TR
EN
Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review
Abstract
Immersive technologies such as augmented reality (AR), virtual reality (VR), metaverse environments, together with virtual laboratories as their most established application in higher education, have emerged as innovative tools with the potential to transform teaching and learning processes in higher education. This study presents a literature review of research published between 2020 and 2025 examining their pedagogical role in this context. The review adopts a holistic approach by synthesizing systematic reviews, meta-analyses, and empirical studies. The findings indicate that AR and VR applications generally have positive effects on conceptual learning, psychomotor skills, and spatial reasoning, while metaverse-based environments enhance motivation and social interaction. However, the sustainability of these positive outcomes depends on the pedagogically sound design of learning environments. Inadequate pedagogical design and excessive immersion may increase cognitive load, thereby limiting learning effectiveness. In conclusion, the pedagogical value of immersive technologies in higher education depends not on the technology itself, but on instructional designs that are aligned with learning objectives and grounded in inclusive and ethical principles.
Keywords
References
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- Arofah, L., Hanurawan, F., Ramli, M., Chusniyah, T., & Hidayah, N. (2023). Predicting student engagement and mental health issues in the metaverse environment. Journal of Public Health, 45(4), e789–e790.
- Aseeri, S., & Interrante, V. (2021). The influence of avatar representation on interpersonal communication in virtual social environments. IEEE Transactions on Visualization and Computer Graphics, 27(5), 2608–2617.
- Aydin, F., & Çakır, H. (2025). A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. Eğitim Ve Toplum Araştırmaları Dergisi, 12(1), 114-135. https://doi.org/10.51725/etad.1683846
- Ball, M. (2022). The metaverse: And how it will revolutionize everything. Liveright Publishing.
- Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101.
- Breves, P., & Stein, J. P. (2023). Cognitive load in immersive media settings: The role of spatial presence and cybersickness. Virtual Reality, 27, 1077–1089. https://doi.org/10.1007/s10055-022-00697-5
- Brinson, J. R. (2015). Learning outcome achievement in nontraditional (virtual and remote) versus traditional (hands-on) laboratories: A review of the empirical research. Computers & Education, 87, 218–237. https://doi.org/10.1016/j.compedu.2015.07.003
Details
Primary Language
English
Subjects
Instructional Technologies
Journal Section
Review
Authors
Publication Date
November 6, 2026
Submission Date
June 29, 2026
Acceptance Date
August 28, 2026
Published in Issue
Year 2026 Number: 81
APA
Başer, V. G. (2026). Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty, 81, 66-82. https://doi.org/10.21764/maeuefd.1979761
AMA
1.Başer VG. Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty. 2026;(81):66-82. doi:10.21764/maeuefd.1979761
Chicago
Başer, Vesile Gül. 2026. “Pedagogical Implications of Immersive Technologies and Virtual Laboratories in Higher Education: An Integrative Review”. Mehmet Akif Ersoy University Journal of Education Faculty, nos. 81: 66-82. https://doi.org/10.21764/maeuefd.1979761.
EndNote
Başer VG (November 1, 2026) Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty 81 66–82.
IEEE
[1]V. G. Başer, “Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review”, Mehmet Akif Ersoy University Journal of Education Faculty, no. 81, pp. 66–82, Nov. 2026, doi: 10.21764/maeuefd.1979761.
ISNAD
Başer, Vesile Gül. “Pedagogical Implications of Immersive Technologies and Virtual Laboratories in Higher Education: An Integrative Review”. Mehmet Akif Ersoy University Journal of Education Faculty. 81 (November 1, 2026): 66-82. https://doi.org/10.21764/maeuefd.1979761.
JAMA
1.Başer VG. Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty. 2026;:66–82.
MLA
Başer, Vesile Gül. “Pedagogical Implications of Immersive Technologies and Virtual Laboratories in Higher Education: An Integrative Review”. Mehmet Akif Ersoy University Journal of Education Faculty, no. 81, Nov. 2026, pp. 66-82, doi:10.21764/maeuefd.1979761.
Vancouver
1.Vesile Gül Başer. Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty. 2026 Nov. 1;(81):66-82. doi:10.21764/maeuefd.1979761