Educational games are the planned and purposeful educational activities improving knowledge and skills via reinforcing previous learning. In this context, the 9th grade "Physics" lesson "Heat and Temperature" unit was determined. Within the scope of “The students make calculations related to temperature units.” acquisition and “Unit conversions for 0C, 0F, K are provided to be done.” acquisition explanation, CFK Survivor educational game was created. This study under phenomenology method, was designed to evaluate CFK Survivor by physics teachers. The study group was formed by selecting 13 physics teachers working in private educational institutions and attending 9th grade classes online through easily accessible sampling method. The game was evaluated in such aspects as eligibility, gamification, rules and data was analyzed by content analysis. Not only educational games were handled for school type, class level, lesson and topics but also relevant suggestions were made. Sample suggestions were given on Physics subjects where educational game could be designed. It is concluded that several cognitive, affective and psychomotor skills can be gained via interest, desire, motivation, and active participation, therefore enjoyable and permanent learning can be achieved. For the researchers wishing to study in the field of educational games, some necessary recommendations were also presented.
Primary Language | English |
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Subjects | Studies on Education |
Journal Section | Research Article |
Authors | |
Publication Date | June 28, 2021 |
Published in Issue | Year 2021 Volume: 6 Issue: 1 |