant headings with frequency and percentage analysis. Relevant data were interpreted and evaluated with other studies in the literature. This study is important in terms of providing an overview of augmented reality applications in educational research at the graduate level. It reveals the current status of the field for new studies to be conducted in this field and offers suggestions for researchers to address the subject in more original dimensions. As a result of the study, it was seen that augmented reality applications were concentrated especially in the field of natural sciences, mixed method was mostly used as a research method and experimental studies were conducted, and the target audience was mostly secondary school level.

Ethical Statement

Due to the scope and method of the study, ethics committee permission was not required.

References

  • Adıgüzel, T., & Kırmızıoğlu, H.A. (2019). Ters yüz sınıf modelinin lise seviyesinde uygulanması: kimya dersi örneği [Implementation of the flipped classroom model at high school level: Chemistry course example]. Anı yayıncılık.
  • Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11.
  • Akgündüz, D. (2019). Fen ve matematik eğitiminde teknolojik yaklaşımlar, öğrenme modelleri ve yöntemler [Technological approaches, learning models and methods in science and mathematics education]. Anı yayıncılık. AlNajdi, S.M., Alrashidi, M.Q., & Almohamadi, K.S. (2020). The effectiveness of using augmented reality (AR) on assembling and exploring educational mobile robot in pedagogical virtual machine (PVM). Interactive Learning Environments, 28(8), 964-990.
  • Altınpulluk, H. (2018). Türkiye’de artırılmış gerçeklikle ilgili hazırlanan tezlerin bibliyometrik analiz yöntemiyle incelenmesi [Examination of theses on augmented reality in Turkey through bibliometric analysis method]. Eğitim Teknolojisi Kuram ve Uygulama, 8(1), 248-272. https://doi.org/10.17943/etku.337347
  • Büyüköztürk, Ş., Çakmak, E.K., Akgün, Ö.E., Karadeniz, Ş., & Demirel, F. (2008). Bilimsel araştırma yöntemleri (2. Baskı) [Scientific research methods]. Pegem Akademi.
  • Chiu, L.J., Dejeagher, L.J., & Chao, J. (2015). The effects of augmented virtual science laboratories on middle school students' understanding of gas properties. Computers and Education, 85, 59-73.
  • Çetinkaya-Aydın, G., & Çakıroğlu, J. (2019). Fen bilimleri öğretiminde teknoloji kullanımı [Use of technology in science teaching]. Anı yayıncılık.
  • Diamante, R.E.J. (2023). Landmark and tourist spots using augmented reality. American Journal of Agricultural Science, Engineering, and Technology, 7(2), 64-71.
  • Doskarayev, B., Omarov, N., Omarov, B., Ismagulova, Z., Kozhamkulova, Z., Nurlybaeva, E., & Kasimova, G. (2023). Development of computer vision-enabled augmented reality games to increase motivation for sports. International Journal of Advanced Computer Science and Applications, 14(4).
  • Erbaş, Ç., & Demirer, V. (2015). Eğitimde sanal ve artırılmış gerçeklik uygulamaları [Virtual and augmented reality applications in education]. B. Akkoyunlu, A. İşman ve H. F. Odabaşı (Eds.), Eğitim teknolojileri okumaları [Educational Technology Readings]. 131-148.
  • Kaya, D., Kutluca, T. & Dağhan, G. (2023). Transforming education with augmented reality, metaverse and virtual reality technologies in the 21st century. Hacettepe University Journal of Education, 38(4), 470-497. https://doi.org/10.16986/HUJE.2023.503
  • Keegan, D. (2005). The incorporation of mobile learning into mainstream education and training. Paper presented at the meeting of the World Conference on Mobile Learning, Cape Town.
  • Mayer, R.E., & Moreno, R. (1998). A cognitive theory of multimedia learning: Implications for design principles. Journal of Educational Psychology, 91(2), 358-368.
  • Menon, S.S., Holland, C., Farra, S., Wischgoll, T., & Stuber, M. (2022). Augmented reality in nursing education–a pilot study. Clinical Simulation in Nursing, 65, 57-61.
  • Mousavi, S.Y., Low, R., & Sweller, J. (1995). Reducing cognitive load by mixing auditory and visual presentation modes. Journal of Educational Psychology, 87(2), 319.
  • Namdar, B. (2019). Fen eğitiminde animasyon ve simülasyonlar. Anı yayıncılık.
  • Nizam, M., & Öner-Armağan, F. (2023). Guidance materials enhanced with digital content to understand the characteristics of birds and student opinions. International e-Journal of Educational Studies, 7(15), 817-830. https://doi.org/10.31458/iejes.1351360 .
  • Sak, R., Şahin Sak, İ.T., Öneren Şendil, Ç., & Nas, E. (2021). Bir araştırma yöntemi olarak doküman analizi [Document analysis as a research method]. Kocaeli Üniversitesi Eğitim Dergisi, 4(1), 227-250. http://doi.org/10.33400/kuje.843306
  • Sünger, İ. (2019) Artırılmış gerçeklik kavramı üzerine içerik analizi çalışması [Content analysis study on the concept of augmented reality]. Unpublished Master’s dissertation. Balıkesir University Institute of Science.
  • YÖK (2024). Council of Higher Education. Higher Education Information Management System. https://istatistik.yok.gov.tr
  • Zachary, W., Ryder, J,. Hicinbothom, J., & Bracken, K. (1997). The use of executable cognitive models in simulation-based intelligent embedded training. Proceedings of the human factors and ergonomics society annual meeting. 41 (2), 1118-1122.

Augmented Reality Applications in Postgraduate Education Studies: 2010-2023 Türkiye Example

Year 2025, Volume: 13 Issue: 25, 1 - 29

Abstract

Augmented reality applications are spreading at an increasing pace in all areas of life, and many academic studies are being conducted on the effects of this new technology in all dimensions. The effects of this innovative technology, which promises great opportunities, on educational processes, have also created an important research field. In this context, 135 thesis studies conducted in the field of augmented reality in the field of educational sciences between 2010 and 2023 within the scope of postgraduate research in Türkiye were examined by using the descriptive analysis method in the research. These studies were analyzed at the level of publication year, type of theses, writing language, university where they were conducted, field where they were conducted, research method, research design, participant type and size, data collection tools used and keywords. The studies accessed through the Council of Higher Education Thesis Center were examined under relevant headings with frequency and percentage analysis. Relevant data were interpreted and evaluated with other studies in the literature. This study is important in terms of providing an overview of augmented reality applications in educational research at the graduate level. It reveals the current status of the field for new studies to be conducted in this field and offers suggestions for researchers to address the subject in more original dimensions. As a result of the study, it was seen that augmented reality applications were concentrated especially in the field of natural sciences, mixed method was mostly used as a research method and experimental studies were conducted, and the target audience was mostly secondary school level.

Ethical Statement

Due to the scope and method of the study, ethics committee permission was not required.

References

  • Adıgüzel, T., & Kırmızıoğlu, H.A. (2019). Ters yüz sınıf modelinin lise seviyesinde uygulanması: kimya dersi örneği [Implementation of the flipped classroom model at high school level: Chemistry course example]. Anı yayıncılık.
  • Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11.
  • Akgündüz, D. (2019). Fen ve matematik eğitiminde teknolojik yaklaşımlar, öğrenme modelleri ve yöntemler [Technological approaches, learning models and methods in science and mathematics education]. Anı yayıncılık. AlNajdi, S.M., Alrashidi, M.Q., & Almohamadi, K.S. (2020). The effectiveness of using augmented reality (AR) on assembling and exploring educational mobile robot in pedagogical virtual machine (PVM). Interactive Learning Environments, 28(8), 964-990.
  • Altınpulluk, H. (2018). Türkiye’de artırılmış gerçeklikle ilgili hazırlanan tezlerin bibliyometrik analiz yöntemiyle incelenmesi [Examination of theses on augmented reality in Turkey through bibliometric analysis method]. Eğitim Teknolojisi Kuram ve Uygulama, 8(1), 248-272. https://doi.org/10.17943/etku.337347
  • Büyüköztürk, Ş., Çakmak, E.K., Akgün, Ö.E., Karadeniz, Ş., & Demirel, F. (2008). Bilimsel araştırma yöntemleri (2. Baskı) [Scientific research methods]. Pegem Akademi.
  • Chiu, L.J., Dejeagher, L.J., & Chao, J. (2015). The effects of augmented virtual science laboratories on middle school students' understanding of gas properties. Computers and Education, 85, 59-73.
  • Çetinkaya-Aydın, G., & Çakıroğlu, J. (2019). Fen bilimleri öğretiminde teknoloji kullanımı [Use of technology in science teaching]. Anı yayıncılık.
  • Diamante, R.E.J. (2023). Landmark and tourist spots using augmented reality. American Journal of Agricultural Science, Engineering, and Technology, 7(2), 64-71.
  • Doskarayev, B., Omarov, N., Omarov, B., Ismagulova, Z., Kozhamkulova, Z., Nurlybaeva, E., & Kasimova, G. (2023). Development of computer vision-enabled augmented reality games to increase motivation for sports. International Journal of Advanced Computer Science and Applications, 14(4).
  • Erbaş, Ç., & Demirer, V. (2015). Eğitimde sanal ve artırılmış gerçeklik uygulamaları [Virtual and augmented reality applications in education]. B. Akkoyunlu, A. İşman ve H. F. Odabaşı (Eds.), Eğitim teknolojileri okumaları [Educational Technology Readings]. 131-148.
  • Kaya, D., Kutluca, T. & Dağhan, G. (2023). Transforming education with augmented reality, metaverse and virtual reality technologies in the 21st century. Hacettepe University Journal of Education, 38(4), 470-497. https://doi.org/10.16986/HUJE.2023.503
  • Keegan, D. (2005). The incorporation of mobile learning into mainstream education and training. Paper presented at the meeting of the World Conference on Mobile Learning, Cape Town.
  • Mayer, R.E., & Moreno, R. (1998). A cognitive theory of multimedia learning: Implications for design principles. Journal of Educational Psychology, 91(2), 358-368.
  • Menon, S.S., Holland, C., Farra, S., Wischgoll, T., & Stuber, M. (2022). Augmented reality in nursing education–a pilot study. Clinical Simulation in Nursing, 65, 57-61.
  • Mousavi, S.Y., Low, R., & Sweller, J. (1995). Reducing cognitive load by mixing auditory and visual presentation modes. Journal of Educational Psychology, 87(2), 319.
  • Namdar, B. (2019). Fen eğitiminde animasyon ve simülasyonlar. Anı yayıncılık.
  • Nizam, M., & Öner-Armağan, F. (2023). Guidance materials enhanced with digital content to understand the characteristics of birds and student opinions. International e-Journal of Educational Studies, 7(15), 817-830. https://doi.org/10.31458/iejes.1351360 .
  • Sak, R., Şahin Sak, İ.T., Öneren Şendil, Ç., & Nas, E. (2021). Bir araştırma yöntemi olarak doküman analizi [Document analysis as a research method]. Kocaeli Üniversitesi Eğitim Dergisi, 4(1), 227-250. http://doi.org/10.33400/kuje.843306
  • Sünger, İ. (2019) Artırılmış gerçeklik kavramı üzerine içerik analizi çalışması [Content analysis study on the concept of augmented reality]. Unpublished Master’s dissertation. Balıkesir University Institute of Science.
  • YÖK (2024). Council of Higher Education. Higher Education Information Management System. https://istatistik.yok.gov.tr
  • Zachary, W., Ryder, J,. Hicinbothom, J., & Bracken, K. (1997). The use of executable cognitive models in simulation-based intelligent embedded training. Proceedings of the human factors and ergonomics society annual meeting. 41 (2), 1118-1122.
There are 21 citations in total.

Details

Primary Language English
Subjects Educational Technology and Computing
Journal Section Review Article
Authors

Ulaş Yabanova 0000-0003-1244-8235

İsmail Satmaz 0000-0003-2696-3019

Early Pub Date February 26, 2025
Publication Date
Submission Date September 2, 2024
Acceptance Date February 17, 2025
Published in Issue Year 2025 Volume: 13 Issue: 25

Cite

APA Yabanova, U., & Satmaz, İ. (2025). Augmented Reality Applications in Postgraduate Education Studies: 2010-2023 Türkiye Example. Journal of Computer and Education Research, 13(25), 1-29.

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