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The Metaverse – The Next Big Thing in Education: A Systematic Literature Review

Year 2024, , 827 - 854, 01.05.2024
https://doi.org/10.37669/milliegitim.1235647

Abstract

Eğitimde Metaverse kullanımı, içinde bulunduğumuz teknoloji inovasyon çağında büyük bir gelişme potansiyeline sahip bir alandır. PRISMA'ya uyarlanmış bir metodoloji kullanarak, eğitimde metaverse ile ilgili temel bilimsel üretimin niteliksel sistematik bir literatür taraması uygulanmıştır. Kırk sekiz akademik makale incelenmiş ve altı araştırma sorusu oluşturulmuştur. Verimli olmasına rağmen, araştırma alanının gelişiminin ilk aşamalarında olduğunu ve daha nicel analizlere ihtiyaç olduğunu görmekteyiz. Makale anahtar kelimelerini sanallaştırma, eğitim, teknoloji, kütüphane, araştırma ve diğerleri olmak üzere beş kategoride gruplandırılmış ve makalelerin bulgularından yedi ana tema belirlenmiştir: (i) metaverse'nin genel olarak eğitimdeki yeri, (ii) ) metaverse'nin farklı derslere olası uygulamaları, (iii) metaverse'nin eğitimde doğrudan öğretim desteği, (iv) metaverse'nin eğitimde dolaylı öğretim desteği, (v) başarılı bir metaverse uygulamasının değişkenleri/koşulları eğitim, (vi) eğitimde metaverse'nin olası zorlukları, (vii) eğitimde metaverse ile ilgili araştırmaları desteklemek. Son olarak, metaverse için kapsamlı bir tanım önerirken, metaverse'nin eğitimdeki potansiyel uzantılarını ve olası tehditleri tartıştık ve araştırma, uygulama ve politika perspektifinden ana çıkarımları sunulmuştur.

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The Metaverse – The Next Big Thing in Education: A Systematic Literature Review

Year 2024, , 827 - 854, 01.05.2024
https://doi.org/10.37669/milliegitim.1235647

Abstract

Metaverse utilization in education is an area with a huge potential of development during the current age of technology innovation. Using a PRISMA-adapted methodology, we performed a qualitative systematic literature review of the main scientific production related to metaverse in education. We analyzed 48 academic papers and formulate six research questions. We discovered that, despite fertile, the research area is in its early stages of development and there is a need for more quantitative analyses. We grouped the paper keywords into five categories, which are virtualization, education, technology, library, research and others, and identified seven major themes from the findings of the papers: (i) the place of the metaverse in education in general, (ii) the possible implementations of the metaverse into different courses, (iii) the direct instructional support of the metaverse in education, (iv) the indirect instructional support of the metaverse in education, (v) the variables/conditions of a successful metaverse implementation in education, (vi) the possible challenges of metaverse in education, (vii) encouraging research regarding metaverse in education. Finally, we proposed a more comprehensive definition for the metaverse, discussed potential extensions of metaverse in education and possible threats, and presented the main implications from research, policy and practical perspectives.

Supporting Institution

Woosong University

References

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  • Camilleri, M.A. and Valeri, M. (2021). Thriving family businesses in tourism and hospitality: A systematic review and a synthesis of the relevant literature. Journal of Family Business Management, doi: 10.1108/JFBM-10-2021-0133
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  • Dickey, M. D. (2010). The pragmatics of virtual worlds for K-12 educators: Investigating the affordances and constraints of Active Worlds and Second Life with K-12 in-service teachers. Educational Technology Research and Development, 59(1), 1–20. https://doi.org/10.1007/s11423-010-9163-4
  • Dreamson, N., and Park, G. (2023). Metaverse‐Based learning through children’s school space design. International Journal of Art & Design Education, 42(1), 125–138. https://doi.org/10.1111/jade.12449
  • Elsayed, W. (2020). Students and the risk of virtual relationships in social media: Improving learning environments. International Journal of Emerging Technologies in Learning (IJET), 15(21), 118. doi: 10.3991/ijet.v15i21.15063
  • Fanea-Ivanovici, M., and Pana, M.-C. (2020). From culture to smart culture. How digital transformations enhance citizens’ well-being through better cultural accessibility and inclusion. IEEE Access, 8, 37988-38000. doi: 10.1109/access.2020.2975542
  • Hill, V., and Lee, H. (2009). Libraries and immersive learning environments unite in Second Life. Library Hi Tech, 27(3), 338-356. doi: 10.1108/07378830910988487
  • Hu-Au, E., and Okita, S. (2021). Exploring differences in student learning and behavior between real-life and virtual reality chemistry laboratories. Journal of Science Education and Technology. doi: 10.1007/s10956-021-09925-0
  • Irwin, P., and Coutts, R. (2015). A systematic review of the experience of using Second Life in the education of undergraduate nurses. Journal of Nursing Education, 54(10), 572-577. doi: 10.3928/01484834-20150916-05
  • Jarmon, L., Traphagan, T., Mayrath, M., and Trivedi, A. (2009). Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life. Computers & Education, 53(1), 169–182. https://doi.org/10.1016/j.compedu.2009.01.010
  • Kshetri, N., Rojas-Torres, D., and Grambo, M. (2022). The Metaverse and higher education institutions. IT Professional, 24(6), 69–73. https://doi.org/10.1109/MITP.2022.3222711
  • Lorenzo‐Alvarez, R., Rudolphi‐Solero, T., Ruiz‐Gomez, M. J., and Sendra‐Portero, F. (2019). Game‐based learning in virtual worlds: A multiuser online game for medical undergraduate radiology education within Second Life. Anatomical Sciences Education, 13(5), 602-617. doi: 10.1002/ase.1927
  • Merriam-Webster (2021). What is the ‘metaverse’? A real word for a virtual world. https://www.merriam-webster.com/words-at-play/meaning-of-metaverse
  • Oladokun, O., and Aina, L. (2011). ODL and the impact of digital divide on information access in Botswana. The International Review of Research in Open and Distributed Learning, 12(6), 157. doi: 10.19173/irrodl.v12i6.1053
  • Pasquier, P., Gaudry, S., Tesniere, A., and Mignon, A. (2015). Jeux sérieux et avatars. Bulletin de l’Académie Nationale de Médecine, 199(7), 1153-1164. doi: 10.1016/s0001-4079(19)30849-0
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  • Sidorko, P. E. (2009). Virtually there, almost: Educational and informational possibilities in virtual worlds. Library Management, 30(6/7), 404-418. doi: 10.1108/01435120910982104
  • Siyaev, A., and Jo, G.-S. (2021). Towards aircraft maintenance metaverse using speech interactions with virtual objects in mixed reality. Sensors, 21(6), 2066. doi: 10.3390/s21062066
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There are 73 citations in total.

Details

Primary Language English
Journal Section Research Article
Authors

Hasan Tınmaz 0000-0003-4310-0848

Mina Fanea-ıvanovici This is me 0000-0003-2921-2990

Publication Date May 1, 2024
Published in Issue Year 2024

Cite

APA Tınmaz, H., & Fanea-ıvanovici, M. (2024). The Metaverse – The Next Big Thing in Education: A Systematic Literature Review. Milli Eğitim Dergisi, 53(242), 827-854. https://doi.org/10.37669/milliegitim.1235647