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Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review

Sayı: 81 6 Kasım 2026
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Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review

Öz

Immersive technologies such as augmented reality (AR), virtual reality (VR), metaverse environments, together with virtual laboratories as their most established application in higher education, have emerged as innovative tools with the potential to transform teaching and learning processes in higher education. This study presents a literature review of research published between 2020 and 2025 examining their pedagogical role in this context. The review adopts a holistic approach by synthesizing systematic reviews, meta-analyses, and empirical studies. The findings indicate that AR and VR applications generally have positive effects on conceptual learning, psychomotor skills, and spatial reasoning, while metaverse-based environments enhance motivation and social interaction. However, the sustainability of these positive outcomes depends on the pedagogically sound design of learning environments. Inadequate pedagogical design and excessive immersion may increase cognitive load, thereby limiting learning effectiveness. In conclusion, the pedagogical value of immersive technologies in higher education depends not on the technology itself, but on instructional designs that are aligned with learning objectives and grounded in inclusive and ethical principles.

Anahtar Kelimeler

Kaynakça

  1. Almeman, K., EL Ayeb, F., Berrima, M., Issaoui, B., & Morsy, H. (2025). The Integration of AI and Metaverse in Education: A Systematic Literature Review. Applied Sciences, 15(2), 863. https://doi.org/10.3390/app15020863
  2. Arofah, L., Hanurawan, F., Ramli, M., Chusniyah, T., & Hidayah, N. (2023). Predicting student engagement and mental health issues in the metaverse environment. Journal of Public Health, 45(4), e789–e790.
  3. Aseeri, S., & Interrante, V. (2021). The influence of avatar representation on interpersonal communication in virtual social environments. IEEE Transactions on Visualization and Computer Graphics, 27(5), 2608–2617.
  4. Aydin, F., & Çakır, H. (2025). A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. Eğitim Ve Toplum Araştırmaları Dergisi, 12(1), 114-135. https://doi.org/10.51725/etad.1683846
  5. Ball, M. (2022). The metaverse: And how it will revolutionize everything. Liveright Publishing.
  6. Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101.
  7. Breves, P., & Stein, J. P. (2023). Cognitive load in immersive media settings: The role of spatial presence and cybersickness. Virtual Reality, 27, 1077–1089. https://doi.org/10.1007/s10055-022-00697-5
  8. Brinson, J. R. (2015). Learning outcome achievement in nontraditional (virtual and remote) versus traditional (hands-on) laboratories: A review of the empirical research. Computers & Education, 87, 218–237. https://doi.org/10.1016/j.compedu.2015.07.003

Ayrıntılar

Birincil Dil

İngilizce

Konular

Öğretim Teknolojileri

Bölüm

Derleme

Yayımlanma Tarihi

6 Kasım 2026

Gönderilme Tarihi

29 Haziran 2026

Kabul Tarihi

28 Ağustos 2026

Yayımlandığı Sayı

Yıl 2026 Sayı: 81

Kaynak Göster

APA
Başer, V. G. (2026). Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty, 81, 66-82. https://doi.org/10.21764/maeuefd.1979761
AMA
1.Başer VG. Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty. 2026;(81):66-82. doi:10.21764/maeuefd.1979761
Chicago
Başer, Vesile Gül. 2026. “Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review”. Mehmet Akif Ersoy University Journal of Education Faculty, sy 81: 66-82. https://doi.org/10.21764/maeuefd.1979761.
EndNote
Başer VG (01 Kasım 2026) Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty 81 66–82.
IEEE
[1]V. G. Başer, “Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review”, Mehmet Akif Ersoy University Journal of Education Faculty, sy 81, ss. 66–82, Kas. 2026, doi: 10.21764/maeuefd.1979761.
ISNAD
Başer, Vesile Gül. “Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review”. Mehmet Akif Ersoy University Journal of Education Faculty. 81 (01 Kasım 2026): 66-82. https://doi.org/10.21764/maeuefd.1979761.
JAMA
1.Başer VG. Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty. 2026;:66–82.
MLA
Başer, Vesile Gül. “Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review”. Mehmet Akif Ersoy University Journal of Education Faculty, sy 81, Kasım 2026, ss. 66-82, doi:10.21764/maeuefd.1979761.
Vancouver
1.Vesile Gül Başer. Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty. 01 Kasım 2026;(81):66-82. doi:10.21764/maeuefd.1979761

   Mehmet Akif Ersoy Üniversitesi Eğitim Fakültesi Dergisi

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