Research Article
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Year 2022, , 1041 - 1060, 10.12.2022
https://doi.org/10.31681/jetol.1149802

Abstract

References

  • Aburbeian, A.M., Owda, A.Y. & Owda, M. (2022). A technology acceptance model survey of the metaverse prospects. AI, 3(2), 285–302. https://doi.org/10.3390/ai3020018
  • Altıok, S. (2020). The effects of augmented reality supported symmetry teaching on the academic achievement of primary school students and student opinions. Educational Technology Theory and Practice, 10 (1) , 177-200. https://doi.org/10.17943/etku.622871
  • Baltacı, A. (2017). Miles-Huberman model in qualitative data analysis. Ahi Evran University Journal of Social Sciences Institute, 3(1), 1-14.
  • Boz, M.S. (2019). Evaluation of augmented reality applications in education. Ministry of National Education General Directorate of Innovation and Educational Technologies Publication , 1-46. https://yegitek.meb.gov.tr/meb_iys_dosyalar/2020_03/26132150_egitimdeartirilmisgerceklikuygulamalarinindegerlendirilmesi.pdf
  • Boz, İ., & Özerbaş, M. A. (2020). Opinions of primary school teachers on their use of technology in mathematics lessons. Journal of Science Education Art and Technology,4(2), 56-66. https://dergipark.org.tr/en/pub/bestdergi/issue/54949/623636
  • Cabero-Almenara, J., Barroso-Osuna, J., & Martinez-Roig, R. (2021). Mixed, augmented and virtual, reality applied to the teaching of mathematics for architects. Applied Sciences, 11(15), 7125. https://doi.org/10.3390/app11157125
  • Creswell, J. W., & Clark, V. L. P. (2018). Designing and conducting mixed methods research. Ankara: Anı Publishing.
  • Çelik, R. (2022). What is the metaverse? Conceptual evaluation and overview. Balkan and Near Eastern Journal of Social Sciences, 8 (1), 67-74. https://www.ibaness.org/bnejss/2022_08_01/10_Celik.pdf
  • Çetin, Ö. (2019) Virtual world applications effect on student motivation in business education; 'Second Life' example[Master's thesis, Çağ University]. Council of Higher Education Türkiye Thesis Center Database (565297).
  • Damar, M. (2021). Metaverse shape of your life for future: A bibliometric snapshot. Journal of Metaverse, 1 (1), 1-8. https://dergipark.org.tr/en/pub/jmv/issue/67581/1051371
  • Dean, Brian. 2021. Roblox usage and growth statistics: How many people play Roblox in 2021? Backlinko. Retrieved July 6, 2022, from https://backlinko.com/roblox-users#geographic-distribution-of-roblox-users
  • Díaz, J., Saldaña, C., & Avila, C. (2020). Virtual world as a resourceforhybrideducation. International Journal of Emerging Technologies in Learning (iJET), 15(15), 94-109. Retrieved July 5, 2022, from https://www.learntechlib.org/p/217986/.
  • Durak, A., & KaraoğlanYılmaz, F., G. (2019). Opinions of secondary school students on educational practices of augmented reality. Bolu Abant İzzet Baysal University Faculty of Education Journal, 19 (2), 468-481. https://doi.org/10.17240/aibuefd.2019.19.46660-425148
  • Göçen, A. (2022). Metaverse in the context of education. International Journal of Western Black Sea Socialand Humanities Sciences, 6(1), 98-122. https://doi.org/10.46452/baksoder.1124844
  • İlic, U. (2013). Three dimensional virtual environment application in foreign language education [Master's thesis, Ege University]. Council of Higher Education Türkiye Thesis Center Database (346602).
  • Kalkan, N. (2021). A compilation of the present and future of sports in the metaverse universe. Journal of National Sport Sciences, 5(2), 163-174. https://doi.org/10.30769/usbd.1027728
  • Kang, Y. M. (2021). Metaverse framework and building block. Journal of the Korea Institute of Information and Communication Engineering, 25(9), 1263-1266. https://doi.org/10.6109/jkiice.2021.25.9.1263
  • Kuş, O. (2021). Metaverse: Perceptions regarding opportunities and concerns in the 'digital big bang'. Intermedia International E-Journal. 8 (15), 245–266. https://doi.org/10.21645/intermedia.2021.109
  • Lee, H., Woo, D., & Yu, S. (2022). Virtual realitymetaversesystemsupplementing remote educationmethods: Based on aircraft maintenancesimulation. Applied Sciences, 12(5), 2667. https://doi.org/10.3390/app12052667
  • Lee, J. Y. (2021). A study on metaverse hype for sustainable growth. International Journal of Advanced Smart Convergence, 10(3), 72–80. https://doi.org/10.7236/IJASC.2021.10.3.72
  • Miles, M. B., & Huberman, A. M. (1994). Qualitative data analysis: An expandedsourcebook. ThousandOaks, CA: Sage.
  • Mutluoğlu, A., & Erdoğan, A. (2021). The effect of virtual manipulatives developed for 6th grade mathematics lesson on students' achievement and attitudes towards geometry. International Journal of Educational Studies in Mathematics, 8(3), 195-218. https://doi.org/10.17278/ijesim.942382
  • Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1), 486-497. Retrieved June 6, 2022, from https://www.mdpi.com/1492130
  • Newzoo (2022). Deep dive: Early metaverse players-data on demographics, socializing, playing, & spending. https://newzoo.com/insights/articles/deep-dive-metaverse-gamers-data-on-metaverse-demographics-socializing-playing-spending-2
  • Özdemir, D., & Özçakır, B. (2019). An analysis of theeffects of augmentedrealityactivities in teachingfractions on 5th gradestudents’ mathachievementandattitudes. Adıyaman UniversityJournal of Educational Sciences, 9(1), 21-41. http://dx.doi.org/10.17984/adyuebd.495731
  • Özkahveci, E., Civek, F., & Ulusoy, G. (2022). The place of metaverse (fictional universe) in the period of industry 5.0, Journal Of Social, Humanities and Administrative Sciences, 8(50):398-409. http://dx.doi.org/10.31589/JOSHAS.929
  • Statista (2022). Familiarity with the metaverse according to adults in the United States as of January 2022. https://www.statista.com/statistics/1290378/unites-states-adults-familiarity-with-the-metaverse.
  • Süleymanoğulları, M., Özdemir, A., Bayraktar, G., & Vural, M. (2022). Metaverse scale: Study of validity and reliability. Anatolia Sport Research, 3(1), 47-58. http://dx.doi.org/10.17984/adyuebd.495731
  • Şahin, G. (2016). Using the game of the Second Life as a model for experiential learning in social studies teaching [Master'sthesis, Muğla Sıtkı Koçman University]. Council of higher education Türkiye Council of Higher Education Türkiye Thesis Center Database (428406).
  • Şahin Orkunoğlu, I. F., & Çiftçi, T. E. (2022). Taxation of transactions performed in metaverse. Fiscaoeconomia, 6(2), 677-698. https://doi.org/10.25295/fsecon.1104368
  • Somyürek, S. (2014). Gaining the attention of generation z in learning process: augmented reality. Educational Technology Theory And Practice, 4 (1) , 63-80 . https://doi.org/10.17943/etku.88319
  • Stephenson, Neal. (1993). Snow Crash. New York: Bantam Books.
  • Suh, W., & Ahn, S. (2022). Utilizing the metaverse for learner-centered constructivist education in the post-pandemic era: an analysis of elementary school students. Journal of Intelligence, 10(1). https://doi.org/10.3390/jintelligence10010017
  • Şimşek, İ., Erbay, H. N., & Kirişçi, M. (2019).Teaching fractions at the 5th grade level in a three-dimensional virtual learning environment: Second life example. Journal of Ahi Evran University Kırşehir Education Faculty, 20(1), 139-154. https://doi.org/10.29299/kefad.2018.20.01.005
  • Türk, G. D., Bayrakcı, S., & Akçay, E. (2022). Metaverse and self-representation. Turkish Online Journal of Design Art and Communication , 12 (2) , 316-333 . https://dergipark.org.tr/en/pub/tojdac/issue/68757/1064587
  • Yıldırım A., & Şimşek, H. (2021). Qualitative research methods in the social sciences. Ankara: Seçkin Publishing.

The Metaverse in mathematics education: The opinions of secondary school mathematics teachers

Year 2022, , 1041 - 1060, 10.12.2022
https://doi.org/10.31681/jetol.1149802

Abstract

With the Covid 19 pandemic, technology-supported applications have been quickly integrated into education. At this point, Metaverse will inevitably be involved in the education sector. The need to determine the knowledge, attitudes, and awareness of our teachers, the practitioners of education, about the concept of metaverse has arisen. The convergent parallel mixed method, which allows simultaneous collection of quantitative and qualitative data, was used. 70 mathematics teachers who teach in different regions of Türkiye and secondary schools, selected by the easily accessible case sampling method, participated in the study. A semi-structured form prepared by the researchers was used to collect the data. The first part of the interview form is the "Metaverse Scale" and the second part is one closed-ended and three open-ended questions. Quantitative data were analyzed by using descriptive statistics included in and t-test for independent samples, while qualitative data were analyzed by content analysis. Teachers' opinions about the availability of the Metaverse in mathematics education are generally positive, and they indicate that it can be used mainly for concretization, geometry and they find it useful. The reasons for the lack of research on the concept of the Metaverse are themed as personal reasons, negative attitudes, Metaverse-related causes, and lack of resources, and explanations are made mostly for personal reasons. Knowledge, attitudes, and awareness scores regarding the concept of metaverse do not differ significantly by gender; female and male mathematics teachers have similar views, The results of the research also shed light on the future of students studying in different conditions in different regions of the country following the opinions of mathematics teachers who perform their duties in different regions of Türkiye.

References

  • Aburbeian, A.M., Owda, A.Y. & Owda, M. (2022). A technology acceptance model survey of the metaverse prospects. AI, 3(2), 285–302. https://doi.org/10.3390/ai3020018
  • Altıok, S. (2020). The effects of augmented reality supported symmetry teaching on the academic achievement of primary school students and student opinions. Educational Technology Theory and Practice, 10 (1) , 177-200. https://doi.org/10.17943/etku.622871
  • Baltacı, A. (2017). Miles-Huberman model in qualitative data analysis. Ahi Evran University Journal of Social Sciences Institute, 3(1), 1-14.
  • Boz, M.S. (2019). Evaluation of augmented reality applications in education. Ministry of National Education General Directorate of Innovation and Educational Technologies Publication , 1-46. https://yegitek.meb.gov.tr/meb_iys_dosyalar/2020_03/26132150_egitimdeartirilmisgerceklikuygulamalarinindegerlendirilmesi.pdf
  • Boz, İ., & Özerbaş, M. A. (2020). Opinions of primary school teachers on their use of technology in mathematics lessons. Journal of Science Education Art and Technology,4(2), 56-66. https://dergipark.org.tr/en/pub/bestdergi/issue/54949/623636
  • Cabero-Almenara, J., Barroso-Osuna, J., & Martinez-Roig, R. (2021). Mixed, augmented and virtual, reality applied to the teaching of mathematics for architects. Applied Sciences, 11(15), 7125. https://doi.org/10.3390/app11157125
  • Creswell, J. W., & Clark, V. L. P. (2018). Designing and conducting mixed methods research. Ankara: Anı Publishing.
  • Çelik, R. (2022). What is the metaverse? Conceptual evaluation and overview. Balkan and Near Eastern Journal of Social Sciences, 8 (1), 67-74. https://www.ibaness.org/bnejss/2022_08_01/10_Celik.pdf
  • Çetin, Ö. (2019) Virtual world applications effect on student motivation in business education; 'Second Life' example[Master's thesis, Çağ University]. Council of Higher Education Türkiye Thesis Center Database (565297).
  • Damar, M. (2021). Metaverse shape of your life for future: A bibliometric snapshot. Journal of Metaverse, 1 (1), 1-8. https://dergipark.org.tr/en/pub/jmv/issue/67581/1051371
  • Dean, Brian. 2021. Roblox usage and growth statistics: How many people play Roblox in 2021? Backlinko. Retrieved July 6, 2022, from https://backlinko.com/roblox-users#geographic-distribution-of-roblox-users
  • Díaz, J., Saldaña, C., & Avila, C. (2020). Virtual world as a resourceforhybrideducation. International Journal of Emerging Technologies in Learning (iJET), 15(15), 94-109. Retrieved July 5, 2022, from https://www.learntechlib.org/p/217986/.
  • Durak, A., & KaraoğlanYılmaz, F., G. (2019). Opinions of secondary school students on educational practices of augmented reality. Bolu Abant İzzet Baysal University Faculty of Education Journal, 19 (2), 468-481. https://doi.org/10.17240/aibuefd.2019.19.46660-425148
  • Göçen, A. (2022). Metaverse in the context of education. International Journal of Western Black Sea Socialand Humanities Sciences, 6(1), 98-122. https://doi.org/10.46452/baksoder.1124844
  • İlic, U. (2013). Three dimensional virtual environment application in foreign language education [Master's thesis, Ege University]. Council of Higher Education Türkiye Thesis Center Database (346602).
  • Kalkan, N. (2021). A compilation of the present and future of sports in the metaverse universe. Journal of National Sport Sciences, 5(2), 163-174. https://doi.org/10.30769/usbd.1027728
  • Kang, Y. M. (2021). Metaverse framework and building block. Journal of the Korea Institute of Information and Communication Engineering, 25(9), 1263-1266. https://doi.org/10.6109/jkiice.2021.25.9.1263
  • Kuş, O. (2021). Metaverse: Perceptions regarding opportunities and concerns in the 'digital big bang'. Intermedia International E-Journal. 8 (15), 245–266. https://doi.org/10.21645/intermedia.2021.109
  • Lee, H., Woo, D., & Yu, S. (2022). Virtual realitymetaversesystemsupplementing remote educationmethods: Based on aircraft maintenancesimulation. Applied Sciences, 12(5), 2667. https://doi.org/10.3390/app12052667
  • Lee, J. Y. (2021). A study on metaverse hype for sustainable growth. International Journal of Advanced Smart Convergence, 10(3), 72–80. https://doi.org/10.7236/IJASC.2021.10.3.72
  • Miles, M. B., & Huberman, A. M. (1994). Qualitative data analysis: An expandedsourcebook. ThousandOaks, CA: Sage.
  • Mutluoğlu, A., & Erdoğan, A. (2021). The effect of virtual manipulatives developed for 6th grade mathematics lesson on students' achievement and attitudes towards geometry. International Journal of Educational Studies in Mathematics, 8(3), 195-218. https://doi.org/10.17278/ijesim.942382
  • Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1), 486-497. Retrieved June 6, 2022, from https://www.mdpi.com/1492130
  • Newzoo (2022). Deep dive: Early metaverse players-data on demographics, socializing, playing, & spending. https://newzoo.com/insights/articles/deep-dive-metaverse-gamers-data-on-metaverse-demographics-socializing-playing-spending-2
  • Özdemir, D., & Özçakır, B. (2019). An analysis of theeffects of augmentedrealityactivities in teachingfractions on 5th gradestudents’ mathachievementandattitudes. Adıyaman UniversityJournal of Educational Sciences, 9(1), 21-41. http://dx.doi.org/10.17984/adyuebd.495731
  • Özkahveci, E., Civek, F., & Ulusoy, G. (2022). The place of metaverse (fictional universe) in the period of industry 5.0, Journal Of Social, Humanities and Administrative Sciences, 8(50):398-409. http://dx.doi.org/10.31589/JOSHAS.929
  • Statista (2022). Familiarity with the metaverse according to adults in the United States as of January 2022. https://www.statista.com/statistics/1290378/unites-states-adults-familiarity-with-the-metaverse.
  • Süleymanoğulları, M., Özdemir, A., Bayraktar, G., & Vural, M. (2022). Metaverse scale: Study of validity and reliability. Anatolia Sport Research, 3(1), 47-58. http://dx.doi.org/10.17984/adyuebd.495731
  • Şahin, G. (2016). Using the game of the Second Life as a model for experiential learning in social studies teaching [Master'sthesis, Muğla Sıtkı Koçman University]. Council of higher education Türkiye Council of Higher Education Türkiye Thesis Center Database (428406).
  • Şahin Orkunoğlu, I. F., & Çiftçi, T. E. (2022). Taxation of transactions performed in metaverse. Fiscaoeconomia, 6(2), 677-698. https://doi.org/10.25295/fsecon.1104368
  • Somyürek, S. (2014). Gaining the attention of generation z in learning process: augmented reality. Educational Technology Theory And Practice, 4 (1) , 63-80 . https://doi.org/10.17943/etku.88319
  • Stephenson, Neal. (1993). Snow Crash. New York: Bantam Books.
  • Suh, W., & Ahn, S. (2022). Utilizing the metaverse for learner-centered constructivist education in the post-pandemic era: an analysis of elementary school students. Journal of Intelligence, 10(1). https://doi.org/10.3390/jintelligence10010017
  • Şimşek, İ., Erbay, H. N., & Kirişçi, M. (2019).Teaching fractions at the 5th grade level in a three-dimensional virtual learning environment: Second life example. Journal of Ahi Evran University Kırşehir Education Faculty, 20(1), 139-154. https://doi.org/10.29299/kefad.2018.20.01.005
  • Türk, G. D., Bayrakcı, S., & Akçay, E. (2022). Metaverse and self-representation. Turkish Online Journal of Design Art and Communication , 12 (2) , 316-333 . https://dergipark.org.tr/en/pub/tojdac/issue/68757/1064587
  • Yıldırım A., & Şimşek, H. (2021). Qualitative research methods in the social sciences. Ankara: Seçkin Publishing.
There are 36 citations in total.

Details

Primary Language English
Subjects Studies on Education
Journal Section Articles
Authors

Şeyma Eşin 0000-0002-7551-9822

Emine Özdemir 0000-0002-4114-0005

Publication Date December 10, 2022
Published in Issue Year 2022

Cite

APA Eşin, Ş., & Özdemir, E. (2022). The Metaverse in mathematics education: The opinions of secondary school mathematics teachers. Journal of Educational Technology and Online Learning, 5(4), 1041-1060. https://doi.org/10.31681/jetol.1149802


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