Research Article

Digital Game Addiction Scale For University Students (Adaptation Study)

Volume: 4 Number: 2 December 31, 2019
EN TR

Digital Game Addiction Scale For University Students (Adaptation Study)

Abstract

The purpose of this research is to adaptation a digital game addiction scale for university students and to contribute to the literature for the solution of this problem. The draft form of the developed scale was applied to the students between the ages of 18-22 who were studying in the Faculty of Sport Sciences selected according to purposive sampling method. The sample group consisted of 93 female and 202 male students,  295 students in total.  The obtained data were analyzed using SPSS 21.0 and Amos 26. For construct validity, exploratory and confirmatory factor analysis were performed. Fitness of the data for factor analysis was investigated by item analysis, the Kaiser-Meyer-Olkin (KMO) coefficient and the Bartlett Sphericity Test. KMO value was found to be ,91 and Bartlett Sphericity test was found to be p <.001. The reliability of the instrument was tested by the Cronbach Alpha internal consistency coefficient and Independent T Test conducted by calculating the mean scores of the top 27% (participants with high levels of measured characteristics) of the group and the sub 27% (participants with low levels of measured characteristics) of the group. The variance explained by the scale was found to be 59.61%. The results of the analysis showed that the correlation values ​​of the factors varied between 0.58 and 0.75. According to the analysis results; The model fit indeces ​​of the scale were; x² // sd (398/186): 2.14, RMSEA: 0.08, GFI = 0.80, AGFI = 0.76, CFI = 0.89, IFI: 0.89, PGFI: 0.65 and PNFI: 0.73. It is seen that the results are between the good fit and the acceptable. These results confirm the factor structure of the scale. As a result, it can be said that Digital Game Addiction Scale for University Students developed within the scope of this research is a valid and reliable scale.

Keywords

References

  1. Akçayır, G. (2013). Dijital oyunların sağlığa etkisi. M.A. Ocak (Ed.). Eğitsel Dijital Oyunlar. Ankara: Pegem Akademi.
  2. Akın, A., Usta, F., Başa, E., ve Özçelik, B. (2016). Oyun bağımlılığı ölçeğinin Türkçeye uyarlanması, geçerlik ve güvenirlik çalışması. Türkiye Sosyal Araştırmalar Dergisi, 1, 223-232.
  3. Anlı, G., ve Taş, İ. (2018). Ergenler için oyun bağımlılığı ölçeği kısa formunun geçerlik ve güvenirlik çalışması. Turkish Studies, 13(11), 189-203. https://doi.org/10.7827/TurkishStudies.13371.
  4. Ayas, T., Çakır, Ö., ve Horzum, M.B. (2011). Ergenler için bilgisayar bağımlılığı ölçeği. Kastamonu Eğitim Dergisi, 19(2), 439-448.
  5. Baysak, E., Kaya, F.D., Dalgar, I., & Candansayar, S. (2016). Online game addiction in a sample from Turkey: Development and validation of the Turkish version of game addiction scale. Bulletin of Clinical Psychopharmacology, 26(1), 21-31. https://doi.org/10.5455/bcp.20150502073016.
  6. Büyüköztürk, Ş. (2014). Sosyal bilimler için veri analizi el kitabı. Ankara: Pegem Akademi.
  7. Çelik, H. E., & Yılmaz, V. (2013). Lisrel 9,1 İle yapısal eşitlik modellemesi: Temel kavramlar. Ankara: Anı.
  8. Erboy, E. (2010). İlköğretim 4. ve 5. sınıf öğrencilerinin bilgisayar oyun bağımlılığına etki eden faktörler. Yüksek Lisans Tezi, Adnan Menderes Üniversitesi Sosyal Bilimler Enstitüsü, Aydın.

Details

Primary Language

Turkish

Subjects

Sports Medicine

Journal Section

Research Article

Publication Date

December 31, 2019

Submission Date

November 29, 2019

Acceptance Date

December 23, 2019

Published in Issue

Year 1970 Volume: 4 Number: 2

APA
Hazar, Z., & Hazar, E. (2019). Üniversite Öğrencileri İçin Dijital Oyun Bağımlılığı Ölçeği (Uyarlama Çalışması). Journal of Sport Sciences Research, 4(2), 308-322. https://doi.org/10.25307/jssr.652854

Cited By

26355     18836     18837         8748

Journal Download Statistics