TR
EN
Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review
Öz
Immersive technologies such as augmented reality (AR), virtual reality (VR), metaverse environments, together with virtual laboratories as their most established application in higher education, have emerged as innovative tools with the potential to transform teaching and learning processes in higher education. This study presents a literature review of research published between 2020 and 2025 examining their pedagogical role in this context. The review adopts a holistic approach by synthesizing systematic reviews, meta-analyses, and empirical studies. The findings indicate that AR and VR applications generally have positive effects on conceptual learning, psychomotor skills, and spatial reasoning, while metaverse-based environments enhance motivation and social interaction. However, the sustainability of these positive outcomes depends on the pedagogically sound design of learning environments. Inadequate pedagogical design and excessive immersion may increase cognitive load, thereby limiting learning effectiveness. In conclusion, the pedagogical value of immersive technologies in higher education depends not on the technology itself, but on instructional designs that are aligned with learning objectives and grounded in inclusive and ethical principles.
Anahtar Kelimeler
Kaynakça
- Almeman, K., EL Ayeb, F., Berrima, M., Issaoui, B., & Morsy, H. (2025). The Integration of AI and Metaverse in Education: A Systematic Literature Review. Applied Sciences, 15(2), 863. https://doi.org/10.3390/app15020863
- Arofah, L., Hanurawan, F., Ramli, M., Chusniyah, T., & Hidayah, N. (2023). Predicting student engagement and mental health issues in the metaverse environment. Journal of Public Health, 45(4), e789–e790.
- Aseeri, S., & Interrante, V. (2021). The influence of avatar representation on interpersonal communication in virtual social environments. IEEE Transactions on Visualization and Computer Graphics, 27(5), 2608–2617.
- Aydin, F., & Çakır, H. (2025). A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments. Eğitim Ve Toplum Araştırmaları Dergisi, 12(1), 114-135. https://doi.org/10.51725/etad.1683846
- Ball, M. (2022). The metaverse: And how it will revolutionize everything. Liveright Publishing.
- Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101.
- Breves, P., & Stein, J. P. (2023). Cognitive load in immersive media settings: The role of spatial presence and cybersickness. Virtual Reality, 27, 1077–1089. https://doi.org/10.1007/s10055-022-00697-5
- Brinson, J. R. (2015). Learning outcome achievement in nontraditional (virtual and remote) versus traditional (hands-on) laboratories: A review of the empirical research. Computers & Education, 87, 218–237. https://doi.org/10.1016/j.compedu.2015.07.003
Ayrıntılar
Birincil Dil
İngilizce
Konular
Öğretim Teknolojileri
Bölüm
Derleme
Yazarlar
Yayımlanma Tarihi
6 Kasım 2026
Gönderilme Tarihi
29 Haziran 2026
Kabul Tarihi
28 Ağustos 2026
Yayımlandığı Sayı
Yıl 2026 Sayı: 81
APA
Başer, V. G. (2026). Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty, 81, 66-82. https://doi.org/10.21764/maeuefd.1979761
AMA
1.Başer VG. Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty. 2026;(81):66-82. doi:10.21764/maeuefd.1979761
Chicago
Başer, Vesile Gül. 2026. “Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review”. Mehmet Akif Ersoy University Journal of Education Faculty, sy 81: 66-82. https://doi.org/10.21764/maeuefd.1979761.
EndNote
Başer VG (01 Kasım 2026) Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty 81 66–82.
IEEE
[1]V. G. Başer, “Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review”, Mehmet Akif Ersoy University Journal of Education Faculty, sy 81, ss. 66–82, Kas. 2026, doi: 10.21764/maeuefd.1979761.
ISNAD
Başer, Vesile Gül. “Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review”. Mehmet Akif Ersoy University Journal of Education Faculty. 81 (01 Kasım 2026): 66-82. https://doi.org/10.21764/maeuefd.1979761.
JAMA
1.Başer VG. Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty. 2026;:66–82.
MLA
Başer, Vesile Gül. “Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review”. Mehmet Akif Ersoy University Journal of Education Faculty, sy 81, Kasım 2026, ss. 66-82, doi:10.21764/maeuefd.1979761.
Vancouver
1.Vesile Gül Başer. Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review. Mehmet Akif Ersoy University Journal of Education Faculty. 01 Kasım 2026;(81):66-82. doi:10.21764/maeuefd.1979761