Don't Throw, Recycle, Play with Mathematics
Year 2026,
Volume: 34 Issue: 1, 122 - 136, 31.01.2026
Tuğba Baran Kaya
,
Kader Yilmaz
,
Ümmühan Nur Karakuzu
,
İremgül Tek
Abstract
Purpose: This research aims to address the effects of mathematical games obtained by recycling waste materials on middle school students' environmental awareness and mathematical attitudes.
Method: The research using a mixed method was conducted with forty seventh-grade students selected according to criterion sampling in a public school. While the quantitative dimension of the research was formed by a single-group quasi-experimental design, the special case study method was used for the qualitative dimension. Six games created by the researchers from waste materials for teaching mathematical subjects were played with the students (one game each week) in the classroom or the schoolyard. The questionnaires applied to the study group before the games regarding environmental awareness and mathematical attitude were also used after the games. Semi-structured interviews were conducted with six students to obtain more in-depth data at the end of the process.
Findings: Qualitative and quantitative findings were presented and integrated. According to quantitative data, it was revealed that the games created using waste materials did not cause a change in the seventh-grade students' attitudes towards mathematics or environmental awareness. Qualitative findings revealed that game applications contribute to learning mathematics, environmental awareness and emotional-social dimensions in different aspects.
Highlights: Considering the qualitative findings, it is assessed that incorporating games created with waste materials into mathematics lessons will offer significant opportunities for middle school students, particularly in terms of raising environmental awareness regarding the evaluation of waste materials, fostering an appreciation for mathematics, and contributing to mathematical thinking.
References
-
Afari, E., Aldridge, J. M., Fraser, B. J. & Khine, M. S. (2013). Students’ perceptions of the learning environment and attitudes in game-based mathematics classrooms. Learning Environments Research, 16, 131-150. https://doi.org/10.1007/s10984-012-9122-6
-
Akgün, A., Çinici, A., Yıldırım, N., & Köprübaşı, M. (2015). Investigation of how eight grade students associate scientific concepts with the ones they encounter in their daily lives. Journal of Theory and Practice in Education, 11(4), 1356-1368. https://doi.org/10.17244/eku.27562
-
Aksakal, Ş. (2013). Determination of science and technology teacher candidates sensitivity about recycling [Unpublished Master's thesis]. Fırat University.
-
Al-Ghathami, A. (2022). The impact of a play intervention on the social-emotional development of preschool children in Riyadh, Saudi Arabia [Unpublished Doctoral dissertation]. Swansea University.
-
Alboğa, Y. (2013). Defining the attitudes of the students at primary school between 6, 7 and 8th grade about environment, recycling, plastic and plastic waste [Unpublished Master's thesis]. Kastamonu University.
-
Altunay, B. (2004). The effect of mathematics teaching which is supported with games on the students' success and the permanence of the knowledge learned [Unpublished Master's thesis]. Gazi University.
-
Arkün Kocadere, S., & Samur, Y. (2016). Oyundan oyunlaştırmaya [From gaming to gamification].In A. İşman, H. F. Odabaşı, & B. Akkoyunlu (Eds.), Eğitim Teknolojisi Okumaları [Educational Technology Readings] (pp. 397-415). Salmat Basım Yayıncılık.
-
Arslan, N. (2016). The effect of game supported teaching to students' success in teaching basic geometrical concepts and acquirements of drawing in 5th grade [Unpublished Master's thesis]. Sakarya University.
-
Arslan, N., & Demirtaş, Z. (2015, May). The effect of game supported teaching to students' success in teaching basic geometrical concepts and acquırements of drawing in 5th grade [Paper presentation]. 7. Ulusal Lisansüstü Eğitim Sempozyumu [7th National Postgraduate Education Symposium], Sakarya, Türkiye.
-
Arslan, T. (2019). Developing the awareness scale regarding recycling and determination of 7th grade students' awareness level [Unpublished Master's thesis]. Gazi University.
-
Bakırhan, A., Taşkesen, O., Taşkesen, S., & Tanoğlu, Ş. (2020). A research on differences emerged with waste materials used in visual arts training in terms of design and creativity levels of students. International Journal of Research in Fine Arts Education, 3(1), 38-47. https://doi.org/10.29329/ugsead.2020.255.3
-
Baran Kaya, T., Arslan, S., & Hacisalihoğlu Karadeniz, M. (2022). The opinion of pre-service primary school teachers regarding the use of traditional children games in mathematics teaching. Gazi University Journal of Gazi Educational Faculty, 42(3), 600-621. https://doi.org/10.17152/gefad.948082
-
Baran Kaya, T., & Gökçek, T. (2021). Analysis of games designed by the secondary school pre-service mathematics teachers. The Journal of Buca Faculty of Education, 2021(52), 600-621. https://doi.org/10.53444/deubefd.962734
-
Başün, A. R. & Doğan, M. (2017, October). Multipliers and multiples student learning negotiations on learning in the lower learning field [Paper presentation]. 3. Uluslararası Sosyal Bilimler Sempozyumu [3rd International Social Sciences Symposium], Kahramanmaraş Sütçü İmam University, Kahramanmaraş.
-
Başün, A. R., & Doğan, M. (2020). The effect on academic success and permanence of teaching with game applied in mathematics education. Journal of Interdisciplinary Educational Research, 4(7), 155-167.
-
Bayındır, N. (2022). Preservice teachers' views regarding the causes of the problem of focusing on learning. Journal of Sustainable Education Studies, 3(1), 1-9.
-
Baykul, Y. (1990). İlkokul beşinci sınıftan lise ve dengi okulların son sınıflarına kadar matematik ve fen derslerine karşı tutumda görülen değişmeler ve öğrenci seçme sınavındaki başarı ile ilişkili olduğu düşünülen bazı faktörler [Changes in attitudes towards mathematics and science lessons from the fifth grade of primary school to the final year of secondary school and equivalent schools, and certain factors thought to be related to success in student selection examinations]. ÖSYM Yayınları.
-
Beyhan, N., & Tural, H. (2007). The effects of using games on students’ achievement in teaching of mathematics. Buca Faculty of Education Journal, 21, 37-48.
-
Biriktir, A. (2008). The effect of the game method on achievement in teaching mathematics lesson geometry subjects in fifth grade of primary school [Unpublished Master's thesis]. Selçuk University.
-
Campbell, B., & Lubben, F. (2000). Learning science through contexts: Helping pupils make sense of everyday situations. International Journal of Science Education, 22(3), 239-252. https://doi.org/10.1080/095006900289859
-
Can, Ş., & Aydın, Ş. (2023). The effect of mathematics teaching enriched with educational games on students’ mathematics achievement and retention in seventh grade polygons. Journal of Computer and Education Research, 11(22), 966–985. https://doi.org/10.18009/jcer.1345706
-
Canlı, G. A. (2014). Modern playgrounds in the developing world [Unpublished Master's thesis]. Mimar Sinan Güzel Sanatlar University.
Chen, F. ve Raley, J. (2013). Math stories: Learning and doing mathematics through fiction writing. Journal of Humanistic Mathematics, 3(2), 96-101. https://doi.org/10.5642/jhummath.201302.07
-
Choi, K. Y. (2000, April). Activity plans of group games for social and emotional development of kindergarten children in Korea [Paper presentation]. Annual Meeting of the Association for Childhood Education International, Baltimore, MD.
-
Creswell, J. W. (2016). Araştırma deseni: Nitel, nicel ve karma yöntem yaklaşımları [Research design: Qualitative, quantitative, and mixed methods approaches]. Eğiten Kitap.
-
Çankaya, S., & Karamete, A. (2008). Eğitsel bilgisayar oyunlarının öğrencilerin matematik dersine ve eğitsel bilgisayar oyunlarına yönelik tutumlarına etkisi [The effect of educational computer games on students' attitudes towards mathematics lessons and educational computer games]. Mersin University Journal of The Faculty of Education, 4(2), 115-127. https://doi.org/10.17860/efd.31845
-
Çavuş, R., Kulak, B., Berk, H., & Öztuna Kaplan, A. (2011, Mart). Fen ve teknoloji öğretiminde oyun etkinlikleri ve günlük hayattaki oyunların derse uyarlanması [Game activities in science and technology education and adapting games from everyday life to lessons] [Paper presentation]. İGEDER Fen ve Teknoloji Öğretmenleri Zirvesi [Science and Technology Teachers Summit], İstanbul, Türkiye.
-
Darwish, D., Esquivel, G. B., Houtz, J. C., & Alfonso, V. C. (2001). Play and social skills in maltreated and non-maltreated preschoolers during peer interactions. Child Abuse & Neglect, 25(1), 13-31. https://doi.org/10.1016/S0145-2134(00)00228-3
-
De Freitas, S. (2018). Are games effective learning tools? A review of educational games. Journal of Educational Technology & Society, 21(2), 74-84.
-
De-Marcos, L., Domínguez, A., Saenz-de-Navarrete, J., & Pagés, C. (2014). An empirical study comparing gamification and social networking on e-learning. Computers & Education, 75, 82-91. https://doi.org/10.1016/j.compedu.2014.01.012
-
Demir, M. (2012, June). 7. Sınıf vücudumuzdaki sistemler ünitesinin oyun tabanlı öğrenme yaklaşımı ile işlenmesinin öğrencilerin akademik başarılarına ve fen teknoloji dersine karşı tutumlarına etkisi [The effect of teaching the 7th grade unit on systems in our body using a game-based learning approach on students' academic achievement and attitudes towards science and technology lessons] [Paper presentation]. 10. Ulusal Fen ve Matematik Eğitimi Kongresi [10th National Science and Mathematics Education Congress], Niğde, Türkiye.
-
Dilekoğlu, M. F. (2023). Atık yönetimi ve sıfır atık [Waste management and zero waste]. In K. Yenigün, A. Turan, & T. Çama (Eds.), Sıfır Atık Kitabı [Zero Waste Book] (pp. 102–111). T.C. Çevre, Şehircilik ve İklim Değişikliği Bakanlığı.
-
Doğan, Z., & Sönmez, D. (2019). Opinions of primary school teachers about process of using mathematical games in mathematics lessons. Marmara University Atatürk Education Faculty Journal of Educational Sciences, 50(50), 96-108. https://doi.org/10.15285/maruaebd.545417
-
Doğru, C. (2020). The effect of STEM activities with waste materials on environmental awareness and recycling perception of secondary school students [Unpublished Master's thesis]. Erzincan Binali Yıldırım University.
-
Domínguez, A., Saenz-de-Navarrete, J., De-Marcos, L., Fernández-Sanz, L., Pagés, C. & Martínez-Herráiz, J. J. (2013). Gamifying learning experiences: Practical implications and outcomes. Computers & Education, 63, 380-392. https://doi.org/10.1016/j.compedu.2012.12.020
Dönmez, B., Dönmez, K. H., Kolukısa, Ş., & Yılmaz, S. (2021). The effect of using the teaching by game method in primary school mathematics course on attitudes and success. Bozok International Journal of Sport Sciences, 2(2), 58–70.
-
Ekiçi, M., Öztürk, F., & Adalar, H. (2017). Prospective social studies teachers’ insight on intelligence games. Researcher: Social Science Studies, 5(4), 489-502.
-
Ekinci, N., & Yaman, B. B. (2019, Ekim). Ortaokul matematik öğretmenlerinin materyal hazırlama ve kullanma yetkinlikleri [Middle school mathematics teachers' material preparation and utilization competencies] [Paper presentation]. 2th International Elementary Education Congress, Muğla, Türkiye.
-
Ernest, P. (1986). Games. A rationale for their use in the teaching of mathematics in school. Mathematics in school, 15(1), 2-5.
-
Esen, M. A. (2008). The instructional importance of traditional child’s plays and almost forgotten Akhiska child’s plays. Journal of Uludağ University Faculty of Education, 21(2), 357-367.
-
Gazezoğlu, Ö. (2007). The effects of the games on teaching 6 years old children who are attending pre-school education the self care [Unpublished Master's thesis]. Dokuz Eylul University.
-
Gee, J. P. (2003). What video games have to teach us about learning and literacy. Palgrave/Macmillan.
-
Girmen, P. (2012). Children’s games in Eskişehir folklore and their role in helping children acquire life skills. Milli Folklor, 24(95), 263-273.
-
Gökşen, C. (2014). Contributions of games in child development and Gaziantep children’s games. A Journal of Turkish Research Institute, 52, 229-259. https://doi.org/10.14222/Turkiyat1241
-
Gönüllü, G. (2014). The evolution of environmental rights and the rights to the city: The rights to the city in Turkey. İnsan Hakları Yıllığı, 32, 31-52.
-
Gün, H. K., Işık, O. R., & Şahin, B. (2021). The effect of game learning on achievement of counting and probability and attitude to mathematics. Mustafa Kemal Üniversitesi Eğitim Fakültesi Dergisi, 5(7), 263–276.
-
Güneş, F. (2007). Ses temelli cümle yöntemi ve zihinsel yapılandırma [Sound-based sentence method and mental structuring]. Nobel Yayıncılık.
Güneş, F. (2015). Game-based learning approach. Turkish Studies International Periodical for the Languages, Literature and History of Turkish or Turkic, 10(11), 773-786. http://dx.doi.org/10.7827/TurkishStudies.8499
-
Gürbüz, R., Gülburnu, M. & Şahin, S. (2017). Teachers’ views about teaching of fractions with games: A video supported study. Adıyaman University Journal of Social Sciences, 9(25), 98-132.
-
Hacısalihoğlu Karadeniz, M. (2017). A general review of acquisitions and problems in the process of adapting and applying traditional children’s games into maths. Kastamonu Education Journal, 25(6), 2245-2262.
-
Hanus, M. D. & Fox, J. (2015). Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education, 80, 152-161. https://doi.org/10.1016/j.compedu.2014.08.019
-
Hughes, F. P. (2009). Children, play, and development (4th ed.). Sage.
-
Işık, A., & Soylu, Y. (2002, October). İlköğretimin birinci kademesinde oyunlarla matematik öğretimi [Teaching mathematics through games in the first stage of primary education] [Paper presentation]. 5. Ulusal Fen Bilimleri ve Matematik Eğitimi Kongresi. Orta Doğu Teknik Üniversitesi, Ankara.
-
İnan, C., & Erkuş, S. (2021). The impact of game-based activities on mathematical achievements and permanent learning of students. The Journal of International Education Science, 8(29), 121–137. https://doi.org/0.29228/INESJOURNAL.52538
-
Kaçtıoğlu, S., & Şengül, Ü. (2010). Erzurum kenti ambalaj atıklarının geri dönüşümü için tersine lojistik ağı tasarımı ve bir karma tamsayılı programlama modeli [Design of a reverse logistics network and a mixed integer programming model for the recycling of packaging waste in the city of Erzurum]. Atatürk Üniversitesi İktisadi ve İdari Bilimler Dergisi, 24(1), 89-112.
-
Karakoç, B., Eryılmaz, K., Turan Özpolat, E., & Yıldırım, İ. (2020). The effect of game-based learning on student achievement: A meta-analysis study. Technology, Knowledge and Learning, 27, 207-222. https://doi.org/10.1007/s10758-020-09471-5
-
Kaypak, Ş. (2017). Çevre hakkı ve kentsel alanlarda uygulanması [Environmental rights and their implementation in urban areas]. In Z. Altaev, Z. Suleimenova, Ö. O. Fettahlıoğlu (Eds.), Al Farabi 1. Uluslararası Sosyal Bilimler Kongresi Kitabı (pp. 1037-1059). Iksad yayınları.
-
Kirriemuir, J. & Mcfarlane. A. (2004). Literature review in games and learning (Report No. 0-9544695-6-9). https://telearn.archives-ouvertes.fr/file/index/docid/190453/filename/kirriemuir-j-2004-r8.pdf on 07.12.2024.
-
Kuzu, B. S. (2010). Din ve ahlak öğretiminde oyun örnekleri [Examples of games in religious and moral education]. Nobel Yayıncılık.
-
Lou, Y., Abrami, P. & D'Apollonia, S. (2001) Small group and individual learning with technology: A metaanalysis. Review of Educational Research, 71(3), 449-521. https://doi.org/10.3102/00346543071003449
-
Marklund, B. B., & Alklind Taylor, A. S. (2016). Educational games in practice: The challenges involved in conducting a game-based curriculum. Electronic Journal of eLearning, 14(2), 122-135.
-
Martin, D. J. (2009). Elementary science methods: A constructivist approach (5th ed.). Wadsworth Cengage Learning
-
Mendes, R. N., & Grando, R. C. (2008) The computer game SimCity 4 and its pedagogical potential in math classes. Revista Zetetiké, 2(16), 118–176.
-
Ministry of National Education. (2018). Science Course Curriculum (3–8th grades). Presidency of the Board of Education.
-
Mullis, I. V. S., Martin, M. O.& Foy, P. (2013). The impact of reading ability on TIMSS Mathematics and Science Achievement at the Fourth Grade: An analysis by item reading demands. In M. O. Martin & I. V. S. Mullis (Ed.), Relationships among reading, mathematics and science achievement at the fourth grade Implications for early learning. TIMSS & PIRLS International Study Center.
-
Narciso, R., de Oliveira Santos, A., Machado, J. C., Rodrigues, J., de Castilho, L. P., Gomes, L. C. M., Ribeiro, M. F. de A. & Tavares, S. M. (2024). The use of games and play activities in teaching mathematics to children. Cuadernos de Educación y Desarrollo, 16(2), 1–17. https://doi.org/10.55905/cuadv16n2-023
-
Nesin, A. (2008). Matematik ve korku [Mathematics and fear]. Nesin Yayınevi-Popüler Bilim Dizisi.
-
Oksal, A. (2004). Kuşaklararası oyun: yetişkin ve çocuk kültürü arasında bir köprü [Intergenerational play: A bridge between adult and child culture]. In B. Onur & N. Güney (Eds.), Türkiye’de çocuk oyunları: araştırmalar [Children's games in Türkiye: research] (pp. 102-106). Ankara Üniversitesi Çocuk Kültürü Araştırma ve Uygulama Merkezi Yayınları.
-
Özden, Y. (2003). Öğrenme ve öğretme [Learning and Teaching] (5th ed.). Pegem Akademi Yayıncılık.
Özdoğan, B. (1997). Çocuk ve oyun [Children and play]. Anı Yayıncılık,
-
Pekdağ, B., Azizoğlu, N., Topal, F., Ağalar, A., & Oran, E. (2013). The effect of academic achievement on the level of associating chemistry knowledge with everyday situations. Kastamonu Education Journal, 21(4), 1275-1286.
-
Peşman, E., İmamoğlu, S., Ersen, N., Güleç T., Özcan, M., & Ceylan, Ş. (2012, June). Kağıt ve kağıt geri dönüşümü hakkında ilköğretim öğrencilerinin bilgi düzeyinin ölçülmesi ve çevre bilincinin oluşturulması [Measuring primary school pupils' knowledge of paper and paper recycling and raising environmental awareness] [Paper presentation]. Eğitim Odağında Artvin Sempozyumu, Artvin.
-
Petrovska, S., Sivevska, D., & Cackov, O. (2013). Role of the game in the development of preschool child. Procedia-Social and Behavioral Sciences, 92(2013), 880–884. https://doi.org/10.1016/j.sbspro.2013.08.770
-
Piaget, J. (2004). Çocuklukta zihinsel gelişim [Cognitive development in childhood]. (H. Portakal, Trans.). Cem Yay. (Original work published 1964).
Prensky, M. (2001). Fun, play and games: What makes games engaging. Digital Game-Based Learning. McGraw-Hill.
-
Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V.,. Correa, M., Flores, P., Grau, V., Lagos, F., López, X., López, V., Rodriguez, P. & Salinas, M. (2003). Beyond Nintendo: design and assessment of educational video games for first and second grade students. Computer & Education, 40(1), 71-94. https://doi.org/10.1016/S0360-1315(02)00099-4
-
Sağlam, A., Yüksel, İ., & Erbasan, Ö. (2021), Development of verbal games achievement test of primary school 3rd grade science lesson “let’s know about substance” unit. The Asian Institute of Research Education Quarterly Reviews, 4(1), 481-496. https://doi.org/10.31014/aior.1993.04.02.261
-
Saygı, E. & Alkaş Ulusoy Ç. (2019). Views of the pre-service elementary mathematics teachers about memory games and contribution of memory games to mathematics teaching. Bolu Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi, 19(1), 331-345. https://dx.doi.org/10.17240/aibuefd.2019.19.43815-446550
-
Schreier, M. (2012). Qualitative content analysis in practice. Sage.
-
Sırakaya, D. A. (2020). Gamification experiences of vocational school students. Journal of Ahmet Kelesoglu Education Faculty, 2(1), 70-83.
-
Şahin, H. B. (2016). The effect of educational computer games supported mathematics teaching on student's academic success and affective characteristics [Unpublished Master's thesis]. Eskişehir Osmangazi University.
-
Topçu, H., Küçük, S. & Göktaş, Y. (2014). Views of elementary school pre-service teachers about the use of educational mathematics games in mathematics teaching. Turkish Journal of Computer and Mathematics Education, 5(2), 119-136. https://doi.org/10.16949/turcomat.09768
-
Tören, A. (2011). The place of child's plays compiled from Erzincan in child education [Unpublished Master's thesis]. Erzincan University.
Tural, H. (2005). The effects of teaching mathematics in elementary school by games and activities on achievement and attitude [Unpublished Master's thesis]. Dokuz Eylül University.
-
Uğurel, I., & Moralı, S. (2008). The interaction of mathematics & game. Gazi University Journal of Gazi Educational Faculty, 28(3), 75-98.
-
Usta, N., Işık, A. D., Şahan, G., Genç, S., Taş., F., Gülay, G., Diril, F., Demir, Ö. & Küçük, K. (2017). The opinions of pre-service teachers on the usage of games in mathematics teaching. International Journal of Social Sciences and Education Research, 3(1), 328–344. https://doi.org/10.24289/ijsser.270771
-
Weisberg, D. S., Zosh, J. M., Hirsh-Pasek, K. & Golinkoff, R. M. (2013). Talking it up: Play, language development, and the role of adult support. American Journal of Play, 6(1), 39-54.
-
Wiersum, E. G. (2012). Teaching and learning mathematics through games and activities. Acta Electrotechnica et Informatica, 12(3), 23–26. https://doi.org/10.2478/v10198-012-0026-2
-
Yıldırım, İ. (2016). Development, implementation and evaluation of a gamification based curriculum for the lesson of 'teaching principles and methods' [Unpublished doctoral dissertation]. Gaziantep University.
-
Yıldız Durak, H. (2019, June). Matematik öğretmenliği öğretmen adaylarının oyun algıları ve oyunların matematik eğitimine entegrasyonu ile ilgili görüşlerinin incelenmesi [An examination of prospective mathematics teachers' perceptions of games and their views on the integration of games into mathematics education] [Paper presentation]. Proceedings of ERPA International Congresses on Education, Sakarya.
-
Yıldız Durak, H. & Karaoğlan Yılmaz, F. G. (2019). An investigation of prospective teachers' educational digital game designs for mathematics teaching and their opinions on the design process. Ege Journal of Education, 20(1), 262-278. https://doi.org/10.12984/egeefd.439146
-
Yılmaz, S. (2019). The effect of using teaching with play method on attitude and success in gaining the problem solving skills in primary mathematics course [Unpublished Master's thesis]. Giresun University.
-
Yüceil, K. (1997). Solid waste management and recycling in Turkey [Unpublished Master's thesis]. İstanbul Technical University.
-
Zabelina, D. L., & Robinson, M. D. (2010). Child’s play: Facilitating the originality of creative output by a priming manipulation. Psychology of Aesthetics, Creativity, and the Arts, 4(1), 57–65. https://doi.org/10.1037/a0015644
-
Zengin H. K. (2002) Eğitsel oyunlar ve ilköğretim din kültürü ve ahlak bilgisi dersinde kullanımı [Educational games and their use in primary school religious, culture and ethics lessons] [Unpublished Master's thesis]. Ankara University.
Atma, Dönüştür, Matematikle Oyna
Year 2026,
Volume: 34 Issue: 1, 122 - 136, 31.01.2026
Tuğba Baran Kaya
,
Kader Yilmaz
,
Ümmühan Nur Karakuzu
,
İremgül Tek
Abstract
Amaç: Bu çalışmada atık materyallerin geri dönüştürülmesi ile elde edilen matematik oyunlarının ortaokul öğrencilerinin çevre bilincine ve matematik tutumlarına olan etkisini ele almak amaçlanmıştır.
Yöntem: Araştırma, bir devlet okulunda kriter örneklemesine göre seçilen 40 yedinci sınıf öğrencisi ile karma yöntem benimsenerek yürütülmüştür. Araştırmanın nicel boyutunu tek gruplu yarı-deneysel deneysel desen oluştururken, nitel boyutu için özel durum çalışması yöntemi kullanılmıştır. Atık materyallerden matematik konularının öğretimi için araştırmacılar tarafından geliştirilmiş altı oyun her hafta bir oyun olmak üzere öğrencilerle birlikte sınıf içinde veya okul bahçesinde oynanmıştır. Oyun uygulamalarının öncesinde ve sonrasında çevre bilincine ve matematik tutumuna ilişkin ölçekler çalışma grubuna uygulanmıştır. Sürecin sonunda daha derinlemesine veri elde edebilmek adına altı öğrenci ile yarı yapılandırılmış görüşmeler yapılmıştır.
Bulgular: Nitel ve nicel bulgular bütünleştirilerek sunulmuştur. Araştırmanın sonucuna göre nicel veriler dikkate alındığında, atık materyaller kullanılarak oluşturulan oyunların yedinci sınıf öğrencilerinin matematiğe dair tutumunda veya çevre bilincinde bir değişime yol açmadığı ortaya çıkmıştır. Nitel bulgular ise oyun uygulamalarının matematiği öğrenme, çevre bilinci ve duyuşsal-sosyal boyutta farklı açılardan katkılarının olduğunu ortaya koymuştur.
Önemli Vurgular: Elde edilen nitel bulgular dikkate alındığında matematik derslerinde atık materyallerle oluşturulmuş oyunlara yer verilmesinin, ortaokul öğrencilerinin özellikle atık materyallerin dönüşürülmesi ile ilgili çevre bilinci, matematiği sevdirme ve matematiksel düşünmeye katkı sağlama anlamında önemli fırsatlar sunacağı değerlendirilmektedir.
References
-
Afari, E., Aldridge, J. M., Fraser, B. J. & Khine, M. S. (2013). Students’ perceptions of the learning environment and attitudes in game-based mathematics classrooms. Learning Environments Research, 16, 131-150. https://doi.org/10.1007/s10984-012-9122-6
-
Akgün, A., Çinici, A., Yıldırım, N., & Köprübaşı, M. (2015). Investigation of how eight grade students associate scientific concepts with the ones they encounter in their daily lives. Journal of Theory and Practice in Education, 11(4), 1356-1368. https://doi.org/10.17244/eku.27562
-
Aksakal, Ş. (2013). Determination of science and technology teacher candidates sensitivity about recycling [Unpublished Master's thesis]. Fırat University.
-
Al-Ghathami, A. (2022). The impact of a play intervention on the social-emotional development of preschool children in Riyadh, Saudi Arabia [Unpublished Doctoral dissertation]. Swansea University.
-
Alboğa, Y. (2013). Defining the attitudes of the students at primary school between 6, 7 and 8th grade about environment, recycling, plastic and plastic waste [Unpublished Master's thesis]. Kastamonu University.
-
Altunay, B. (2004). The effect of mathematics teaching which is supported with games on the students' success and the permanence of the knowledge learned [Unpublished Master's thesis]. Gazi University.
-
Arkün Kocadere, S., & Samur, Y. (2016). Oyundan oyunlaştırmaya [From gaming to gamification].In A. İşman, H. F. Odabaşı, & B. Akkoyunlu (Eds.), Eğitim Teknolojisi Okumaları [Educational Technology Readings] (pp. 397-415). Salmat Basım Yayıncılık.
-
Arslan, N. (2016). The effect of game supported teaching to students' success in teaching basic geometrical concepts and acquirements of drawing in 5th grade [Unpublished Master's thesis]. Sakarya University.
-
Arslan, N., & Demirtaş, Z. (2015, May). The effect of game supported teaching to students' success in teaching basic geometrical concepts and acquırements of drawing in 5th grade [Paper presentation]. 7. Ulusal Lisansüstü Eğitim Sempozyumu [7th National Postgraduate Education Symposium], Sakarya, Türkiye.
-
Arslan, T. (2019). Developing the awareness scale regarding recycling and determination of 7th grade students' awareness level [Unpublished Master's thesis]. Gazi University.
-
Bakırhan, A., Taşkesen, O., Taşkesen, S., & Tanoğlu, Ş. (2020). A research on differences emerged with waste materials used in visual arts training in terms of design and creativity levels of students. International Journal of Research in Fine Arts Education, 3(1), 38-47. https://doi.org/10.29329/ugsead.2020.255.3
-
Baran Kaya, T., Arslan, S., & Hacisalihoğlu Karadeniz, M. (2022). The opinion of pre-service primary school teachers regarding the use of traditional children games in mathematics teaching. Gazi University Journal of Gazi Educational Faculty, 42(3), 600-621. https://doi.org/10.17152/gefad.948082
-
Baran Kaya, T., & Gökçek, T. (2021). Analysis of games designed by the secondary school pre-service mathematics teachers. The Journal of Buca Faculty of Education, 2021(52), 600-621. https://doi.org/10.53444/deubefd.962734
-
Başün, A. R. & Doğan, M. (2017, October). Multipliers and multiples student learning negotiations on learning in the lower learning field [Paper presentation]. 3. Uluslararası Sosyal Bilimler Sempozyumu [3rd International Social Sciences Symposium], Kahramanmaraş Sütçü İmam University, Kahramanmaraş.
-
Başün, A. R., & Doğan, M. (2020). The effect on academic success and permanence of teaching with game applied in mathematics education. Journal of Interdisciplinary Educational Research, 4(7), 155-167.
-
Bayındır, N. (2022). Preservice teachers' views regarding the causes of the problem of focusing on learning. Journal of Sustainable Education Studies, 3(1), 1-9.
-
Baykul, Y. (1990). İlkokul beşinci sınıftan lise ve dengi okulların son sınıflarına kadar matematik ve fen derslerine karşı tutumda görülen değişmeler ve öğrenci seçme sınavındaki başarı ile ilişkili olduğu düşünülen bazı faktörler [Changes in attitudes towards mathematics and science lessons from the fifth grade of primary school to the final year of secondary school and equivalent schools, and certain factors thought to be related to success in student selection examinations]. ÖSYM Yayınları.
-
Beyhan, N., & Tural, H. (2007). The effects of using games on students’ achievement in teaching of mathematics. Buca Faculty of Education Journal, 21, 37-48.
-
Biriktir, A. (2008). The effect of the game method on achievement in teaching mathematics lesson geometry subjects in fifth grade of primary school [Unpublished Master's thesis]. Selçuk University.
-
Campbell, B., & Lubben, F. (2000). Learning science through contexts: Helping pupils make sense of everyday situations. International Journal of Science Education, 22(3), 239-252. https://doi.org/10.1080/095006900289859
-
Can, Ş., & Aydın, Ş. (2023). The effect of mathematics teaching enriched with educational games on students’ mathematics achievement and retention in seventh grade polygons. Journal of Computer and Education Research, 11(22), 966–985. https://doi.org/10.18009/jcer.1345706
-
Canlı, G. A. (2014). Modern playgrounds in the developing world [Unpublished Master's thesis]. Mimar Sinan Güzel Sanatlar University.
Chen, F. ve Raley, J. (2013). Math stories: Learning and doing mathematics through fiction writing. Journal of Humanistic Mathematics, 3(2), 96-101. https://doi.org/10.5642/jhummath.201302.07
-
Choi, K. Y. (2000, April). Activity plans of group games for social and emotional development of kindergarten children in Korea [Paper presentation]. Annual Meeting of the Association for Childhood Education International, Baltimore, MD.
-
Creswell, J. W. (2016). Araştırma deseni: Nitel, nicel ve karma yöntem yaklaşımları [Research design: Qualitative, quantitative, and mixed methods approaches]. Eğiten Kitap.
-
Çankaya, S., & Karamete, A. (2008). Eğitsel bilgisayar oyunlarının öğrencilerin matematik dersine ve eğitsel bilgisayar oyunlarına yönelik tutumlarına etkisi [The effect of educational computer games on students' attitudes towards mathematics lessons and educational computer games]. Mersin University Journal of The Faculty of Education, 4(2), 115-127. https://doi.org/10.17860/efd.31845
-
Çavuş, R., Kulak, B., Berk, H., & Öztuna Kaplan, A. (2011, Mart). Fen ve teknoloji öğretiminde oyun etkinlikleri ve günlük hayattaki oyunların derse uyarlanması [Game activities in science and technology education and adapting games from everyday life to lessons] [Paper presentation]. İGEDER Fen ve Teknoloji Öğretmenleri Zirvesi [Science and Technology Teachers Summit], İstanbul, Türkiye.
-
Darwish, D., Esquivel, G. B., Houtz, J. C., & Alfonso, V. C. (2001). Play and social skills in maltreated and non-maltreated preschoolers during peer interactions. Child Abuse & Neglect, 25(1), 13-31. https://doi.org/10.1016/S0145-2134(00)00228-3
-
De Freitas, S. (2018). Are games effective learning tools? A review of educational games. Journal of Educational Technology & Society, 21(2), 74-84.
-
De-Marcos, L., Domínguez, A., Saenz-de-Navarrete, J., & Pagés, C. (2014). An empirical study comparing gamification and social networking on e-learning. Computers & Education, 75, 82-91. https://doi.org/10.1016/j.compedu.2014.01.012
-
Demir, M. (2012, June). 7. Sınıf vücudumuzdaki sistemler ünitesinin oyun tabanlı öğrenme yaklaşımı ile işlenmesinin öğrencilerin akademik başarılarına ve fen teknoloji dersine karşı tutumlarına etkisi [The effect of teaching the 7th grade unit on systems in our body using a game-based learning approach on students' academic achievement and attitudes towards science and technology lessons] [Paper presentation]. 10. Ulusal Fen ve Matematik Eğitimi Kongresi [10th National Science and Mathematics Education Congress], Niğde, Türkiye.
-
Dilekoğlu, M. F. (2023). Atık yönetimi ve sıfır atık [Waste management and zero waste]. In K. Yenigün, A. Turan, & T. Çama (Eds.), Sıfır Atık Kitabı [Zero Waste Book] (pp. 102–111). T.C. Çevre, Şehircilik ve İklim Değişikliği Bakanlığı.
-
Doğan, Z., & Sönmez, D. (2019). Opinions of primary school teachers about process of using mathematical games in mathematics lessons. Marmara University Atatürk Education Faculty Journal of Educational Sciences, 50(50), 96-108. https://doi.org/10.15285/maruaebd.545417
-
Doğru, C. (2020). The effect of STEM activities with waste materials on environmental awareness and recycling perception of secondary school students [Unpublished Master's thesis]. Erzincan Binali Yıldırım University.
-
Domínguez, A., Saenz-de-Navarrete, J., De-Marcos, L., Fernández-Sanz, L., Pagés, C. & Martínez-Herráiz, J. J. (2013). Gamifying learning experiences: Practical implications and outcomes. Computers & Education, 63, 380-392. https://doi.org/10.1016/j.compedu.2012.12.020
Dönmez, B., Dönmez, K. H., Kolukısa, Ş., & Yılmaz, S. (2021). The effect of using the teaching by game method in primary school mathematics course on attitudes and success. Bozok International Journal of Sport Sciences, 2(2), 58–70.
-
Ekiçi, M., Öztürk, F., & Adalar, H. (2017). Prospective social studies teachers’ insight on intelligence games. Researcher: Social Science Studies, 5(4), 489-502.
-
Ekinci, N., & Yaman, B. B. (2019, Ekim). Ortaokul matematik öğretmenlerinin materyal hazırlama ve kullanma yetkinlikleri [Middle school mathematics teachers' material preparation and utilization competencies] [Paper presentation]. 2th International Elementary Education Congress, Muğla, Türkiye.
-
Ernest, P. (1986). Games. A rationale for their use in the teaching of mathematics in school. Mathematics in school, 15(1), 2-5.
-
Esen, M. A. (2008). The instructional importance of traditional child’s plays and almost forgotten Akhiska child’s plays. Journal of Uludağ University Faculty of Education, 21(2), 357-367.
-
Gazezoğlu, Ö. (2007). The effects of the games on teaching 6 years old children who are attending pre-school education the self care [Unpublished Master's thesis]. Dokuz Eylul University.
-
Gee, J. P. (2003). What video games have to teach us about learning and literacy. Palgrave/Macmillan.
-
Girmen, P. (2012). Children’s games in Eskişehir folklore and their role in helping children acquire life skills. Milli Folklor, 24(95), 263-273.
-
Gökşen, C. (2014). Contributions of games in child development and Gaziantep children’s games. A Journal of Turkish Research Institute, 52, 229-259. https://doi.org/10.14222/Turkiyat1241
-
Gönüllü, G. (2014). The evolution of environmental rights and the rights to the city: The rights to the city in Turkey. İnsan Hakları Yıllığı, 32, 31-52.
-
Gün, H. K., Işık, O. R., & Şahin, B. (2021). The effect of game learning on achievement of counting and probability and attitude to mathematics. Mustafa Kemal Üniversitesi Eğitim Fakültesi Dergisi, 5(7), 263–276.
-
Güneş, F. (2007). Ses temelli cümle yöntemi ve zihinsel yapılandırma [Sound-based sentence method and mental structuring]. Nobel Yayıncılık.
Güneş, F. (2015). Game-based learning approach. Turkish Studies International Periodical for the Languages, Literature and History of Turkish or Turkic, 10(11), 773-786. http://dx.doi.org/10.7827/TurkishStudies.8499
-
Gürbüz, R., Gülburnu, M. & Şahin, S. (2017). Teachers’ views about teaching of fractions with games: A video supported study. Adıyaman University Journal of Social Sciences, 9(25), 98-132.
-
Hacısalihoğlu Karadeniz, M. (2017). A general review of acquisitions and problems in the process of adapting and applying traditional children’s games into maths. Kastamonu Education Journal, 25(6), 2245-2262.
-
Hanus, M. D. & Fox, J. (2015). Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education, 80, 152-161. https://doi.org/10.1016/j.compedu.2014.08.019
-
Hughes, F. P. (2009). Children, play, and development (4th ed.). Sage.
-
Işık, A., & Soylu, Y. (2002, October). İlköğretimin birinci kademesinde oyunlarla matematik öğretimi [Teaching mathematics through games in the first stage of primary education] [Paper presentation]. 5. Ulusal Fen Bilimleri ve Matematik Eğitimi Kongresi. Orta Doğu Teknik Üniversitesi, Ankara.
-
İnan, C., & Erkuş, S. (2021). The impact of game-based activities on mathematical achievements and permanent learning of students. The Journal of International Education Science, 8(29), 121–137. https://doi.org/0.29228/INESJOURNAL.52538
-
Kaçtıoğlu, S., & Şengül, Ü. (2010). Erzurum kenti ambalaj atıklarının geri dönüşümü için tersine lojistik ağı tasarımı ve bir karma tamsayılı programlama modeli [Design of a reverse logistics network and a mixed integer programming model for the recycling of packaging waste in the city of Erzurum]. Atatürk Üniversitesi İktisadi ve İdari Bilimler Dergisi, 24(1), 89-112.
-
Karakoç, B., Eryılmaz, K., Turan Özpolat, E., & Yıldırım, İ. (2020). The effect of game-based learning on student achievement: A meta-analysis study. Technology, Knowledge and Learning, 27, 207-222. https://doi.org/10.1007/s10758-020-09471-5
-
Kaypak, Ş. (2017). Çevre hakkı ve kentsel alanlarda uygulanması [Environmental rights and their implementation in urban areas]. In Z. Altaev, Z. Suleimenova, Ö. O. Fettahlıoğlu (Eds.), Al Farabi 1. Uluslararası Sosyal Bilimler Kongresi Kitabı (pp. 1037-1059). Iksad yayınları.
-
Kirriemuir, J. & Mcfarlane. A. (2004). Literature review in games and learning (Report No. 0-9544695-6-9). https://telearn.archives-ouvertes.fr/file/index/docid/190453/filename/kirriemuir-j-2004-r8.pdf on 07.12.2024.
-
Kuzu, B. S. (2010). Din ve ahlak öğretiminde oyun örnekleri [Examples of games in religious and moral education]. Nobel Yayıncılık.
-
Lou, Y., Abrami, P. & D'Apollonia, S. (2001) Small group and individual learning with technology: A metaanalysis. Review of Educational Research, 71(3), 449-521. https://doi.org/10.3102/00346543071003449
-
Marklund, B. B., & Alklind Taylor, A. S. (2016). Educational games in practice: The challenges involved in conducting a game-based curriculum. Electronic Journal of eLearning, 14(2), 122-135.
-
Martin, D. J. (2009). Elementary science methods: A constructivist approach (5th ed.). Wadsworth Cengage Learning
-
Mendes, R. N., & Grando, R. C. (2008) The computer game SimCity 4 and its pedagogical potential in math classes. Revista Zetetiké, 2(16), 118–176.
-
Ministry of National Education. (2018). Science Course Curriculum (3–8th grades). Presidency of the Board of Education.
-
Mullis, I. V. S., Martin, M. O.& Foy, P. (2013). The impact of reading ability on TIMSS Mathematics and Science Achievement at the Fourth Grade: An analysis by item reading demands. In M. O. Martin & I. V. S. Mullis (Ed.), Relationships among reading, mathematics and science achievement at the fourth grade Implications for early learning. TIMSS & PIRLS International Study Center.
-
Narciso, R., de Oliveira Santos, A., Machado, J. C., Rodrigues, J., de Castilho, L. P., Gomes, L. C. M., Ribeiro, M. F. de A. & Tavares, S. M. (2024). The use of games and play activities in teaching mathematics to children. Cuadernos de Educación y Desarrollo, 16(2), 1–17. https://doi.org/10.55905/cuadv16n2-023
-
Nesin, A. (2008). Matematik ve korku [Mathematics and fear]. Nesin Yayınevi-Popüler Bilim Dizisi.
-
Oksal, A. (2004). Kuşaklararası oyun: yetişkin ve çocuk kültürü arasında bir köprü [Intergenerational play: A bridge between adult and child culture]. In B. Onur & N. Güney (Eds.), Türkiye’de çocuk oyunları: araştırmalar [Children's games in Türkiye: research] (pp. 102-106). Ankara Üniversitesi Çocuk Kültürü Araştırma ve Uygulama Merkezi Yayınları.
-
Özden, Y. (2003). Öğrenme ve öğretme [Learning and Teaching] (5th ed.). Pegem Akademi Yayıncılık.
Özdoğan, B. (1997). Çocuk ve oyun [Children and play]. Anı Yayıncılık,
-
Pekdağ, B., Azizoğlu, N., Topal, F., Ağalar, A., & Oran, E. (2013). The effect of academic achievement on the level of associating chemistry knowledge with everyday situations. Kastamonu Education Journal, 21(4), 1275-1286.
-
Peşman, E., İmamoğlu, S., Ersen, N., Güleç T., Özcan, M., & Ceylan, Ş. (2012, June). Kağıt ve kağıt geri dönüşümü hakkında ilköğretim öğrencilerinin bilgi düzeyinin ölçülmesi ve çevre bilincinin oluşturulması [Measuring primary school pupils' knowledge of paper and paper recycling and raising environmental awareness] [Paper presentation]. Eğitim Odağında Artvin Sempozyumu, Artvin.
-
Petrovska, S., Sivevska, D., & Cackov, O. (2013). Role of the game in the development of preschool child. Procedia-Social and Behavioral Sciences, 92(2013), 880–884. https://doi.org/10.1016/j.sbspro.2013.08.770
-
Piaget, J. (2004). Çocuklukta zihinsel gelişim [Cognitive development in childhood]. (H. Portakal, Trans.). Cem Yay. (Original work published 1964).
Prensky, M. (2001). Fun, play and games: What makes games engaging. Digital Game-Based Learning. McGraw-Hill.
-
Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V.,. Correa, M., Flores, P., Grau, V., Lagos, F., López, X., López, V., Rodriguez, P. & Salinas, M. (2003). Beyond Nintendo: design and assessment of educational video games for first and second grade students. Computer & Education, 40(1), 71-94. https://doi.org/10.1016/S0360-1315(02)00099-4
-
Sağlam, A., Yüksel, İ., & Erbasan, Ö. (2021), Development of verbal games achievement test of primary school 3rd grade science lesson “let’s know about substance” unit. The Asian Institute of Research Education Quarterly Reviews, 4(1), 481-496. https://doi.org/10.31014/aior.1993.04.02.261
-
Saygı, E. & Alkaş Ulusoy Ç. (2019). Views of the pre-service elementary mathematics teachers about memory games and contribution of memory games to mathematics teaching. Bolu Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi, 19(1), 331-345. https://dx.doi.org/10.17240/aibuefd.2019.19.43815-446550
-
Schreier, M. (2012). Qualitative content analysis in practice. Sage.
-
Sırakaya, D. A. (2020). Gamification experiences of vocational school students. Journal of Ahmet Kelesoglu Education Faculty, 2(1), 70-83.
-
Şahin, H. B. (2016). The effect of educational computer games supported mathematics teaching on student's academic success and affective characteristics [Unpublished Master's thesis]. Eskişehir Osmangazi University.
-
Topçu, H., Küçük, S. & Göktaş, Y. (2014). Views of elementary school pre-service teachers about the use of educational mathematics games in mathematics teaching. Turkish Journal of Computer and Mathematics Education, 5(2), 119-136. https://doi.org/10.16949/turcomat.09768
-
Tören, A. (2011). The place of child's plays compiled from Erzincan in child education [Unpublished Master's thesis]. Erzincan University.
Tural, H. (2005). The effects of teaching mathematics in elementary school by games and activities on achievement and attitude [Unpublished Master's thesis]. Dokuz Eylül University.
-
Uğurel, I., & Moralı, S. (2008). The interaction of mathematics & game. Gazi University Journal of Gazi Educational Faculty, 28(3), 75-98.
-
Usta, N., Işık, A. D., Şahan, G., Genç, S., Taş., F., Gülay, G., Diril, F., Demir, Ö. & Küçük, K. (2017). The opinions of pre-service teachers on the usage of games in mathematics teaching. International Journal of Social Sciences and Education Research, 3(1), 328–344. https://doi.org/10.24289/ijsser.270771
-
Weisberg, D. S., Zosh, J. M., Hirsh-Pasek, K. & Golinkoff, R. M. (2013). Talking it up: Play, language development, and the role of adult support. American Journal of Play, 6(1), 39-54.
-
Wiersum, E. G. (2012). Teaching and learning mathematics through games and activities. Acta Electrotechnica et Informatica, 12(3), 23–26. https://doi.org/10.2478/v10198-012-0026-2
-
Yıldırım, İ. (2016). Development, implementation and evaluation of a gamification based curriculum for the lesson of 'teaching principles and methods' [Unpublished doctoral dissertation]. Gaziantep University.
-
Yıldız Durak, H. (2019, June). Matematik öğretmenliği öğretmen adaylarının oyun algıları ve oyunların matematik eğitimine entegrasyonu ile ilgili görüşlerinin incelenmesi [An examination of prospective mathematics teachers' perceptions of games and their views on the integration of games into mathematics education] [Paper presentation]. Proceedings of ERPA International Congresses on Education, Sakarya.
-
Yıldız Durak, H. & Karaoğlan Yılmaz, F. G. (2019). An investigation of prospective teachers' educational digital game designs for mathematics teaching and their opinions on the design process. Ege Journal of Education, 20(1), 262-278. https://doi.org/10.12984/egeefd.439146
-
Yılmaz, S. (2019). The effect of using teaching with play method on attitude and success in gaining the problem solving skills in primary mathematics course [Unpublished Master's thesis]. Giresun University.
-
Yüceil, K. (1997). Solid waste management and recycling in Turkey [Unpublished Master's thesis]. İstanbul Technical University.
-
Zabelina, D. L., & Robinson, M. D. (2010). Child’s play: Facilitating the originality of creative output by a priming manipulation. Psychology of Aesthetics, Creativity, and the Arts, 4(1), 57–65. https://doi.org/10.1037/a0015644
-
Zengin H. K. (2002) Eğitsel oyunlar ve ilköğretim din kültürü ve ahlak bilgisi dersinde kullanımı [Educational games and their use in primary school religious, culture and ethics lessons] [Unpublished Master's thesis]. Ankara University.